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RPG From Scratch
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RPG From Scratch

Author: The Nerdy Show Network

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Ever wanted to create your own tabletop RPG? Imagine it: a gleaming, glorious system combining everything you love about gaming and dropping the crap you can’t stand. Embark on a D.I.Y. docu-quest for tabletop roleplaying perfection as we design, test, and rebalance our own RPG From Scratch! We chronicle our tabletop trials and errors, grapple with game design, explore the art of mechanics and storytelling, and adventure through epic playtesting campaigns. New episodes weekly!

Hosted on Acast. See acast.com/privacy for more information.

117 Episodes
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In this episode of RPG From Scratch, our Homebrew Hombres dive deep into character classes and abilities! They discuss giving Command its very own Attendant to boss around both in and out of combat and making it so Death players can now weaponize their own Death Score to inflict damage on enemies while also absorbing it from allies. Don't miss this enlightening episode filled with hijinks and powerful enhancements to your next roleplaying system! Hosted on Acast. See acast.com/privacy for more information.
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and sling spells with friends from all over the internet. And that's not all - we've even created a brand new character just for you to try out at conventions. So whether you're a seasoned pro or a newbie adventurer, join us for an unforgettable journey into the world of online RPGs! Hosted on Acast. See acast.com/privacy for more information.
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and sling spells with friends from all over the internet. And that's not all - we've even created a brand new character just for you to try out at conventions. So whether you're a seasoned pro or a newbie adventurer, join us for an unforgettable journey into the world of online RPGs! Hosted on Acast. See acast.com/privacy for more information.
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the shape of the map and exploring the different regions and locations that your players can explore. Join us as we explore the exciting world of game creation in this must-listen episode of our podcast. Hosted on Acast. See acast.com/privacy for more information.
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the shape of the map and exploring the different regions and locations that your players can explore. Join us as we explore the exciting world of game creation in this must-listen episode of our podcast. Hosted on Acast. See acast.com/privacy for more information.
We explore the concept of hazardous items and how the Leyliners (and McGargle) would classify them. But that's not all - we also take a detour to discuss the preparation process for polishing off the epic Citadel Path. It's sure to be a lively and engaging episode that any tabletop fan won't want to miss. So join us as we dive into the world of tabletop roleplaying and have a blast doing it! Hosted on Acast. See acast.com/privacy for more information.
The Hombres gather to discuss the recent news regarding Hasbro and their proposed changes to the Open Gaming License, the motivations behind it, and what kind of licensing structure we plan on using for our Artifacts Roleplaying Game. Community drives this entire industry, so we'd love to hear what you value about this concept as well. Hosted on Acast. See acast.com/privacy for more information.
The Hombres create another premade character to add to the canon. We also map out a baseline of what each step should get on steps 7 through 10, putting us on the home stretch of where we see everyone ending up, as well as laying out what we think each weakness that each Path has that it will overcome at the end. Hosted on Acast. See acast.com/privacy for more information.
The Hombres tackle two more premade characters! We introduce the world to Cirril - the goth pirate, with a longing in his soul and a song in his heart, and backing him up is Lady Sunrise, a swamp stomping hard knock blues artist from the honkiest tonkiest hive in Urd. Hosted on Acast. See acast.com/privacy for more information.
Maxx debuts his first listener-submitted items. The Hombres reunite to tackle the big questions. What is life after death? Who lives here? How exactly does one Pounce? Hosted on Acast. See acast.com/privacy for more information.
The Hombres get back in the lab to tackle Step 6 Radiance, really giving them glowy bois the blasting power they need to match their dazzling personalities. Also, we discuss the utility of premade characters for beta testing and create a diverse dais of roguish roustabouts. Hosted on Acast. See acast.com/privacy for more information.
The Hombres get our artist, Jarrod Pope on to talk about character design from the perspective of a player, an artist, and a game designer. Hosted on Acast. See acast.com/privacy for more information.
In this episode, the Hombres get back into Step Six with Champion, get a surprise visit from a being beyond understanding, and throw a few bones to the Marksman players out there! Hosted on Acast. See acast.com/privacy for more information.
The gang gets further into the rules of death and dying. Radiance gets an upgrade in Step 3. Also, how do you deal with unfinished side quests as a GM? Hosted on Acast. See acast.com/privacy for more information.
The Hombres get elbow deep into the organizational structure of The Leyliners and the history of the Akaenoshian Empire. Hosted on Acast. See acast.com/privacy for more information.
The Hombres get in your bags and sort 'em out. Think you're strong enough to bear the weight of this system? Think again. Better hire a Dillo to drag your piles of dyron and enchanted toilets. Only the strong get to pull a Riddick and keep what they kill. Maybe you can just throw it all away. What if you throw it at an enemy? Let's argue about it. Hosted on Acast. See acast.com/privacy for more information.
Join the Hombres this week as we discuss the ever-compelling topic of economics! Also, we discuss the kinds of parties that GMs should be balancing combat encounters around at every size. Big news! There's also a new way for all of you to contribute. We are launching McGarrgl's Compendium of Wondrous and Wacky Items, a codex of user-submitted items for the world of Urd! All listeners can document the items they find via the Unique Item Submission Form. Hosted on Acast. See acast.com/privacy for more information.
What do you know? Are you willing to roll for it? Join the Hombres as they come up with guidelines for knowledge checks, light levels, and echolocation! Hosted on Acast. See acast.com/privacy for more information.
In this episode, the Hombres hammer out a better version of Initiative, talk more about Opposed Rolls, and NPCs with attitude. Hosted on Acast. See acast.com/privacy for more information.
SURPRISE! Sneak Attack. We figure it out. Battle Readiness gets pulled apart and reassembled. Opposed rolls are thrown out, and Skill Checks are refined.  Hosted on Acast. See acast.com/privacy for more information.
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