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Play Comics

Author: Chris Osborne

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Play Comics is a show that looks at video games based on comic properties and how faithful those games stay to the source material.
341 Episodes
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Read transcriptHoly hybridized heroes and gamma-powered game adaptations, comic crusaders! This week on Play Comics, we’re diving beak-first into the pixelated pandemonium that is Disney’s PK: Out of the Shadows for PS2 and GameCube – because apparently someone thought the best way to honor The New Papernick Adventures (or The Duck Avenger for us North American folks) was to trap Donald Duck’s superheroic alter ego in a 3D action-adventure that makes even the most patient gamers quack under pressure. Released in 2002 by Ubisoft Casablanca, this cel-shaded space opera promised to let players wield PK’s X-Transformer gadgetry while battling the dastardly Evronians in their quest for galactic domination. What it actually delivered was a gaming experience that had all the depth of a Duckburg puddle and combat mechanics so repetitive that even One, PK’s AI companion, probably wished he could compute his way out of this digital disaster. Joining us for this intergalactic expedition into mediocrity is Esh Johansen from the YouTube channel Fiction Addiction – a man who’s already subjected himself to this very game and lived to tell the tale with his signature blend of wit and existential gaming dread. Together, we’ll explore how this comic book adaptation managed to take one of Disney Italy’s most innovative sci-fi superhero series and transform it into a linear platformer that makes rescuing scientists feel like actual work. So grab your cape and prepare for an episode that’s infinitely more entertaining than grinding through the same alien duck enemies for hours on end – which, let’s be honest, isn’t exactly setting the bar at Ducklair Tower heights. Will this Evronians-versus-earthlings adventure redeem itself through sheer nostalgic charm, or will it vanish into the shadows faster than Donald’s secret identity? Tune in to discover if this galactic game deserves a place in the Hall of Heroes… or should be banished to the Phantom Zone alongside Superman’s worst enemies! Learn such things as: What else can Donald Duck get himself into? Did the developers even get to see the comics before working on this one? How many people are going to come ask me about doing other Disney Duck related games now? And so much more! You can find Esh on YouTube @FictionAddiction. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to There Are Houses In The Woods (brought to you by Blue Frog Den Comics) and Distant Echos for the promos today. Intro/Outro Music by Backing Track, who might have been arrested at the mall for stalking Donald Duck. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptHoly Gallic mayhem, comic crusaders! This week on Play Comics, we’re trading our Roman shields for DualShock controllers as we dive headfirst into the digital disaster that is Asterix & Obelix Kick Buttix for PS2 and Xbox – because apparently someone at Étranges Libellules thought the best way to honor René Goscinny and Albert Uderzo’s beloved comic masterpiece was to trap our favorite mustachioed warriors in a 3D brawler with combat mechanics more repetitive than Obelix’s “These Romans are crazy!” catchphrase. Released in 2003 as Asterix & Obelix XXL in Europe before getting the wonderfully ridiculous “Kick Buttix” rebrand for American audiences, this licensed adventure promised players the chance to experience authentic Gallic village life while punching approximately 70 Romans per level across 40 different stages of cartoon chaos. What it actually delivered was a gaming experience so mindlessly button-mashy that even Caesar would file a complaint with customer service about the repetitive gameplay loop. Joining us for this Roman-bashing bonanza is the incomparable Chas! Pangburn – a man who when he’s not busy lettering the actual Asterix comics from the depths of his creative dungeon, brings his insider knowledge of what makes these characters tick both on the page and in polygonal form. His expertise in both the source material and the art of comic creation makes him the perfect guide through this particular journey from panel to PlayStation. So grab your magic potion and prepare for an episode that’s more entertaining than actually grinding through the same three enemy types for hours on end – which, let’s face it, isn’t exactly setting the bar at Vercingétorix levels. Will this portable Gallic adventure redeem itself through sheer nostalgic charm and cartoon physics, or will it crash harder than a Roman chariot race gone wrong? Tune in to discover if this comic adaptation belongs in the Hall of Fame… or should be buried deeper than one of those references that you’ll only catch if you read this in French! Learn such things as: Can a video game really handle the comedic timing that makes Asterix comics so brilliant? How do you translate cartoon physics into actual game mechanics without breaking the universe? Do magic potions even come with flavor options? And so much more! Technically you can find Chas! on BlueSky @chasexclamation.bsky.social but you’d have a much better time checking out Double Booking and any of the other wonderful work he puts his hands on over at Papercutz. Or just check out his website at ChasExclamationPoint.com If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Capes on the Couch and the TransMissions Podcast Network for the promos today. Intro/Outro Music by Backing Track, who can read Asterix in 3 more languages than it has ever been published in. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome web-slinging warriors and joystick jockeys to another thrilling episode of Play Comics where we untangle the sticky situation of comic-to-game adaptations with the precision of Peter Parker trying to explain away his sudden photography skills! This week we’re diving headfirst into the cel-shaded spectacular that is Ultimate Spider-Man, the 2005 game that took Brian Michael Bendis and Mark Bagley’s comic masterpiece and somehow convinced every gaming platform from here to the Daily Bugle that they needed a piece of this web-slinging action. Released across more systems than Spider-Man has quips in his arsenal—PS2, Xbox, GameCube, Game Boy Advance, and Nintendo DS—this Treyarch-developed adventure let players experience both sides of the symbiote coin. Whether you were swinging through Manhattan as everyone’s favorite wise-cracking wall-crawler or stomping around as the terrifyingly toothy Venom, this game promised to deliver more comic book authenticity than J. Jonah Jameson has anti-Spider-Man editorials. Joining us for this ultimate discussion are two absolute legends from the podcasting multiverse: Derek B Gayle and Doug Fink, the dynamic duo behind Walloping Websnappers and a whole constellation of other fantastic shows on the Glitterjaw Queer Podcast Collective that may not be directly relevant to our web-slinging shenanigans today, but are undeniably brilliant nonetheless. When they’re not busy dissecting every Spider-Man cartoon ever created or exploring the depths of various other pop culture phenomena, these two bring their encyclopedic knowledge of all things Spider to help us determine whether this game truly captured the essence of the Ultimate universe or if it just left us feeling like we’d been caught in one of Green Goblin’s elaborate schemes. So dust off those early 2000s gaming controllers, practice your best Venom growl, and prepare for an episode that’s guaranteed to be more entertaining than watching Eddie Brock try to explain his sudden career change from journalism to alien symbiote hosting! Learn such things as: Can you make a game that really fits in with the continuity of the comics AND have it stay that way? Will we sucker any artists into making Venomized versions of The Muppets? What kind of good butt battle would ensue between Venom and Captain America? And so much more! You can find Derek and Doug on a bunch of stuff on the Glitterjaw Queer Podcast Collective, including Walloping Websnappers, Skreeonk!, and Falling With Style. You can also find Doug on Novel Gaming and on BlueSky @ickybooley. You can also find Derek on Gimmicks and Lee Carvallo’s Podding Challenge, and on BlueSky @derekbgayle. Or you can find Walloping Websnappers on BlueSky @wallopingwebpod and play the game where you guess who is using the account at that moment. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Keeping the Zoo and The Wheel Weaves for the promos today. Intro/Outro Music by Backing Track, who would probably make a good theme song for a yet to be made Spider-Man cartoon. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptGet ready for some black-and-white mayhem that’s more chaotic than trying to untangle Christmas lights while wearing oven mitts! This week on Play Comics, we’re diving headfirst into the wonderfully ridiculous world of Spy vs Spy for the original Xbox—the 2005 game that took MAD Magazine’s iconic feuding spies and somehow convinced them to blow each other up in glorious 3D. This delightfully deranged espionage extravaganza comes courtesy of the twisted minds at Vicious Cycle Software, who apparently looked at the classic NES version and thought, “You know what this needs? More explosions and better graphics!” Whether you’re here for the nostalgic callback to those legendary MAD TV shorts or you just enjoy watching cartoon spies meet their doom in increasingly creative ways, this episode promises to deliver more backstabbing action than a corporate boardroom during budget season. Joining us for this masterclass in mutual assured destruction are two absolute legends from the podcasting world: Anthony Sytko and Doc Issues, the brilliant minds behind Capes on the Couch. When they’re not busy psychoanalyzing superheroes and providing much-needed therapy to fictional characters who definitely have trust issues, these two bring their expertise in comic psychology to help us understand why watching two spies repeatedly murder each other is somehow deeply satisfying. So dust off that original Xbox controller, practice your best evil laugh, and prepare for an episode that’s guaranteed to be more explosive than a briefcase full of dynamite left by your nemesis. We’ll explore whether this modern take on the classic formula captured the essence of those timeless comic strips, or if it just left us feeling like we’d been caught in one of the White Spy’s elaborate traps. Learn such things as: Does choosing Black Spy make you morally superior? How many ways can a cartoon spy die before it stops being funny? Why do we find such joy in elaborate revenge schemes involving household appliances? And so much more! You can find Anthony and Doc @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Escape the Mojoverse and The Monitor Tapes for the promos today. Intro/Outro Music by Backing Track, who cloned himself and is both of the spies at the same time. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome to another gloriously chaotic episode of Play Comics, where today’s adventure features everyone’s favorite lasagna-loving, Monday-hating tabby cat stumbling through the digital wasteland of Garfield: The Search for Pooky on the Game Boy Advance. Because apparently, losing a teddy bear is serious enough business to warrant an entire platforming odyssey filled with death pits, questionable physics, and mice that probably deserve their own organized crime documentary. Joining us for this tale of feline desperation and handheld gaming horrors is the phenomenally creative Ryan Estrada—artist, author, and genuine adventurer who has somehow managed to create official comics for everyone from Star Trek to Popeye to (yes, indeed) Garfield himself. When he’s not crafting award-nominated graphic novels like Banned Book Club or wandering through actual adventures that sound like they belong in their own comic series, Ryan brings the perfect blend of insider knowledge and artistic sensibility to help us navigate this particular slice of orange cat chaos. So grab your favorite plush companion (and maybe hide it somewhere safe), prepare for some seriously questionable level design choices, and settle in for an episode that explores what happens when beloved comic strip characters get translated into the unforgiving world of Game Boy Advance platforming. Will our heroes survive Garfield’s glacially-paced walking speed? Can anyone explain why this cat can leap tall buildings but still can’t find a simple teddy bear? And most importantly, does this game capture the essence of Jim Davis’s creation, or does it just make us want to curl up for a very long nap? Learn such things as: Is there anything more important than lasagna and naps? Do you ever need to grow out of your favorite stuffed friend? How do you manage when your worst enemy is your own laziness? And does that make Garfield much deeper than we ever gave it credit for? And so much more! You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let’s see if anyone can pick out my favorite part. I’ll give you a hint, it’s on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to The Last Comic Shop and Life, Death, & Taxonomy for the promos today. Intro/Outro Music by Backing Track, who was going to tell me something about what I’ve been saying here at the end of the show notes. And then realized that it just wasn’t worth the effort. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome, card-slinging strategy seekers, to another episode of Play Comics where we shuffle through the deck of comic-to-game adaptations with all the precision of a first-turn Exodia draw gone horribly wrong! Today we’re summoning not one, but TWO Yu-Gi-Oh! adventures that took Yugi’s world from the small screen to handheld hysteria and living room chaos. First up, we’re diving into Yu-Gi-Oh! Worldwide Edition – Stairway to the Destined Duel for the Game Boy Advance, a portable card battler that somehow managed to cram the entire Battle City tournament into a device smaller than Joey’s brain capacity. Then we’re teleporting to the GameCube dimension with Yu-Gi-Oh! The Falsebound Kingdom, where virtual reality meets real-time strategy in a combination so bizarre it makes Kaiba’s obsession with ancient Egyptian card games seem perfectly reasonable. Joining us for this interdimensional dueling discussion is the magnificent GothJon from the 2 ACT Podcast, whose expertise in anime, cinema, and all things delightfully dark makes him the perfect co-host to help us navigate these shadow realm gaming adventures. Whether we’re discussing the satisfying simplicity of portable dueling or the ambitious madness of strategic monster management, GothJon brings the kind of analytical insight that would make even Pegasus jealous. So grab your duel disk, power up that millennium puzzle, and prepare for an episode that explores how faithfully these games captured the heart of the cards… or whether they sent us straight to the shadow realm of gaming disappointment. Will these Yu-Gi-Oh! adaptations prove they’ve got what it takes to stand the test of time, or will they end up banished to the extra deck of forgotten licensed gamesmes? Time to duel… digitally! Learn such things as: How well do these card games hold up these days with rules and metagame changes? Do you really need to be a character from the franchise to feel emerged into the franchise? Will Chris realize that he can watch the anime without playing the card game? And so much more! You can find GothJon on YouTube @gothjon, the 2 ACT Podcast on Spotify, and wherever you get your podcasts. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Super Switch Club and Tales from the Backlog for the promos today. Intro/Outro Music by Backing Track, who thinks I’m insane for looking at multiple games here. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptHoly cowl-wearing console catastrophe, comic crusaders! This week on Play Comics we’re grappling-hooking our way into the surprisingly deep shadows of 2005’s Batman Begins video game – because apparently someone at Eurocom looked at Christopher Nolan’s gritty reboot and thought, “You know what this needs? A fear meter and the ability to summon actual bats to terrify thugs into submission!” Released across more platforms than Batman has traumatic childhood memories, this movie tie-in somehow managed to land on PS2, Xbox, GameCube, and Game Boy Advance without completely embarrassing itself in the process. While most movie games crash and burn faster than if I tried to drive the Batmobile, this stealth-action adventure actually tried to do something interesting with its “High Frequency Transponder” gadget and environmental intimidation mechanics that made enemies drop their weapons in sheer terror. Joining us for this digital descent into Gotham’s criminal underworld is the incredibly talented Wells Thompson, creative mastermind behind indie comic sensations and the brilliant mind that helped bring us The Scorpion and the Queen (among a bunch of other Kickstarter projects) and the force over at WellsThompson.com. Wells brings his unique perspective on comic storytelling and adaptations to help us figure out whether this game captured the essence of both the Dark Knight’s origin story and Nolan’s cinematic vision, or if it belongs in Arkham Asylum alongside the rest of the movie tie-in disasters. From the surprisingly robust stealth segments that actually rewarded patience over button-mashing, to those Batmobile sequences that had us questioning our life choices, we’ll explore how this Eurocom-developed title managed to be the last Batman movie to get a proper video game adaptation – and whether that’s a good thing or a tragedy. So grab your utility belt and join us as we investigate whether fear really is the best weapon, or if this game should have stayed in the cave where it belongs! Learn such things as: Where does this game fit into the timeline of the movie? Is it a problem that I could just buy the driving parts by themselves? How many times can you do the same puzzle? And so much more! You can find Wells on BlueSky @wellsthomp, his newsletter Comics, Cats, and Cocktails, his current Kickstarter The Scorpion and the Queen or just go ahead and see all of his stuff on Kickstarter, and of course his website WellsThompson.com. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Capes on the Couch and for the promos today. Intro/Outro Music by Backing Track, who would probably actually use that Batsuite for spelunking. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome comic book crusaders and button-mashing vigilantes to another skull-crushing edition of Play Comics! This week we’re strapping on our tactical vest, loading up our favorite dual-wielded firearms, and diving headfirst into the wonderfully violent world of The Punisher from 2005 – a game that dared to ask the important question: “What if we took Thomas Jane’s already pretty intense Frank Castle and gave him access to every torture device known to humanity?” This PlayStation 2 and Xbox gem emerged from the blood-soaked minds at Volition (yes, the same folks who would later give us Saints Row) and decided that your typical comic book game needed more creative interrogation techniques and fewer moral boundaries. We’re talking about a game so gloriously brutal that it nearly earned an Adults Only rating before getting the black-and-white censorship treatment that somehow made watching a guy get fed to piranhas even more artistic. Joining us for this revenge-fueled rampage is the incomparable Alex Squires from The StarWell Foundation and Opinions May Vary, a person who knows a thing or two about giving comic book villains interesting character development – though probably with fewer wood chippers involved than Frank Castle prefers. Together, we’ll explore whether this 2005 digital bloodbath successfully captured the essence of Marvel’s most morally questionable “hero,” or if it left us feeling like we’d been interrogated by the wrong end of a drill press. So grab your favorite non-lethal beverage, practice your best intimidating one-liners, and prepare to discover if this early PlayStation 2 era adaptation proved that sometimes the best way to honor a comic book character is to let them be exactly as unhinged as they were meant to be. Will we declare this game worthy of the Punisher skull, or will it get tossed off a building faster than a Gnucci crime family lieutenant? Time to find out! Learn such things as: What happens when power tools are used for evil? Are black and white things just inherently less violent? When are Gun and Knife a super power? And so much more! You can find Alex’s current project, The StarWell Foundation, and his past project, Opinions May Vary, both on OMVPodcast.com and whatever method you use to listen to podcasts. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Invasion of the Remake and Last Sons of Krypton for the promos today. Intro/Outro Music by Backing Track, who probably wouldn’t go nearly as far as Frank here. And by probably I mean almost definitely wouldn’t. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Digital monsters, handheld mayhem, and nostalgic button-mashing collide! Prepare to jack into the Digital World as Play Comics takes a pixelated punch at Digimon Battle Spirit on the Game Boy Advance. This portable fighting game promised to capture all the Agumon-punching, Gabumon-grappling action of the beloved anime and manga series, but did it deliver a champion-level experience or just leave us saying “that’s not very digivolving of you”? Joining us for this pocket-sized digital duel is Joshua Moore, the brilliant mind behind Morphenomenal: How the Power Rangers Conquered the World. Together, we’ll explore whether this GBA gem successfully translated the franchise’s monster-battling essence into something more substantial than a Rookie-level disappointment, or if it left players feeling like they’d been banished to the Dark Area of gaming history. So dust off that Game Boy Advance, charge up your Digivice, and prepare for some serious handheld heroics! Will Digimon Battle Spirit prove itself worthy of the Crest of Gaming Excellence, or will we discover it’s about as useful as a chocolate D-3 device? Time to find out if this digital adventure was truly the digimon we deserved, or just another case of “close enough” licensing magic! Learn such things as: Can a game be both the best and worst thing ever? How do you connect different eras of a series that are only loosely connected anyway? Will Chris ever be able to make a Digimon episode without bringing up Pokemon? And so much more! You can find Joshua on BlueSky @joshuamoore.com and of course his website JoshuaMoore.com and of course check out his book Morphenomenal: How the Power Rangers Conquered the World. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Glitterjaw Queer Podcast Collective and Fun and “Games” for the promos today. Intro/Outro Music by Backing Track, who insists that Digimon must me real and that’s what’s messing up his tech. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.Read transcript
Read transcriptFlame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes. Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day. So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse! Learn such things as: Does yelling “FLAME ON!” improve your loading times? Is this the worst timeline for Dr. Doom? How long can we go without saying something about America’s Ass? And so much more! You can find Anthony @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Nerd Best Friends and TransMissions Podcast Network for the promos today. Intro/Outro Music by Backing Track, who is willing play the game, but is going to pretend that the movie doesn’t exist. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome back, web-slingers and button-mashers, to another delightfully unhinged episode of Play Comics! This week we’re crawling back to 2002, when flip phones were cutting-edge technology, everyone was still trying to figure out what the heck a “blog” was, and Activision decided the best way to capitalize on Sam Raimi’s Spider-Man movie was to let Treyarch loose with a development kit and what we can only assume were several energy drinks and a prayer. We’re diving deep into the pixelated web-slinging wonderland that somehow convinced an entire generation that swinging through New York City while your webs mysteriously attach to invisible sky anchors was totally normal. This PS2, Xbox, GameCube, and Game Boy Advance spectacular managed to squeeze Tobey Maguire’s voice into a polygonal suit while adding enough extra villains to make you wonder if someone at Treyarch had been hoarding Spider-Man action figures since childhood and finally found an excuse to use them all. Joining us for this nostalgic journey through early 2000s gaming jank is the magnificent Chris Ferrell from All Things Good and Nerdy and The Official GonnaGeek Show! Chris brings his encyclopedic knowledge of all things delightfully nerdy to help us navigate the treacherous terrain between movie adaptation and comic book faithfulness. He’s the perfect guide for exploring whether this game captured the essence of everyone’s favorite wall-crawler or just gave us a really expensive tech demo for air-based web physics that would make actual physics professors weep quietly into their coffee. So dust off those sixth-generation consoles, prepare for some seriously chunky character models, and join us as we swing into action with a game that dared to ask the important question: “What if we took a two-hour movie and stretched it into twelve hours of gameplay by adding every Spider-villain we could think of?” The answer, as you’ll discover, involves more air combat than anyone expected and enough stealth sequences to make you appreciate that this was made before every game decided it needed a mandatory stealth section. Get ready for web-slinging, wall-crawling, and more mid-air punching than should be physically possible – it’s time to find out if this early millennium marvel holds up or if it belongs in the same category as those websites that still think animated GIFs are the height of digital sophistication. Learn such things as: How do you decide who to use as a boss in a movie tie in game? Will we ever have a bad Spider-Man game ever again? What if…..Chris had latched onto The Flash instead of Spidey? And so much more! You can find Chris on BlueSky @chrisferrell.bsky.social and of course his podcasts All Things Good and Nerdy and The Official GonnaGeek Show. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Spawnography and Piecing it Together for the promos today. Intro/Outro Music by Best Day, who is still looking for those steel beams in the sky. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptGreetings, fellow arcade archaeologists and button-mashing historians! This week on Play Comics, we’re diving headfirst into the delightfully bizarre world of Mazin Saga: Mutant Fighter for the Sega Genesis – that wonderfully weird 1993 hybrid that somehow convinced an entire development team that what the world really needed was a game where you could punch mutant biobeasts in the face AND grow to kaiju size for boss battles. Based on Go Nagai’s MazinSaga manga (which itself was a mashup of his Mazinger and Devilman universes), this Almanic Corporation creation proved that sometimes the best way to adapt source material is to throw it in a blender with some Streets of Rage DNA and see what emerges from the primordial gaming ooze. We’re absolutely thrilled to welcome Stik Braxton from Together We Anime, Too Tall Boyz, and Clueless Vino to help us navigate this mecha-infused madness. Stik brings his signature blend of pop culture expertise and comedic timing to help us answer the eternal question: does turning Koji Kabuto into a beat-’em-up protagonist while God Kaiser Hell destroys civilization make for faithful adaptation, or just really entertaining chaos? Armed with his Mazinger Z armor and an inexplicable ability to size-shift for dramatic effect, our hero must save humanity from an underground bunker situation that makes your average zombie apocalypse look like a casual Tuesday. So dust off your Genesis controllers, prepare for some seriously chunky sprite animation, and join us as we explore whether this genre-bending fever dream successfully captured the essence of its manga source material or just created something gloriously unhinged in the process. We’ll examine how faithful giant robot fights translate to 16-bit glory, why boss battles needed their own fighting game engine, and whether any of this actually makes sense when you’re having this much fun pressing buttons. Learn such things as: How to successfully blend beat-’em-up mechanics with one-on-one fighting without completely losing your mind Why God Kaiser Hell remains one of the most intimidatingly named video game villains in Genesis history The exact moment when “faithful adaptation” becomes “let’s just make something awesome instead” And so much more! You can find Stik at too many places, so let’s just make it easy and send you to the Clueless Creative Linktree. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Bottom of the Stream and Shonen Flop for the promos today. Intro/Outro Music by Backing Track, who wants the cool helmet from this one but probably nothing else. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Read transcriptWelcome back, intrepid trainers and portable pixel pioneers! This week on Play Comics, we’re diving headfirst into the magical world where handheld gaming meets manga madness with Pokémon FireRed and LeafGreen for the Game Boy Advance – those delightful remakes that proved sometimes going back to where it all began is exactly what the Pokédex ordered. Released in 2004, these Kanto classics didn’t just give us shiny new graphics and wireless trading capabilities; they spawned an entire manga adaptation that turned Red, Blue, and Green’s adventures into something far more dramatic than “gotta catch ’em all” – think more along the lines of “gotta survive mysterious vortexes and Team Rocket’s Three Beasts while somehow not getting turned to stone”. Speaking of adventures, we’re absolutely thrilled to have Connor joining us for this episode – yes, the same Connor from my local comic shop who has somehow managed to convince me that I need every single variant cover, limited edition, and “exclusive” release that walks through his door. Connor’s wallet-draining superpowers are matched only by his encyclopedic knowledge of both gaming and comics, making him the perfect guide for our journey through the FireRed & LeafGreen saga that spans both pixels and panels. So grab your Game Boy Advance, dust off those manga volumes, and prepare for an episode that’s more engaging than trying to catch a shiny Pokémon while Connor whispers sweet nothings about the latest Batman #1 variant in your ear. We’ll explore how faithful the manga stayed to the gaming experience, whether adding interdimensional drama actually improved the “become the very best” formula, and why sometimes the best way to revisit a classic is to completely reimagine what “classic” means in the first place. Learn such things as: Does adding manga-level drama to Pokémon actually make the story better or just more confusing? How many times can you remake the same game before it stops being nostalgic and starts being repetitive? Why does Connor always know exactly which comic book I didn’t know I needed until he until he mentions it? And so much more! You can find Connor at my local shop, if you’re lucky and are there at the same time as him. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Nerd Best Friends and Shonen Flop for the promos today. Intro/Outro Music by Backing Track, who probably learned hot to replace save batteries specifically because of Pokemon. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Welcome back, comic crusaders and digital daredevils! This week on Play Comics, we’re diving into the gloriously chaotic world of Heavy Metal: Geomatrix for the Sega Dreamcast—a game that asks, “What if Heavy Metal magazine became a button-mashing arena brawler with enough explosions to make Michael Bay jealous?” Released by Capcom in 2001 and featuring the wild art of Simon Bisley, this four-player deathmatch extravaganza throws you into a 23rd-century future where VR-addicted humanity battles it out in submerged cities, all while capturing the magazine’s signature blend of sci-fi, fantasy, and “did my mom just see that?” moments. Joining us for this high-octane journey through neo-cyberspace mayhem is none other than our beloved returning guest Billy – yes, the same mysterious internet hermit who graced us with his presence during our previous mecha-focused episodes covering Gundam Battle Assault 2 and Gundam Wing: Endless Duel. Billy’s back to help us navigate the testosterone-fueled battlegrounds of teams like the 818 Stompers, 991 Elite, 707 Metal Heads, and 323 Agents, because apparently in the future, gang names are just random numbers followed by edgy nouns. So grab your favorite energy drink, prepare your best robot voice impressions, and settle in for another episode where we discover if this Dreamcast gem was a faithful adaptation or just an excuse to watch scantily-clad warriors duke it out with bazookas and laser swords in the name of preserving humanity. With Billy’s expert commentary on all things giant robot-adjacent, this promises to be more entertaining than watching someone try to explain the plot of Heavy Metal magazine to their grandmother! Learn such things as: Can nano-technology make terrible character names sound cooler? Is it possible to have too many weapons in one arena, or is that just quitter talk? How many metal bands does it take to make a video game soundtrack truly “heavy”? And so much more! You can find Billy nowhere online because he’s a hermit who hides out in those secret places of the internet that only we know about. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Starlite and The Last Comic Shop Podcast for the promos today. Intro/Outro Music by Backing Track, who  couldn’t make a better soundtrack for this game. But he could come pretty close.Read transcript
Read transcriptHold onto your utility belts and prepare for maximum overdrive, because this week on Play Comics we’re crash-landing straight into the chaotic world of Teen Titans for PS2, Xbox, and GameCube – a game that somehow managed to capture the essence of being a superhero teenager while simultaneously making you question whether saving the world is worth the carpel tunnel. Released in 2006, this beat-’em-up bonanza promised players the chance to live out their fantasies of being part of the most dysfunctional yet lovable superhero team this side of Titans Tower. Joining us for this digital adventure through Jump City’s finest is none other than Eilish Pickett from my friendly neighborhood comic shop – a true connoisseur of all things four-color and someone who’s probably seen more comic-to-game adaptations crash and burn than a Cyborg system malfunction. Together, we’ll dive deep into whether this particular pixelated punch-fest managed to do justice to the beloved Cartoon Network series that ran from 2003 to 2006, or if it ended up being more disappointing than Beast Boy’s attempt at stand-up comedy. From Robin’s acrobatic staff-spinning to Raven’s dark magic mayhem, this game promised to let you switch between all five Titans in real-time while delivering the kind of cooperative chaos that only comes from trying to coordinate a superhero team where one member transforms into animals and another shoots laser beams from her eyes. Whether you’re here for the nostalgic trip back to simpler times when the biggest worry was whether Starfire would accidentally destroy the kitchen again, or you’re just curious about how well this adaptation stacked up against the source material, grab your communicator and settle in. This episode is guaranteed to be more entertaining than watching Cyborg try to explain why his breakfast took up half the grocery budget, and definitely more coherent than trying to follow Beast Boy’s logic during a heated argument about tofu. Learn such things as: Has there been another rotating team in comics that so ironically across the board has the same lineup? What happens when you just can’t find the main villain in the game? How do you limit the power sets of characters who have basically unlimited power sets? And so much more! You can find Eilish on Tumbler @aliceheart247 if you really want to. But mostly just figure out where I live and go to my local comic shop. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks the Kickstarter campaign for Aces and Aros and 2 ACT Podcast for the promos today. Intro/Outro Music by Backing Track, who definitely has fan fiction floating around somewhere telling us what happened after this show got cancelled.
Read transcriptBelieve it or not, ninja enthusiasts, this week on Play Comics we’re kunai-diving into the pixelated shinobi wasteland that is Naruto: Ninja Council for the Game Boy Advance – because apparently someone at Tomy thought the best way to honor everyone’s favorite orange-clad ramen addict was to trap him in a handheld prison with combat mechanics more frustrating than trying to explain the Chunin Exams to your grandmother. Released in 2003, this side-scrolling “adventure” promised to let players master the art of ninjutsu while battling through iconic locations from the Hidden Leaf Village, but what it actually delivered was a gaming experience so repetitive that even Naruto’s shadow clone jutsu would get bored of itself. Joining us for this digital journey through the Land of Mediocre Adaptations is Luke Herr from D’ohMance Dawn – a man who’s witnessed more anime-to-game train wrecks than a rejected Akatsuki recruitment video. Together, we’ll explore how this GBA “masterpiece” managed to spawn not one, not two, but THREE sequels despite having the gameplay depth of a puddle in the desert and graphics that make early Dragon Ball Z filler episodes look like Studio Ghibli productions. So grab your headband and prepare for an episode that’s more entertaining than actually grinding through the same three enemy types for hours on end – which, let’s face it, isn’t exactly setting the bar at Hokage level. Will this portable ninja adventure redeem itself through sheer nostalgic chakra, or will it vanish faster than Sasuke after a family reunion? Tune in to discover if this manga adaptation belongs in the Hall of Fame… or should be sealed away forever like the Nine-Tailed Fox! Learn such things as: Is it dangerous to have pretty eyes? Is all manga and anime just a giant metaphor for the horrible nature of man? Does a game being fun make it a good intro to the franchise? And so much more! You can find Luke over on D’OhMance Dawn, Exiled, Multiversal Q, and RPG Pals Club. Or catch him on BlueSky @koltreg or his Patreon, found under Luke Herr. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Glitterjaw Podcast Collective and the Kickstarter campaign for Aces and Aros for the promos today. Intro/Outro Music by Backing Track, who doesn’t understand Naruto any better than I do.
Holy Kryptonian catastrophe, comic crusaders! This week on Play Comics, we’re diving headfirst into the digital dumpster fire that is Superman: Countdown to Apokolips for the Game Boy Advance – because apparently someone thought the best way to honor Superman: The Animated Series was to trap the Man of Steel in a tiny screen prison with graphics that make MS Paint look like the Sistine Chapel. Released in 2003 by the brave souls at Mistic Software (after poor Crawfish Interactive literally died during development – talk about your occupational hazards!), this isometric adventure promised to let players soar through Metropolis while battling Livewire, Metallo, and the fashion disaster known as Kalibak. What it actually delivered was a gaming experience so punishing that even Darkseid would file a complaint with customer service. Joining us for this digital descent into madness is Adam Maresh from my local shop back when he lived by me – a man who’s seen more comic-to-game adaptations crash and burn than a rejected Justice League movie pitch. Together, we’ll explore how this GBA “gem” managed to score a whopping 45% on GameRankings and somehow convinced IGN to give it a 4.5/10 (which in retrospect feels generous). So grab your emergency kryptonite antidote and prepare for an episode that’s more fun than actually playing the game – which, let’s face it, isn’t exactly setting the bar stratospheric. Will Superman’s portable adventure redeem itself through sheer nostalgic charm, or will it crash harder than a Daily Planet exclusive? Tune in to find out if this animated series tie-in belongs in the Fortress of Solitude… or the Phantom Zone! Learn such things as: Should we get Golden Age Superman back? What powers do you give the man who could have anything? Where’s Krypto? I want Krypto! Everyone is always talking about Krypto. And so much more! You can find Adam at a place that even I technically don’t know the location of. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and to the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who still believes in Santa and has no idea how those presents get under the tree.Read transcript
Read transcriptHULK SMASH… your expectations! This week on Play Comics, we’re going green with rage as we dive into 2005’s The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?” Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction. Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They’ll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we’ll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing. So strap in, podcast listeners – we’re about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn’t like me when I’m angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can’t make the same promise about our gaming controllers. HULK PODCAST! Learn such things as: Does anyone want to play as Bruce Banner? Will anyone write a comic based on a game that’s based on a comic? Is this game just a modern retelling of Rampage? And if so, is that a problem? And so much more! You can find Matt @dj_stormageddon on Instagram, and Twitch, @djstormageddon on BlueSky, and to check out all of the shows they do check out DJStormageddon.com for “Fun” and Games (for looks at video games), Reignite (for a deep look at a video game series which started in the mass Effect universe and is now in the Dragon Age universe), or Screen Snark (which has ended but when I checked you could still grab episodes). If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and Capes on the Couch for the promos today. Intro/Outro Music by Backing Track, who is really angry that they didn’t get to talk about this game. And we don’t want to see them angry.Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
Strap on your jetpack and set your phasers to “mildly confused,” because this week on Play Comics we’re rocketing straight into the neon-lit chaos of Buck Rogers: Countdown to Doomsday! That’s right—dust off your Sega Genesis and prepare for a wild ride through a universe where the future looks suspiciously like a 1990s living room. Joining us for this cosmic caper is none other than Vasco Pickett, a local legend whose wisdom is as deep as the Martian canyons and whose internet presence is, well… let’s just say he’s more “boots on the ground” than “cloud in the cloud.” Vasco brings his real-world charm (and possibly a ray gun or two) to help us unravel the tangled web of Buck Rogers lore—from dice-rolling tabletop escapades to pixelated Genesis heroics. So, whether you’re a die-hard fan of space operas, a retro gaming aficionado, or just here for the witty banter, grab your space helmet and tune in. It’s time to blast off with Play Comics, where the only countdown is to a good time! Learn such things as: Does the main character of a franchise that basically only exists to be centered around that character even need to show up in the game? Will Chris have an existential crisis that an Atari 2600 game can be better than a Sega Genesis game? Will future generations even know the experience of hanging out at the movie theater? And so much more! You can find the Vasco if you already know where he lives or his favorite restaurant or something because you won’t find him on the internet. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Starlite and The Last Comic Shop podcast for the promos today. Intro/Outro Music by Backing Track, who doesn’t have enough faces or palms for this one. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomicsRead transcript
Read transcriptGather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived. Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp. From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot. Learn such things as: What happens when the developers are put not only behind the 8 ball, but also in front of a really high cliff on a windy day and that cliff is made of ice? So I guess games really do need a story don’t they? Even if it’s just a hand wave at one. Is this the new worst representation of the comic source material? And so much more! <img alt="" src="https://playcomics.com/wp-content/uploads/2025/05/Dragon-Ball-Taiketsu-Experience-400x225.jpg" />You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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