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Indie Luchador Podcast - Spiderduck
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Indie Luchador Podcast - Spiderduck

Author: Eric Lee Lewis

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Indie Luchador is a podcast that focuses on Indie Games and interviews those that create them! OLE!
49 Episodes
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His name is Dave Fucking Lang. Sure. You might know him from all of that Giant Bomb stuff (and it IS glorious). But Dave Lang is also a serious businessman. Eric sits down with Dave Lang, the businessman/father to speak about how Iron Galaxy works, the joys of being a father to 3 diverse children, and the way he is perceived by gamers and games media. Prepare to hear Dave Lang in a way that people don't usually get to see.
Eric interviews the person who started him on his journey as an interviewer, Edmund McMillen and his wife Danielle. They talk about Afterbirth, the current state of gaming, and much much more!
So, get this; Eric's favorite game series of all time is Hotline Miami. In a close second is the amazing side-scrolling beat-'em-up, Streets of Rage. What would happen if somebody mixed those two games together? What if that is already happening? Well, it turns out that Le Cartel and Devolver Digital are about to bring Mother Russia Bleeds to the eyes of those willing to glance at the perfect mash-up. In this episode, Eric is joined by Le Cartel to speak about Mother Russia Bleeds, their secret signing with Devolver Digital, and how to unknowingly make Eric's dream game.
It's been over a year! Eric has looked forward to this interview for a very long time. He always loved his first interview with Mediatonic's Jeff Tanton because of his conversations about stupid shit in video games. Last time it was the original Resident Evil's horrid voice acting. This time it's speaking about streaming and the Grand Theft Auto series. Of course, there's plenty more here. In fact, it's one of the longest interviews ever in the Indie Luchador series. Hell, who knows, maybe there will be an even longer interview with Jeff in the future. Nonetheless, Eric and Jeff seem to enjoy each other's company. Hopefully you'll enjoy it too.
The show keeps rolling, and Eric continues with his fun. In this episode, Eric brings back Joe Mirabello to talk about Tower of Guns, and what his future looks like. The two also talk about the usual subject of how to get into the games industry.
BLAM-O! Another episode of Indie Luchador and Friends is here. When Eric goes through his list of favorite guests ever, RobotLovesKitty always lands near the top. As a husband and wife team that don't want to kill one another, Alix and Calvin make some new and innovative games that scratch that itch you didn't know you had. This podcast is all about Alix and Calvin's weird road from living in a tree house just so they could make games, to having a a normal roof over their heads and creating a brand new type of experience that blows the Indie Luchador's mind. Prepare for lots of talk about RobotLovesKitty's upcoming title Upsilon Circuit and some talk about their previous release Legend of Dungeon. As usual, Eric tries to get some inspiration for the listeners to get into the games industry, but the team explains why it could be a good AND bad idea.
WHAT'S THAT!? INTRO MUSIC!!!??? FROM AN ACTUAL BAND!?!!!111! Yep, that's Fucking Werewolf Asso. Dennis Wedin's band. And FWA will open the show every time a new podcast comes out from Indie Luchador. After an amazing PAX East, Eric felt inspired to sit down with some of his favorite game developers that could inspire others to get into the games industry. The first developer he thought of was Dennis Wedin of Dennaton (Hotline Miami). Dennis didn't start out with ambitions of making Eric's favorite game franchise. Instead Dennis just wanted to make some of the coolest music known to man and build a game based around it. Dennis and Eric sit down to talk about Dennis' band, Fucking Werewolf Asso. and how he decided that a game needed to be made to encapsulate the sound, Dennis' life in music, what comes next for Dennaton, and that Hotline Miami 3 game menu at the end of Hotline Miami 2. Have fun listening. It's a pleasure and an honor to come back with one of the greatest guests an interviewer could ask for.
The Indie Luchador, Eric Lee Lewis, and Trevor Osz sit down for the most awkward and vague podcast in the history of Indie Luchador. Mostly, we talk about where we're going from here and what you can expect from us. Some of it's vague, and we're sorry about that, but we can't talk about a lot of things yet. Enjoy!
There is a new Indie Luchador in town and he's not Eric Lee Lewis. I would like to say that with this first interview under my belt, I hope that I can fill these incredibly big shoes. Here's a bit about me before we go any further: I'm Mike-- also known as FallenMonument on Twitch TV. I'm a video game streamer by day. By night... Well, I stream then as well. I love indie games and rogue-likes. Now that that's out of the way, what's up, Jerks? Feast your ears on this sweet, sensual interview that I totally wasn't naked for while recording. I got a chance to talk to the creator of Move Or Die, Nicolae Berbece. Move or Die has become one of my favorite games to stream when I'm playing with Friends. It's like an insanely fast and colorful screaming match with a game underneath.
The PlayStation Experience came and went. There were multiple games that we got to learn more about, but there were some things that were unveiled at the event. One of these games was Dodge Roll Games' Enter the Gungeon. No, that's not a typo. It's a gun-centric dungeon crawler with multiple influences. Eric was joined by Dodge Roll's Brent Sodman to speak about what influenced this awesome gungeon-crawler, Devolver Digital's Fork Parker and his crazy habits, crossovers, and how Steam keys are made. Grab your favorite gun, shoot randomly throughout your house (DON'T REALLY DO IT. ARE YOU FUCKING NUTS?), and listen to the sweet sound of Eric and Brent making interview love to your tight little ear holes.
This interview brings some major Hotline Miami news with it. Theories on what the story really is behind Hotline Miami, what is going on in Hotline Miami 2, and even a possibility of a Hotline Miami movie.
As of late, horror games have been nothing but first-person games that see the player running away from a certain type of monster. This means that players basically keep getting the same scenarios over and over. Neverending Nightmares aims to deliver a bit of a new experience. Eric Lee Lewis sits down with Matt Gilgenbach to speak about how his battles with OCD and other mental illnesses influenced the graphic imagery of Neverending Nightmares. It makes for a unique experience that allows players to learn about these illnesses if they'd like, and for those looking for a pure horror experience, it delivers upon that as well. For those wanting to learn about how these issues can effect a person in a positive way, listen on.
In this interview Eric Lee Lewis sits down with Justin Amirkhani to speak about the upcoming May 21, 2014 release of one of Eric's most anticipated games, Always Sometimes Monsters. These two gentlemen speak about trying to make a game that actually gives a realistic response to choice based upon gender, sexual orientation, and race. Justin speaks about what it is like having a highly-anticipated product that is also his first game. This is a very informative interview for gamers and developers alike. Sit back and enjoy.
Eric Lee Lewis sits down with the Free Lives guys to speak about how much it means to them to release Broforce on Steam Early Access. They also speak about the addition of the world map feature and what is to come in the next few updates. Also, when will Broforce have its official release on Steam? Listen in to find out. As usual with Free lives, this is a god one.
In an interesting turn of events Eric Lee Lewis sits down with Craig Hubbard of Blackpowder Games to speak about his time working on F.E.A.R., the legendary Blood, No One Lives Forever, and Betrayer. These two guys speak about how Betrayer moved from being a colorful game to being a first-person shooter with a black and white color palette. They also speak about the evolution of Kickstarter, as well as other topics like how money and time restraints left them making a more minimalist first-person game. It's a very interesting interview, and one that any game developer can learn from.
In this uber-patriotic interview Eric Lee Lewis sits down to discuss BROFORCE with Evan and Jarred from Free Lives. While the interview is more in the vein of comedy, there is also some great information about what is happening in the future of BROFORCE, and its soon-to-be released Steam Early Access Version of the game. So sit back and enjoy this interview about how a couple of South African gentlemen made the most American game ever. Also Arnold Schwarzenegger.
This time Eric Lee Lewis is joined by Simon Darveau of Spearhead Games to speak about his perspective on marketing Project Cyber, their fast-paced working style, and the soon-to-be Indie Luchadwarf character. That's right! The Indie Luchador is about to make another appearance in an indie game!
In this interview Eric Lee Lewis sits down with Malik Boukhira of Spearhead games to speak about their current project that is currently titled "Project Cyber", and the trials and tribulations of releasing Tiny Brains.
IT'S A TOWER OF GUNS! Well, not really. But it is an interview with the creator of Tower of Guns. Joe Mirabello is an absolutely fascinating man with a great backstory. He has worked on some games that many have loved, and has worked at some of your favorite companies.
IT'S A RETURN MATCH! Well, sort of. The last time that RobotLovesKitty was supposed to be on, Calvin fell ill to the old Pax Pox and Alix filled in for both people in the marriage. That interview can be found HERE. But this time is different. Alix and Calvin both join Eric Lee Lewis to speak about Legend of Dungeon and learn about a couple of their past projects. This interview was recorded on Valentine's Day. Due to some travel the interview is just making its way here. Nonetheless, this is a stupendous interview-- especially for any couples that want to create games together.
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