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Worldbuilding for Masochists

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A podcast by three fantasy authors who love to overcomplicate their writing lives and want to help you do the same.
128 Episodes
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It's been a while since we spent some time in the world of the MNG! So in this episode, we apply some topics from recent episodes as well as some worldbuilding staples to the cultures we've been developing in our ongoing co-created world. We play with nifty biology! We consider the monstrous! We think about love and education and phases of growth! How does Mirraden conceputalize and use the Gates? What is courtship like in Fjallanir? What legends scare a Griastan? In this episode, we do some applied worldbuiding! Also! It is Hugo Award voting time! And we would love your consideration for Best Fancast. [Transcript TK]
Critters, creatures, and things that crawl -- part of the fun of building a new world is getting to populate it with not just sapient characters, but all the flora and fauna. And sometimes, that means the things you find in the smallest corners and crevices. Guest Premee Mohamed joins us to talk about the role of bugs and other biology in worldbuilding! Bugs are a critical part of our world, performing so many essential functions that we never think about and that writers often neglect -- so, why is that? Where does our tendency towards squeamishness about bugs overlap with fears of body horror -- and how have SFF stories magnified those fears to create memorable antagonists like Xenomorphs and monsters like Shelob? How can a worldbuilder think about the health of their whole ecosystem, from those itsy-bitsy bugs all the way up to the apex predators -- and if the health of the ecosystem reflects the health of the world, how can that provide some good plot hooks for characters? All this and many, many scientific factoids are packed into this episode! [Transcript TK] Our Guest: Premee Mohamed is a Nebula, World Fantasy, and Aurora award-winning Indo-Caribbean scientist and speculative fiction author based in Edmonton, Alberta. She has also been a finalist for the Hugo, Ignyte, Locus, British Fantasy, and Crawford awards. Currently, she is the Edmonton Public Library writer-in-residence and an Assistant Editor at the short fiction audio venue Escape Pod. She is the author of the 'Beneath the Rising' series of novels as well as several novellas. Her short fiction has appeared in many venues and she can be found on her website at www.premeemohamed.com. 
From the Minotaur to xenomorphs to the undead, monsters and their ilk have long been a staple of the sci-fi and fantasy genres. But what exactly is it that makes a monster? Guest John Wiswell joins us to discuss how monsters in fiction often reflect not only our primal fears, but also the people that society seeks to Other. When monsters reflect what a real or fictitious society values and doesn't value, what sorts of things do writers need to consider when placing monsters in their world? In this episode, we explore how, while monsters can sometimes just be plot obstacles for Our Heroes to overcome, they can also be coded -- intentionally or as a matter of unconscious bias -- in the same ways that disability, poverty, non-heteronormative sexuality, and other marginalized populations get coded. We also pull apart the idea of recontextualizing monsters: As is often said of Frankenstein and his creation -- who's really the monster? Who's the true beast? [Transcript TK] Our Guest: John Wiswell is an American science fiction and fantasy author whose short fiction has won the Locus and Nebula Awards and been a finalist for the Hugo, British Fantasy, and World Fantasy Awards. His debut fantasy novel, Someone You Can Build a Nest In, will be released in spring 2024 by DAW Books. John's work has appeared in Uncanny Magazine, Tor.com, LeVar Burton Reads, Nature Magazine, The Magazine of Fantasy & Science Fiction, Weird Tales, the No Sleep podcast, Nightmare Magazine, Cast of Wonders, Podcastle, Escape Pod, Pseudopod, and other fine venues. His fiction has been translated into Italian, Portuguese, Mandarin, Japanese, Polish, Hungarian, Turkish, Hebrew, and Romanian. He graduated Bennington College in 2005, and attended the Viable Paradise 17 workshop in 2013. He has multiple disabilities including a neuromuscular syndrome, and thinks healthy people's capacity to complain is very funny. He finds a lot of things very funny and would like to keep it that way. He is frequently available for interview and for talks at conferences. He has done panels at places such as Worldcon, the Nebula Awards, and the World Fantasy Convention. He posted fiction daily on this blog for six straight years, and has left every embarrassing and inspiring word of it up to read for free. If you'd like to see a writer develop style, it's all there. You can point and laugh. He probably can't hear you.
We spend a lot of time thinking about how to work with worldbuilding as writers -- but how does a reviewer approach the topic when they're reading works of sci-fi and fantasy? Guest Paul Weimer joins us to share his insights as a prolific consumer and critiquer of speculative fiction! Paul talks about the details that he pays attention to, the things he looks for, and the things that draw his attention, as well as discussing the purpose of reviews and who they're for (hint: it's not the authors!). In this episode, we spin things around to look at how we approach worldbuilding and narrative construction as readers -- since we are, of course, readers as well as writers! We explore of aspects of how a writer can set and, hopefully, meet expectations through worldbuilding -- and where that can sometimes become challenging as a series goes on. What makes a world exciting to enter in the first place? What grips a reader and keeps them with it? And how can you use worldbuilding to make your wizard chase sequence a more cohesive part of your world? Also, here's Natania's rock, as promised: [Transcript TK] Our Guest: Not really a Prince of Amber, but rather, an ex-pat New Yorker living in Minnesota, Paul Weimer has been reading sci-fi and fantasy for over 40 years. An avid and enthusiastic amateur photographer, blogger and podcaster, Paul primarily contributes to the Skiffy and Fanty Show as blogger and podcaster, to Nerds of a Feather as a reviewer and interviewer, to the SFF Audio podcast, and turns up elsewhere as well. If you’ve spent any time reading about SFF online, you’ve probably read one of his reviews, comments or tweets (he’s @PrinceJvstin).
When you're creating your world and bringing it into a story, how much do you let show? Guest John Hartness joins us to discuss balancing the off-page and on-page elements, and how that balance might shift based on what kind of a world you're working in and what sort of a story you're telling. How do you ensure that the worldbuilding serves a purpose and serves the characters? In this episode, you'll also get a peek behind the publishing curtain! John discusses running Falstaff Books, a publisher known for making space for authors at "the weird kids' table." That ethos translates into his work as an editor and publisher, and it's led him to think and talk about worldbuilding in different ways than when he's writing his own works! Sidebar: It's Hugo Award nomination season! If you're a nominating sort of person and you enjoyed the podcast in 2023, we'd love your consideration for Best Fancast. [Transcript TK] Our Guest: John G. Hartness is a teller of tales, a righter of wrong, defender of ladies’ virtues, and some people call him Maurice, for he speaks of the pompatus of love. He is also the award-winning author of the urban fantasy series The Black Knight Chronicles, the Bubba the Monster Hunter comedic horror series, the Quincy Harker, Demon Hunter dark fantasy series, and many other projects. He is also a cast member of the role-playing podcast Authors & Dragons, where a group of comedy, fantasy, and horror writers play Dungeons & Dragons. Very poorly. In 2016, John teamed up with a group of other publishing industry ne’er-do-wells and founded Falstaff Books, a small press dedicated to publishing the best of genre fiction’s “misfit toys.” Falstaff Books has since published over 50 titles with authors ranging from first-timers to NY Times bestsellers, with no signs of slowing down any time soon. In his copious free time John enjoys long walks on the beach, rescuing kittens from trees and playing Magic: the Gathering. John’s pronouns are he/him.
We've talked before about the difference between aesthetic-driven genres, like sci-fi and fantasy, and structure-driven genres, like mystery and romance. So what happens when you want to build a world just ripe for all your favorite romance tropes? How can your world create the obstacles to your characters getting their happy-ever-after? Guest Gwenda Bond joins us to talk about the love of worldbuilding and worldbuilding for love! A lot of writing romance means dealing with reader's expectations in a slightly different way than some other story-types. How useful are the sub-genre distinctions that might shape those expectations -- fantasy romance, romantic fantasy, fantasy with romance, romantasy, paranormal romance -- from the writer's perspective? And why are some SFF readers still worried that sex and romance might get cooties on their genre? In this episode, we look at how romance can hybridize with so many different forms and flavors of fantasy writing, and what choices writers make when directing the reader's attention more towards the romance or more towards the fantasy. Sidebar: It's Hugo Award nomination season! If you're a nominating sort of person and you enjoyed the podcast in 2023, we'd love your consideration for Best Fancast. [Transcript TK] Our Guest: Gwenda Bond is the New York Times bestselling author of many novels, including the first official Stranger Things novel, Suspicious Minds, the Lois Lane YA series, and the romantic comedies Not Your Average Hot Guy, The Date from Hell, and Mr. & Mrs. Witch. She has a number of forthcoming projects, including a magical art heist book, The Frame-Up. Her nonfiction writing has appeared in Publishers Weekly, Locus Magazine, Salon, the Los Angeles Times, and many other publications. She co-founded and chairs the nonprofit Lexington Writer’s Room, and lives in a hundred-year-old house in Lexington, Kentucky, with her husband, author Christopher Rowe, and a veritable zoo of adorable doggos and queenly cats. Visit her online at www.gwendabond.com or join her newsletter at www.gwendabond.substack.com.
When you've put your heart, soul, blood, sweat, and tears into building a world -- what happens when you then have to leave it behind? Most SFF authors will, at some point, close up their work in one world and start building a new one, but that comes with its own set of challenges! You know the old world so well; it's become comfy and familiar. The new world still has all its work yet to be done, and while it has the shiny lure of new discoveries, it also may seem daunting to start the process of figuring out how a world works all over again. In this episode, Fonda Lee and Melissa Caruso re-join us to discuss shifting focus from one world to another! Where do you start? How different do you need the world to be? We also chat about not just the mental challenges of clearing out one world to make room for the new one, but the emotional challenge of pulling yourself away from a place you love and know so well! Our Guests:  Melissa Caruso writes books of murder, magic, and mayhem. Her published fantasy novels include the Swords & Fire trilogy (THE TETHERED MAGE, THE DEFIANT HEIR, THE UNBOUND EMPIRE) and the Rooks & Ruin trilogy (THE OBSIDIAN TOWER, THE QUICKSILVER COURT, THE IVORY TOMB), all from Orbit Books. Her debut novel was shortlisted for the Gemmell Morningstar Award in 2017, and her books have received starred reviews and made countless Best Of lists. Melissa is a tea drinker, larper, and mom, and lives in Massachusetts with her video game designer husband, two superlative daughters, and assorted pets. Fonda Lee is the author of the epic fantasy Green Bone Saga, consisting of the novels Jade City, Jade War, and Jade Legacy, along with a prequel novella The Jade Setter of Janloon and a short story collection, Jade Shards. She is also the author of the science fiction novels Zeroboxer, Exo and Cross Fire. Her most recent work is the fantasy novella, Untethered Sky. Fonda is a winner of the World Fantasy Award, the Locus Award, and a five-time winner of the Aurora Award (Canada’s national science fiction and fantasy award), as well as a multiple finalist for the Hugo Award, the Nebula Award, and the Oregon Book Award. Her novels have garnered multiple starred reviews and appeared on Best of Year lists from NPR, Barnes & Noble, Syfy Wire, and others. Jade City has been translated in a dozen languages, named to TIME Magazine’s Top 100 Fantasy Books of All Time, and optioned for television development. She has also written acclaimed short fiction and been an instructor at writing workshops including Clarion West, Viable Paradise, and Aspen Words. Fonda is a former corporate strategist and black belt martial artist who loves action movies and Eggs Benedict. Born and raised in Canada, she currently resides in the Pacific Northwest.
When you're creating tomes of information about your world -- spreadsheets of demographics, maps at every level of geography, tomes of lore -- how do you keep tabs on it all? How much can you keep in your head, and how much has to be written down, codified, and carefully tracked? In this episode, we explore our tools of worldbuilding. We use all sorts of different methods and platforms, some of them physical and tangible, others entirely digital. From nebulous notions of "the world is like this" to a fully indexed world bible, the methods vary! Like so much else in writing, this isn't a thing where there's One Right Answer that will Unlock the Mysteries of Successful Publishing: it's all about finding what works best for you, your habits, your preferences, and even for individual projects. In other news: If you're a Hugo-nominating type person, you've got til the end of January to become a member of Glasgow 2024! (If you weren't a member of Chengdu 2023, that is; if you were, you already have nominating privileges!) We think we had a pretty great year in 2023, and if you think so, too, we'd adore it if you became a member and thought of us when nominations open.
Why do we worldbuild the way that we worldbuild? The start of a new year seems like a great time to take a zoomed-out view of how we do this thing that we do. In this episode, we consider, contemplate, and cogitate on the major concepts that guide our worldbuilding. Why is it important to us? What parts of it are important for us, and help us find our story and develop our characters? Too, how do we worldbuild in a way that reflects the glorious weirdness of humanity? How do we ensure that our cultures don't seem like monoliths? How do we show individuality within the collective? And since it's resolution time, we also share some of our goals, intentions, hopes, dreams, and aspirations around worldbuilding and writing!
In this final episode of 2023, we have a momentous announcement! Rowenna Miller is stepping down as a full-time co-host of the podcast, because... well, life! It happens to us all sooner or later. But fear not! Rowenna will still be joining us from time to time, and she's still working with us on the Traveling Light anthology. And we're welcoming an amazing, fantastic, glorious new co-host! Please give your attention and accolades to Natania Barron! Who's Natania? Well, listeners may remember her from Episode 72: This is Cerulean, Right?: Fashion, Politics, and Power. Natania is a fantasy author, fashion historian, Arthuriana expert, and all-around awesome person! So as we say farewell to Rowenna as a full-time host and welcome Natania, we also discuss the very concept of eras, epochs, and other meaningful periods of time. What gives an era its flavor, its vibe, its aesthetic? How much of it gets defined by a ruler, a dynasty, or celebrity figures? How much of that is real, and how much is illusion or a carefully crafted fiction? When it comes to your worldbuilding, do your characters think they're part of a defined period? Are they trying to consciously create one? Do they look back to an idealized past? And how do you communicate that to a reader? Join us for the discussion and get to know our new cohost Natania! [Transcript TK]
It's another listener Q&A episode! Many thanks to the folks who submitted their questions! In this episode, we tackle some things that can block and stymie your worldbuilding, how to approach research that's not really in your preferred milieu, and some details about how we interact with our guests. Also, learn what your hosts' favorite holiday pies are! No one asked us that, but we're telling you anyway. [Transcript TK]
Worldbuilding is great! You get to make all the choices! On the other hand... you have to make all the choices. "Choose, don't presume" has long been our ethos on this podcast, but does choosing always mean making the weirdest possible choice? Does every choice have to Make A Statement? Does an "anything goes" approach to worldbuilding actually make things harder than setting some boundaries for yourself? In this episode, we talk about how we decide where to focus our worldbuilding energy, making sure the worldbuilding serves the story (even if that means flavor, not plot!), and how to untangle your worldbuilding when it's perhaps gotten away from you a bit.   [Transcript TK]
Everyone knows that writing is writing. And everyone knows that authors are super great at finding things to distract us from our writing. But under what circumstances is not-writing essential to writing? Guest Mur Lafferty joins us to explore the underpinnings of the writing process! From research and concept-noodling to moodboards, playlists, and other creative expressions, what non-writing things feed into our writing? How do we know when we're doing something productive and when we're distracting ourselves? And how can worldbuilding, itself often a non-writing piece of writing, benefit from our other non-writing time and activities? [Transcript TK] Our Guest: Mur Lafferty is the author the Midsolar Murders series, Solo: A Star Wars Story, the Hugo and Nebula nominated novel Six Wakes, The Shambling Guides series, and several self pubbed novels and novellas, including the award winning Afterlife series. She is the host of the Hugo-winning podcast Ditch Diggers, and the long-running I Should Be Writing. She is the recipient of the John Campbell Award for best new writer, the Manly Wade Wellman Award, the Best Fancast Hugo Award, and joined the Podcast Hall of Fame in 2015, its inaugural year.
When the glorious hero calls for his allies to follow him into battle... why should they? And how can that hero convince them? In this extremely-niche-themed episode, guest Anna Smith Spark joins us to explore the interplay of language and leadership! In fiction, we love a great, rousing speech -- but how realistic is that stirring moment? (And do we care if it's realistic, or do we follow the Rule of Cool?) What's left when you take out the flattering lighting and the emotionally manipulative musical score? Well, you've still got language -- and language can do a lot, not only for your character dynamics, but also to reflect the values of the society you've built. And maybe it's the place of speculative fiction to investigate the virtues and truths that just might be worth dying for. Bonus: Because Cass did promise there would be handouts: a rhetorical analysis of the St Crispin's day speech, courtesy of Cass's mentor, Ralph Alan Cohen. And if you really want to hear Cass give the speech... you can. [Transcript TK] Our Guest: Anna Smith Spark lives in London, UK. She loves grimdark and epic fantasy and historical military fiction. Anna has a BA in Classics, an MA in history and a PhD in English Literature. She has previously been published in the Fortean Times and the poetry website www.greatworks.org.uk. Previous jobs include petty bureaucrat, English teacher and fetish model. Anna's favourite authors and key influences are R. Scott Bakker, Steve Erikson, M. John Harrison, Ursula Le Guin, Mary Stewart and Mary Renault. She spent several years as an obsessive D&D player. She can often be spotted at sff conventions wearing very unusual shoes.
A lot of work and thought can go into worldbuilding, but sometimes, you just have to go with what feels right. In this episode, guest Seanan McGuire joins us to explore how writers can make the most of their worldbuilding flow and lean into their personal resonance. How can writers develop worldbuilding instinct? Why does worldbuilding come easily to some writers but require more conscious effort for others? When should you trust it to its core, and when might you need to temper it with a bit of a double-check? [Transcript TK] Our Guest: Seanan McGuire was born in Martinez, California, and raised in a wide variety of locations, most of which boasted some sort of dangerous native wildlife. Despite her almost magnetic attraction to anything venomous, she somehow managed to survive long enough to acquire a typewriter, a reasonable grasp of the English language, and the desire to combine the two. The fact that she wasn't killed for using her typewriter at three o'clock in the morning is probably more impressive than her lack of death by spider-bite. Often described as a vortex of the surreal, many of Seanan's anecdotes end with things like "and then we got the anti-venom" or "but it's okay, because it turned out the water wasn't that deep." She has yet to be defeated in a game of "Who here was bitten by the strangest thing?," and can be amused for hours by almost anything. "Almost anything" includes swamps, long walks, long walks in swamps, things that live in swamps, horror movies, strange noises, musical theater, reality TV, comic books, finding pennies on the street, and venomous reptiles. Seanan may be the only person on the planet who admits to using Kenneth Muir's Horror Films of the 1980s as a checklist. Seanan is the author of the October Daye urban fantasies, the InCryptid urban fantasies, and several other works both stand-alone and in trilogies or duologies. In case that wasn't enough, she also writes under the pseudonym "Mira Grant." For details on her work as Mira, check out MiraGrant.com. In her spare time, Seanan records CDs of her original filk music (see the Albums page for details). She is also a cartoonist, and draws an irregularly posted autobiographical web comic, "With Friends Like These...", as well as generating a truly ridiculous number of art cards. Surprisingly enough, she finds time to take multi-hour walks, blog regularly, watch a sickening amount of television, maintain her website, and go to pretty much any movie with the words "blood," "night," "terror," or "attack" in the title. Most people believe she doesn't sleep. Seanan lives in an idiosyncratically designed labyrinth in the Pacific Northwest, which she shares with her cats, Alice and Thomas, a vast collection of creepy dolls and horror movies, and sufficient books to qualify her as a fire hazard. She has strongly-held and oft-expressed beliefs about the origins of the Black Death, the X-Men, and the need for chainsaws in daily life. Years of writing blurbs for convention program books have fixed Seanan in the habit of writing all her bios in the third person, so as to sound marginally less dorky. Stress is on the "marginally." It probably doesn't help that she has so many hobbies. Seanan was the winner of the 2010 John W. Campbell Award for Best New Writer, and her novel Feed (as Mira Grant) was named as one of Publishers Weekly's Best Books of 2010. In 2013 she became the first person ever to appear five times on the same Hugo Ballot.
This one's for the folks who don't want to spend a few eons building their world before they can start their story. Author and game designer James L. Sutter joins us to share some quick-and-dirty methods for getting the worldbuilding going! In this episode, we explore the question of how much worldbuilding is necessary -- and when it's necessary. If you already have your plot and want to charge right in, that can be a different beast than if you're still feeling your way around what the story's about but know that there must be one in there somewhere. [Transcript TK] Our Guest:  James L. Sutter is a co-creator of the Pathfinder and Starfinder Roleplaying Games. From 2004 to 2017, he worked for Paizo Publishing, starting out as an editor on Dungeon Magazine, moving on to do foundational work for Pathfinder, and eventually becoming the Creative Director in charge of launching Starfinder, as well as the Executive Editor of the Pathfinder Tales novel line for Paizo and Tor. James is also the author of the young adult romance novels Darkhearts and The Ghost of Us (coming June 2024), as well as the fantasy novels Death's Heretic—a finalist for the Compton Crook Award for Best First Novel—and The Redemption Engine, which won the 2015 Scribe Award for Best Original Speculative Novel. His short stories have appeared in such venues as Nightmare, The Magazine of Fantasy & Science Fiction, Beneath Ceaseless Skies, Escape Pod, and the #1 Amazon best-seller Machine of Death. In addition, he's written comic books, essays in venues like Clarkesworld and Lightspeed: Queers Destroy Science Fiction, a wealth of tabletop gaming material, and video games. When not writing, James has performed with musical acts ranging from metalcore to musical theater. He lives in Seattle.
Hobbies and leisure activities aren't just neat ways to give your characters something to do in-between plot beats -- they can also communicate a lot to the reader about the world you're building! Developing hobbies and entertainment in a world also touches on what that culture thinks about work, income, community, and many other components of society. Guest Matt Wallace joins us to discuss the opportunities presented by giving your characters the chance to play, craft, and just muck about with things! How much of a hobby is devoted to pure pleasure? What changes when it's a side hustle that you monetize, or when it becomes competitive in some fashion? What does it mean when your characters have the money to spend on a hobby -- and who's providing them the goods and services they need for it? We explore these considerations and more as we pull apart what it means to kick back and relax in a fictional world. [Transcript TK] Our Guest: Matt Wallace is a Hugo Award winner and the author of the Sin du Jour series, the Savage Rebellion Trilogy, and the middle grade novels BUMP, THE SUPERVILLAIN’S GUIDE TO BEING A FAT KID, and NOWHERE SPECIAL. He’s also penned over one hundred short stories in addition to writing for film, television, and video games. In his youth he traveled the world as a professional wrestler and an unarmed combat and self-defense instructor before retiring to write full-time. He lives in Los Angeles with his wife, Nikki.
Our discussion of integrating religion and faith into your fantastical world continues! In this episode, guest Aparna Verma joins us to examine the deep connections between religious belief and the choices your characters make. How do they negotiate their relationship with their faith and the stories that go along with it? What happens when, thanks to a prophecy, they become one of those stories? Religion can be a powerful force moving politics and social dynamics -- especially when not everyone agrees on the interpretation of a text or a vision! Both your protagonists and antagonists can use faith to manipulate the ends they desire, although, as many historical and fictional narratives have demonstrated, that can also swiftly spiral out of control. Building a multifaceted religious landscape in your world will give you so many plot hooks and character motivations to weave together, helping to make your world feel fuller and more lived-in! Editor's Note: In the intro, Marshall calls this episode 110, but we apparently forgot how to count. It's 109! [Transcript TK] Our Guest: Aparna Verma was born in India and immigrated to the United States when she was two-years-old. She graduated from Stanford University with Honors in the Arts and a B.A. in English. The Phoenix King is her first novel. When she is not writing, Aparna likes to ride horses, dance to Bollywood music, and find old cafes to read myths about forgotten worlds. You can connect with Aparna on Twitter and Instagram at @spirited_gal.
What role do myths play in culture and tradition? Often, mythology is, itself, a form of worldbuilding, a way that people use story to make sense of the world around them. So how do we incorporate all of that into our fictional worlds? Guest Ehigbor Okosun joins us to discuss! Myths and cultural stories can speak so much about the people they originate with: what they value, what they assume about life, what they overlook. Myths can also reinforce power structures, or challenge them -- and that's as true in the modern day as it was for the ancients! How can myths influence what people think about their place in the world -- or inspire them to change their stars? We also want to remind you that our Kickstarter for Traveling Light, the Magical Nude Gate anthology, is ongoing! As of time of posting, we have one week left! Editor's Note: In the intro, Cass calls this episode 109, but we apparently forgot how to count. It's 108! [Transcript TK] Our Guest: Ehigbor Okosun (Eh-hee-bor Oh-koh-soon), or just Ehi, is an Austin-based author who writes speculative fiction, mystery thrillers, and contemporary novels for adult and YA audiences. Raised across four continents, she hopes to do justice to the myths and traditions she grew up steeped in, and to honor her large, multiracial and multiethnic family. She is a graduate of the University of Texas with degrees in Plan II Honors, Neurolinguistics, and English, as well as Chemistry and Pre-Medical studies and is a Cynthia Leitich Smith Mentorship Award finalist. When she’s not reading, you can catch her bullet journalling, gaming, baking, and spending time with her loved ones. 
What do your characters believe? Like, really truly deeply believe? Is it part of a codified religion? Is it a faith without much external structure? Do they trust entirely in science, or in magic, or in a code of ethics? In this episode, we explore the interplay of religion and point-of-view. The role that religion and faith play in your world can exist on a wide spectrum. In some societies, religion is so woven with life that some degree of faith is just a given, inextricable from other parts of how a character goes about their day. Other societies might be more secular on the whole, but people in them can still have deep spirituality. What your characters believe might fit them in line with their society -- or set them at odds with it. Either way, you can hang some great plot hooks on the choices that their deeply held believes cause them to make! We also spend a bit of time building some religious beliefs for the nations of our co-built world. From the highly-disorganized but community-focused ethics of Griasta to the holy act of debate among the Fjallaniri to the personalized virtues of the Al'notliri, we apply some of our considerations to our peoples! Additionally, our Kickstarter has 21 days to go! We're about halfway thorugh our time and not quite halfway to our goal, so please, if you want to read a collection of short stories set in the world of the Magical Nude Gates, spread the word! Convince your friends and family that they need this collection in their lives. Editor's Note: Marshall calls this episode 108 in the intro, but... we forgot how to count. It's 107. [Transcript TK]
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Comments (2)

Patricia Matson

When you're talking about how someone needs to write a story about faking an affair in order to get divorced, the movie "The Gay Divorcee" immediately came to mind. There's also a brief mention of this in the opening letters for Dorothy Sayers' Busman's Honeymoon -- someone's relative had bungled a fake affair for a divorce, and the judge disbelieved the affair and denied the divorce. And although it doesn't involve a fake affair, I also recommend the divorce-attempt scene in Captain Vorpatril's Alliance.

Jun 27th
Reply

Josh Edwards

Great Podcast! I've gotten a lot of good advice listening. Keep up the good work!

Aug 24th
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