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Dungeons & Dumber

Author: Aaron Chester

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Dungeons & Dumber is an actual play podcast where a few friends get together to tell a story, via the game Dungeons and Dragons. Join us as we take you on a zany adventure filled with laughs all along the way. This is a beginner friendly, narrative driven game where we try to have fun while avoiding getting bogged down with lengthy rules discussions. This show features scoring and original music so you can feel like you're right there with the characters, experiencing it alongside them. If you enjoy stories like Lord of the Rings, Game of Thrones, or The Adventure Zone, check us out!
7 Episodes
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Episode 0 - Prologue

Episode 0 - Prologue

2020-04-0937:44

Welcome to Dungeons & Dumber! Join us as we begin our new campaign in which we play Dungeons and Dragons (Pathfinder 1E).  In this episode we meet Aaron the dungeon master along with Bob, Tim, and Vic, the players!Here we start out on a new journey in a place where many adventures start - a tavern.  In this first episode, our characters Bartholomew the Rogue, Darius the Bard, and Woodward the Sailor all get acquainted with one another. They all have some interesting fun before setting off on their adventure, come join us!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
Welcome to the official first episode of Dungeons and Dumber! In this episode our characters pick up directly after the ending of the prologue (Episode 0) and hit the road to Thornhold as Isaac's bodyguards.  In this episode we meet Tintalle the Elf, played by Katie!  Come listen as the party ponders the gods, mermaids, shovels, and more!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
In this episode of Dungeons and Dumber, the party has a gnome party! Well sort of.  They trace their footsteps back to where they encountered the gnome in the woods, fight a kitchen, and more!  Come listen as their world gets a little wackier!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
In this episode of Dungeons and Dumber, the party travels through the woods to find a medicinal herb for their boss, Isaac.  They find a few things along the way and get a little sidetracked.  Will they be able to save their boss and get paid?  Come listen to find out!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
In this episode of Dungeons and Dumber, the party arrives at Whitebasin Vale and searches for the Kava leaf they need to make medicine for the employer, Isaac.  Will they be able to save their boss and get paid?  Come listen to find out!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
Episode 5 - The Festival

Episode 5 - The Festival

2020-05-1001:14:23

The party returns to Soldier's Landing and have a night at The Lantern, their go-to tavern, to unwind before the festival.  At The Lantern they run into a familiar face along with a new acquaintance.  The following day, the party has some fun at the festival.  They get into a drinking, a pig wrangling, and an axe throwing contest.  Listen to see what happens next as we make our way towards the end of the first chapter of this adventure!Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
In this episode, Darius gets ambushed in an alleyway while the rest of the party members are each doing their own thing at the festival.  Woodward tries to win at a contest of strength, Bartholomew puts on a performance, and Tintalle and Higg have fun hustling a ring toss stand.  In the midst of all this, danger lurks around the corner, with many suspicious figures stalking our band of adventurers.  How will Darius get out of this?  Will everyone make it out in one piece?  Tune in to find out!  Dungeons and Dumber is a narrative driven storytelling podcast using the game Pathfinder as a vehicle to help us write it.  It also helps us have fun at every step along the way.  No matter if you're an experienced player of tabletop rpgs or have little to no exposure to them at all, there's no barrier to entry to being able to follow along.  If you're confused about us talking about rolling, there's just one simple rule of the game to know:  Whenever a character attempts something that has a chance of failure, they roll a 20-sided die, or D20 for short.  The number they get determines the outcome of their attempt.  a 1 being the worst they could do, and a 20 being the best they could do.  In some cases, a 20 is also a critical, meaning it's extra-good.  The characters also have build in bonuses to certain things they attempt to help them be more consistent with the characters they've built.  The dice add an element of uncertainty to the game that keeps everyone on their toes, and even if the characters fail, it still moves the story forward and keeps it interesting!If you wanna get in contact with us, tweet us @Dumberdungeons Or you can send us an email at Dungeonsanddumber@gmail.comMusic and Editing by Aaron ChesterArt by Tim Boccio
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