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Design Diary

Design Diary
Author: Jason Tagmire (noreply@blogger.com)
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Description
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
145 Episodes
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Today we look at board game design based on the word "tchotchke".
: knickknack, trinket
http://buttonshy.com/designdiary/DD177-Tchotchke.mp3
Today we look at board game design based on the word "perennial".
1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent
http://buttonshy.com/designdiary/DD176-Perennial.mp3
Today we look at board game design based on the word "dossier".
: a file containing detailed records on a particular person or subject
http://buttonshy.com/designdiary/DD175-Dossier.mp3
Today we look at board game design based on the word "noisome".
1 : noxious, harmful
2 a : offensive to the senses and especially to the sense of smell
b : highly obnoxious or objectionable
http://buttonshy.com/designdiary/DD173-Noisome.mp3
Today we look at board game design based on the word "malinger".
: to pretend or exaggerate incapacity or illness (as to avoid duty or work)
http://buttonshy.com/designdiary/DD172-Malinger.mp3
Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior
http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3
Today we look at board game design based on the word "derring do".
: daring action : daring
http://buttonshy.com/designdiary/DD170-DerringDo.mp3
Today we look at board game design based on the word "lycanthropy"
1 : a delusion that one has become a wolf2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic
http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3
Today we look at board game design based on the word "indoctrinate".
1 : to instruct especially in fundamentals or rudiments : teach2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle
http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3
Today we look at board game design based on the word "acceptation".
1 : acceptance; especially : favorable reception or approval2 : a generally accepted meaning of a word or understanding of a concept
http://buttonshy.com/designdiary/DD167-Acceptation.mp3
Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state2 often capitalized Weltschmerz : a mood of sentimental sadness
http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3
Today we look at board game design based on the word "Luddite".
: one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change
http://buttonshy.com/designdiary/DD165-Luddite.mp3
Today we look at board game design based on the word "atone".
1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for
http://buttonshy.com/designdiary/DD163-Atone.mp3
Today we look at board game design based on the word "enigmatic".
: of, relating to, or resembling an enigma : mysterious
http://buttonshy.com/designdiary/DD162-Enigmatic.mp3
Today we look at board game design based on the word "exigent".
1 : requiring immediate aid or action
2 : requiring or calling for much : demanding
http://buttonshy.com/designdiary/DD161-Exigent.mp3
Today we look at board game design based on the word "taciturn".
: temperamentally disinclined to talk
http://buttonshy.com/designdiary/DD160-Taciturn.mp3
Today we look at board game design based on the word "nonchalant".
: having an air of easy unconcern or indifference
http://buttonshy.com/designdiary/DD159-Nonchalant.mp3
Today we look at board game design based on the word "debunk".
: to expose the sham or falseness of
http://buttonshy.com/designdiary/DD158-Debunk.mp3
Today we look at board game design based on the word "behemoth".
1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance
http://buttonshy.com/designdiary/DD156-Behemoth.mp3
Today we look at board game design based on the word "salvo".
1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval
d : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attack
http://buttonshy.com/designdiary/DD155-Salvo.mp3