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RTVFX Podcast

Author: Travis McCallum

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Real-Time Visual Effects is a field in high demand. Worlds are transformed with the magic of RTVFX. This podcast explores the industry at large by being a platform for people to learn and grow within the community. Be a wizard and make magic.
43 Episodes
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Jeff A. Johnson is a senior VFX artist and supervisor with a background bridging film and games in many disciplines, and which has taken him all over the globe. His film work includes franchises such as Lord of the Rings, Matrix, Star Wars , Star Trek, Hellboy, and Shrek. His game development titles include “Black Ops 3”, “Call of Duty : Zombies Chronicles Remaster” and “Gears Tactics”, on which project he was the Lead VFX Artist at Splash Damage, a studio in London.
Ep. 43 Adad Morales

Ep. 43 Adad Morales

2022-01-0158:22

Adad Morales is a Senior VFX Artist at Fun Dog Studios and has worked both in film and games on titles like Battlefield: Hardline, Star Wars: Ragtag,  and Metroid Prime: Remastered. He is an expert in his craft as an artist, a leader, and a father.www.moralesfx.comhttps://twitter.com/themightyadadhttps://www.instagram.com/themightyadad/https://www.artstation.com/dadvfxhttps://vimeo.com/adadmoraleshttps://www.linkedin.com/in/adadmorales/https://vimeo.com/111957369https://vimeo.com/730866007
Ep. 41 WTF is Tech Art

Ep. 41 WTF is Tech Art

2021-12-1142:44

Have you ever wondered what technical art is?  Many people have their own definitions and this episode brings some additional insight on this broad profession. Joining us on the show are guest expert panelists Anthony Davis, Jan Kaluza, and Christian Sparks.
Travis Henderson is a VFX Artist at Heart Machine Studios. He has worked titles like Darksiders, Chronos and Dead & Buried.  Travis has been working in the field of VFX for over 5 years creating eye-catching effects across in Unreal, Unity for both PC, console and even VR environments.
Too often we get in our own way when it comes to success.  This episode explores some of the common excuses we find for ourselves and offers advice on how to overcome them.You are enough.  All you need is passion to overcome adversity.
Ep. 38 - Urban Bradeško

Ep. 38 - Urban Bradeško

2021-05-0401:13:01

Urban Bradeško is an FX Artist, Mentor, and Creative Director at Rebelway. He has worked titles like Magic The Gathering, Gears of War 5, Days Gone as well as film with the Netflix show Love, Death + Robots.  Urban brings a wealth of experience navigating the VFX world as a teacher, leader, and continuing student of the art.
Ep. 37 Johannes Richter

Ep. 37 Johannes Richter

2021-05-0301:02:34

Johannes Richter is a Principle VFX Artist at Remedy Entertainment. He has worked on projects in games and film including Control, Detective Pickachu, and Avengers: Infinity War..  Johannes has over 12 years of experience working as a technical director, teacher, and FX artist in the world of computer graphics.
Join on the first roundtable discussion about getting your first job in VFX for games.  In it we discuss portfolios, interviews, onboarding and more.  Our guests on the panel are:Shannon McSheehanAshley LyonJulian LoveAndreas GladSpencer Liles
Ep 35. David Shovlin

Ep 35. David Shovlin

2021-04-0901:29:48

David Shovlin is a Senior VFX Artist at Riot Games, working on multiple projects including Valorant. He has a long history in art working on casino & fantasy games at Monarc Gaming Labs, Red Robot Labs, and WMS Gaming. David is well versed in traditional drawing techniques and brings effects to life on the digital screen with expert precision.
Ep. 34 - Jason Keyser

Ep. 34 - Jason Keyser

2021-03-3101:30:431

Jason Keyser is a Senior VFX Artist and Founder of VFX Apprentice, an online learning platform for artists of the FX profession. He has worked on games like League of Legends at Riot Games, TV shows like Powerpuff Girls with Cartoon Network, and is a well known evangelist in the Flash, Unity & Unreal community. Jason enjoys educating artists both young and old on how they can succeed in their artistic goals with talks at GDC, Gnomom and the Academy of Art University.
Ep. 33 Mickaelle Ruckert

Ep. 33 Mickaelle Ruckert

2021-03-2401:49:44

Mickaëlle Ruckert is a Senior VFX Artist at Moon Studios and created Ori and the Will of the Wisps. She has been a professional in the FX space since 2008 working at studios like Ninja Theory and Arkane Studios with shipped titles including Dishonored 2, Wolfenstein Youngblood and Devil May Cry. Mickaelle is a well-known speaker in France as an expert in VFX and art topics at large.
Ep. 32 An-Tim Nguyen

Ep. 32 An-Tim Nguyen

2021-03-1801:00:01

An-Tim Nguyen is a Senior VFX Artist at Bungie currently working on the Destiny Franchise in Issaquah, Washington. He has worked on various video game titles like Halo, Rekoil, and Primal Carnage. An-Tim has humble beginnings in 3D art which quickly evolved into a love for driving emotional spectacle in VFX, and ultimately building memorable experiences for players.
Ep. 31 - Pawel Margacz

Ep. 31 - Pawel Margacz

2021-03-1153:22

Pawel Margacz is a Senior VFX & 3D Artist at DR, a 505 Games Studios. He has worked on video game titles like Battle Islands, Gwent & Deadnation with experience at game companies like Climax Studio, CD PROJECT RED and Digit Game Studios. Pawel also runs under the pen-name 1MaFX with a popular YouTube channel for FX tutorials and breakdown.
Ep. 30 Bryan Venzen

Ep. 30 Bryan Venzen

2021-03-0347:53

Bryan Venzen is a Senior VFX Artist at Red Storm Entertainment in Cary, NC.  He has worked on projects like Mass Effect, Metroid Prime 4, and the episodic series for Minecraft, Guardians of the Galaxy and the Walking Dead.  Bryan has a rich background in visual effects working in several different studio environments including TellTale Games, Retro Studios, BioWare and S2 Games over the last 9 years.
Ep. 29 - Trevor Gilday

Ep. 29 - Trevor Gilday

2021-02-2441:00

Trevor Gilday  is a Senior VFX Artist at Archetype Entertainment in Austin, TX.  He has worked on projects like the Mass Effect series, Anthem, and the critically acclaimed franchise Dragon Age franchise.  Trevor has a rich background in visual effects working both in studio and remotely as a freelancer.
Ep. 28 - Bryan Erck

Ep. 28 - Bryan Erck

2021-02-1757:15

Bryan Erck  is a Senior VFX Artist at Retro Studios in Austin, TX.  He has worked on projects like Shadow of the Tomb Raider, Marvel’s Avengers, Call of Duty: Advanced Warfare, and Star Wars: The Old Republic.  Bryan has a rich background in special effects work at companies like LucasArts and Midway Games.To see the SWTOR effect mentioned:https://vimeo.com/42751682
Ep. 27 Simon Trümpler

Ep. 27 Simon Trümpler

2021-02-0901:02:08

Simon Trümpler is a VFX Artist at Wild Sheep Studio in Montpellier, France. He has worked on projects like RIME, Wild, and the Invisible Hours. Simon has a rich background in 3D art modeling assets and creating textures in games like X:Rebirth and Sacred 2.www.rtvfxpodcast.com/episodes/ep-27-simon-trumpler
Ep. 26 - Square Zero

Ep. 26 - Square Zero

2021-01-2612:14

This is your year!We learned many things from 2020.  Now we can move forward towards brighter and happier futures.  Listen in on some humble encouragement to jumpstart your resolutions in the upcoming months.  You are worth it.  You can do it.  You matter!New music is thanks to the talented Daniel Shae.Twitter: https://twitter.com/danielshaemusicWebsite: https://danielshae.co/
This epsiode features an interview with Nikola Damjanov, Lead Artist at Nordeus.  He has created FX for games like Heroic and has a rich history and experience in the mobile games space. Twitter: https://twitter.com/damjanmxArtStation: https://www.artstation.com/nikoladamjanovLinkedIn: https://www.linkedin.com/in/nikoladamjanov/ShaderForge Publication: https://nordeus.com/blog/art/50-shaders-of-forge-prototyping-with-shader-forge/Self Improvement: https://nordeus.com/blog/art/self-improving-large-scale/Procedural Citadel: https://80.lv/articles/006sdf-005cg-making-a-procedural-citadel-crystals-in-houdini/
This is part 2 of an interview with Lauren Simpson, a VFX artist at 343 Studios.  She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies including Kung Fun Panda 2 & How to Train Your Dragon 2.  Learn about what it's like to work full-time and handle being a mom as well!LinkedIn: https://www.linkedin.com/in/lauren-simpson-643b215/ArtStation: https://www.artstation.com/laurensimpsonVimeo: https://vimeo.com/lrsimpsonRTVFX Forums: https://realtimevfx.com/u/lauren_simpson/summary
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Comments (1)

soroush Abasian

wow, thanks man,it is amazing podcast

Nov 21st
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