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Going Analog Show
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Our guest this week has been making games for a decade and a half now. In recent years, however, he's been working with a lot of licenses such as the WWE, Scooby-Doo, and Dungeons & Dragons.
He's parlayed that experience into running his own company, Off the Page Games, publisher of Mind MGMT and the upcoming Grendel: The Game of Crime and Mayhem. So yeah, the guy knows a thing or three about dealing with intellectual properties.
Jay Cormier joins our show to talk about why that specific experience helped him launch Off the Page -- and what are the challenges and lessons he's learned from working with so many different IPs.
Chapters:
Going Analog's Game Pick: Hell of a Deal.
Jay's Game Pick: Tikal.
More about Off The Page Games.
Trivia for our guest.
Jay's topic: The challenges and the lessons learned from working with IPs.
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Board game design and board game publishing couldn't be more different (other than sharing a common descriptor in "board game"). One requires creativity and knowledge or experience in game theory. The other is just plain business: logistics, budgets, marketing, distribution, and so much more.
So how (and why) did Emily Vincent take this route, going from designing games (Knitting Circle, Pirates of the High Teas) to publishing them through her company, Pink Hawk Games? It wasn't easy, and it certainly doesn't sound fun (to us). Listen/watch for some really interesting insight into this world!
Chapters:
Going Analog's Game Pick: Into the Machine.
Emily's Game Pick: Color Jam.
More about Pink Hawk Games.
Trivia for our guest.
Emily's topic: Why she went from designing games to publishing them (and still designing when she can).
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The guy in charge of art for publisher Allplay has some strong opinions about...art. How does his company pick what art and which artists go with which games? Who are the artists he loves working with, who's on his wishlist, and what happened to make him never want to work with a particular artist again? How do art and artists impact sales?
And what does he think of generative A.I. art?
Allplay CEO Joe Wiggins joins the show to discuss art, art, and art!
Chapters:
Going Analog's Game Pick: Drillers.
Joe's Game Pick: Size Wise.
Joe's Topic: Game art and artists
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Everywhere we look, there are sequels and remakes of some older (and some not-so-old) classics. We're suckers for super deluxe beautified versions of, say, The Gang, and we're loving the latest in franchises like King of Tokyo. We played a bunch of these fresh new takes and are ready to give you our thoughts!
Chapters:
Christina's Game Pick: Oasis: New Life on a Distant World.
Shoe's Game Pick: Super Auto Pets Card Battle.
New spins on classics.
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We've been playing so many board game remakes, redos, and sequels lately that we knew we had to invite Rob Daviau to the show.
He's perhaps most well-known for creating the "legacy" concept and genre in which board games get permanently altered as players progress through their chapters (see: Pandemic Legacy, Risk Legacy). He's also working on The Lord of the Rings: The King's Gambit, the highly anticipated follow-up to the well-beloved and long out of print Star Wars: The Queen's Gambit. Oh, and he co-founded Restoration Games, a publisher whose entire existence revolves around reviving older games with fresh coats of deluxe-ness.
We chat about restoring games, the business of making sequels, and more.
Chapters:
Going Analog's Game Pick: Bookwyrm.
Rob's Game Pick: Pathfinder (no, not that Pathfinder).
Discussion! Restoration games, sequels, remakes, and more.
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