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Fear Initiative: Dungeons and Dragons and Horror
Fear Initiative: Dungeons and Dragons and Horror
Author: Fear Initiative
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Description
FEAR INITIATIVE, a weekly horror role-playing game podcast. Join Morgan Peter Brown, Laura Dromerick, Megan Duffy, David Ian McKendry, Daniel Montgomery, Allie Goertz, and Jeff Seidman on their weekly horror inspired RPG adventure. Demons, giant spiders, creepy dolls, and pet racoons.
78 Episodes
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Taking a break from our adventure we tackle Avalon hill's Betrayal at Baldur's Gate.
On this episode we're joined by Graham Skipper as we play a game of S.C.R.E.A.M. The Horror. Follow a group of friends as they embark on a canoe trip down the Dead River. I'm sure everything will be just fine.
A new group of young and idealistic adventurers arrive in the town of Jurraferlesh. Hired to deal with a goblin infestation, the team is confused by the news that the problem has already been sorted out. However, after a little poking around they discover the situation is far more complicated.
The gang seeks shelter from the rain in an old abandoned house in the middle of the woods. What could possibly go wrong?
Our adventurers learn that things can always get much, much worse when they're stuck in a house surrounded by a horde of zomblins. And Lilith has a visitor.
Leaving Jurraferlesh is way harder than it needs to be, especially when corpses keep popping up. The local priestess has a message for Nightshade and Cecil has an encounter with the Drowned Drow.
After most of the party is nearly killed fighting a woman who's innards were replaced with bugs, it's finally time to get out of this horrible, creepy town. The greener pastures and safety of Spirit Hollow awaits.
Our heroes discover a startling secret about the eyeless goblins.
Our adventurers delve even deeper into the mystery of Spirit Hollow when they discover a hidden passageway underneath the town.
The creator of the Zomblins isn't all that she appears to be. A call for help is answered.
The adventurers make a daring escape from the Army and meet and unlikely savior.
Lilith confronts revelations about her past while hiding from a powerful enemy.
Agliax offers a tempting proposition but negations become explosive. Arriving at the Fang, the adventurers meet their Doom.
The adventurers finally have their showdown with Maldail and things don't go quite as expected.
The day after their showdown with Maldail, the adventurers lay the village of Jurraferlesh to rest, meet some interesting strangers, and Cecil has a brush with death.
Cecil is badgered with some large problems and the adventurers attempt to understand what happened in the now deserted Jurraferlesh before leaving the mountain valley for good.
The adventurers brave the terrors of the Lost Conduit and help a family in need.
The adventurers travel through the creche of Prystrit and get put through the ringer. Rael takes a mental vacation
While on patrol in New Kaladuhr, McQuaid encounters a darkness that tests his faith and dedication.
A murder, a robbery, a nightclub, and a good steam; just a normal day in New Kaladuhr City.





1:07
51:55 Tarq after Dark
1:09:30 Grimmly sings.
Vermathrax seems like a Wizard's Guild hazard if I ever have seen one. As well as bugbears being straight up health code violations.