DiscoverShadowrun: Origins
Shadowrun: Origins
Claim Ownership

Shadowrun: Origins

Author: Opti

Subscribed: 165Played: 7,984
Share

Description

A Shadowrun Actual Play running through the classic adventures from the golden era of the Shadowrun RPG.
97 Episodes
Reverse
What you need to know is that the team has been offered a job, by a former and familiar mr. Johnson,  to head back to the Confederated American States. And in this episode, they’ll head off to their destination…    
Shadowrun Origins: Episode 96: Elven Fire 4 The team has been hired by Lone Star to prevent martial law in Seattle! Now they've extracted a certain nightclub employee who has some info the team needs. Let’s check it out!
Shadowrun Origins: Episode 95: Elven Fire 3 The team is meeting with Simon Johnson who has some info the team needs to prevent martial law in Seattle! Let’s check it out!
Shadowrun Origins: Episode 94: Elven Fire 2 We’re gonna get back to Elven fire, part two. The team met in Laubenstien plaza and are going to regroup back in Redmond. Check it out….
The Team is back from the CAS and it is time for some downtime, and then… we probably get a job… this one’s gonna be fun. Also, I’d like to welcome our next Guest GM, Mike Mesmer! Mike has been a shadowrun demo team agent for years, and has written some Shadowrun stuff over the years as well. He’s a very good friend, he even did the voice of Dr. Fail for those of you who remember those episodes of the Neo-Anarchist podcast. He’ll be running Elven Fire for us, so please enjoy it as much as we did!
It is the finale time for Extraction Factions as we put a cap on the team’s jaunt into the Confederated American States. Let’s boogie!
The comrades are in the CAS for a run, given by a familiar yet unsettling Mr. Johnson. They’ve scouted 3 locations so far for their extraction target, and they’ve still got some looking to do. Let’s check in.
You don’t get much farm action in the sixth world, but that is where our teams finds itself. Knee deep in the Confederated American States, let’s see where the country life takes them.    
Back in the CAS for a job, part 4! Let’s check in on the team and see how their southern run proceeds!
The team has met up with their new teammate Rocket, a southern gentleman elf, they are about to hear about a job offer from a familiar Mr. Johnson…  
The team has received a call from a familiar source, and are headed to Matchsticks to meet not only to hear the job, but also to meet their new companion, Rocket.
Another downtime with the crew (or what's left of them). And with this episode, I’m happy to reintroduce Steven “bull” Ratcovich, who has been a guest GM with us before, but is now joining the crew as a member – an elven face who goes by the name Rocket.
With just a little help, the team has finally broken free and are now poised to make an attempt to escape from their captors who had previously kidnapped, beaten torturned and nearly killed them. They are hurt, pissed, and are in desperate need of… well, lots of things. But let’s see how, or if, they manage to get their freedom… This one may require tissues. FYI.
The team has been kidnapped, drugged, and tortured… But they may have found an unlikely ally in a child-like troll they’ve befriended. Well, maybe befriend ded is a strong word, but they are still locked up by someone who isn’t happy with them or their previous runs. Let’s see how things travel downhill from here.
The team has been kidnapped, drugged, and imprisoned… oh, an tortured. But I’m sure whoever did it had a good reason. Right? Like, torture can sometimes be an effective tool for interrogation, am I right? Wait… this just in… nope. Torture is always a dick move, Charlie…. Let’s see how the team uses their emotional tools to discuss their discomfort.  
An off-beat detour, exploring even further into the past of the Sixth World (2048), through the eyes of teenagers and the game system of Misspent Youth.  Ignore the fact that we said James (Jazz) returns. That doesn't mean anything. 
The meet turned into an ambush, which the runners fled, straight into another trap. They were gassed and all succumbed to unconsciousness. Now, as they begin to wake up, we’ll see who or what is behind all this mess.
The meet didn’t go as expected and now the crew has to pivot. They are on the run from a fully formed ambush, and have decided to call the contact they were supposed to check in with after the run to perhaps get some clarity. While avoiding helicopters, bullets, and magic threats. Also, Jazz has been wounded.
Downtime is over and we’re down to just our socks. That means its business time, that’s why they call them business socks. So let’s check in with the team and see who the Johnson will be and what sort of totally easy, not complicated at all run they have for us.
It is Time for some downtime. That magical time between runs where anything can, and often does, happen. Let’s see what the teams is getting up to after the Loves run and the failed attempt to rescue T.
loading
Comments 
Download from Google Play
Download from App Store