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Design Notes

Author: Liam Spradlin

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Design Notes is a podcast about creative work and what it teaches us. Hosted by Liam Spradlin, a Senior UX Designer at Google focused on the philosophy of the user interface, the show features conversations with people from unique creative fields, uncovering what inspires and unites us in our practice. Tune in to learn how UX design connects to creative work across disciplines and around the world.

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📖 Get Jarrett's book, Graphic Designers after Graphic Design: https://jarrettfuller.store/products/graphic-designers-after-graphic-design In this episode of Design Notes, I sit down with Jarrett Fuller—a multidisciplinary designer, educator, writer, and host of the Scratching the Surface podcast. We dug into some of the most fundamental questions surrounding the field today: What is design, how do we do it, and why does it matter?Drawing from his latest book, Graphic Designers After Graphic Design: Designer as Publisher / Researcher / Change Maker / Performer / Artist, Jarrett looks at the evolving journeys of contemporary practitioners who have given the discipline a richer, more expansive horizon. The conversation explores how modern designers are stepping outside traditional commercial silos to operate as cultural producers, authors, and instigators.Jarrett's Website: jarrettfuller.comPodcast: Scratching the Surface (01:06) - Welcome & collaborating across projects (02:20) - Jarrett’s background: From commercial practice to cultural practice (05:21) - Design as a discipline vs. design as a profession (10:55) - The root of design's existential anxiety and invisibility (16:07) - The trap of systematizing design into engineering (18:22) - Where is the critical discourse in design? (23:01) - Why is graphic design always "dying"? (28:04) - Graphic Designers After Graphic Design and pluralistic models of practice (33:29) - Leaning into the blurriness and the true meaning of "graphic" (38:34) - Labor, specialization, and creative solidarity (41:04) - Advice for designers looking to expand their practice (47:00) - Where to find Jarrett online & Outro
This episode, I talked with my coworker Megan Kasselberg, whose work as a senior UX writer and content designer touches billions of users through the Material Design system. In our conversation, Megan and I dug into the storytelling and strategy that goes into a design system as vast as Material, including the language of guidelines assets, the effect of earnest expression, and how UX writing is changing in an age of AI.Read a full transcript at interfacecafe.com.In the episode, Megan mentions psychologist and behavioral economist Daniel Kahneman, plus a shoutout to our colleagues Rux and Andrew whose work on color has reshaped how software at Google feels. (00:00) - Introduction (01:52) - UX Writing and Behavioral Science (02:57) - Documenting Material Design (06:45) - Internal vs. External System Guidance (09:59) - Tooling and Constraints in Figma (11:15) - Collaborating with Designers (13:00) - Illustrations and Expressive Design (17:18) - The Controversial Baseline Color (22:48) - Voice, Tone, and AI in UX Writing (35:56) - Advice for Designers (36:50) - Outro
This episode, I got to sit down with my friend, podcast cohost on Away from Keyboard, and former coworker Louise Macfadyen as she prepares to launch her new book Designing AI Interfaces with Oreilly this Spring.We had a lot to talk about, from managing the conceptual distance between what AI actually does and what people imagine it can do, to the new skills designers, engineers, and PMs need to work with models, the potential harms of new technology, and some of the patterns designers can use to keep ethics and safety in the loop.Designing AI Interfaces is available from O'Reilly Media April 21st, 2026.
In this episode, Liam speaks with Rachel Been, SVP of Design for Expedia Group, about her journey from photography to design leadership and why she believes this is "the era of the generalist." The conversation unpacks the recent launch of Expedia's new app on ChatGPT and what it means to design for "non-deterministic flows" and "infinite inputs." Rachel explains how AI is breaking old, linear design paradigms and why, in an age of potential "design slop," deep curiosity and human-centered craft are more important than ever.Read a transcript and check out more from me at interfacecafe.comEpisode Chapters:00:00 Introduction 01:34 The Generalist Designer 11:22 Launching the Expedia App for ChatGPT 16:00 Beyond the Search Bar 25:44 Designing for Infinity 34:03 The Sandwich Theory 39:41 Avoiding Design Slop: Advice on Craft
In this episode, Liam speaks with Zürich-based architect and artist Fabian Bircher, whose work spans buildings, custom lighting, and interactive installations. Fabian discusses his unique creative process, where inspiration flows from both artistic concepts and the discovery of new technological possibilities. The conversation explores the materiality of light through his Buoy lamps and dichroic foil installations, the process of revealing hidden digital systems with his "Reporting Device," and the unexpected role of randomness in creating kinetic art.Find a full transcript and more at interfacecafe.com, and subscribe so you don't miss an episode.Episode Chapters:01:16 Intro and Background03:52 The Exchange Between Tech and Creativity06:04 Breaking Into the Unknown07:52 Buoy Lamps and the Vermicelleria12:58 The Materiality of Light16:12 Bringing Light to a Brutalist Schoolhouse 19:15 The Reporting Device24:02 Revealing the Unseen25:49 Anthropomorphic Architecture29:54 The Role of Randomness31:54 Does it All Make Sense?34:34 What Should We Be Focused On?37:40 Outro
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