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Games Institute Podcast

Games Institute Podcast
Author: Games Institute
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The Games Institute (GI) Podcast is currently on indefinite hiatus due to a lack of funding and resources to support the platform.
The GI Podcast began as a way of delivering conversations about current research in games and immersive technologies by spotlighting emerging and established scholars. Hosted by GI graduate students and supported by GI administrative staff, the podcast offered a more personal look into the lives of researchers and chronicled their inspiration for pursuing research in games and immersive technologies. The podcast also covered a broad range of topics, including but not limited to: media studies, human-computer interaction, artificial intelligence, and board game design.
The GI Podcast will remain available on all major podcast platforms. Thank you to all who tuned in, subscribed, and shared our work!
The GI Podcast began as a way of delivering conversations about current research in games and immersive technologies by spotlighting emerging and established scholars. Hosted by GI graduate students and supported by GI administrative staff, the podcast offered a more personal look into the lives of researchers and chronicled their inspiration for pursuing research in games and immersive technologies. The podcast also covered a broad range of topics, including but not limited to: media studies, human-computer interaction, artificial intelligence, and board game design.
The GI Podcast will remain available on all major podcast platforms. Thank you to all who tuned in, subscribed, and shared our work!
59 Episodes
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Cayley MacArthur joins the podcast to discuss her research into systems of inclusivity and human computer interaction. From knitting groups, to online gaming groups, technology brings people together, just like this podcast, and Cayley's research draws out interesting conclusions as to how digital gatherings can be improved and why they were so vital during COVID years.
AC Atienza joins Toben and Sid to discuss their pathway to becoming a board game designer and consultant, as well as their experiences in those roles. Learn about the board game industry, design philosophies, and the importance of hands-off playtesting. Other topics covered include: Why are there fewer resources for learning board game design as opposed to video game design? How does one get a job in the board game industry? What are the secrets to success with a board game Kickstarter? What is the difference between input and output randomness in design? Why are some games more fun to design than play? How do you identify systemic problems while playtesting? And what is Gen Con, the largest tabletop game convention in North America, really like? SHOWNOTES: Learn more about Wiggles 3D here: https://wiggles3d.com/ Check out Captain's Gambit: Kings of Infinite Space: https://www.cloudfallstudios.com/captainsgambit About GenCon: https://www.gencon.com/aboutus Who is Tom Vasel? https://www.dicetower.com/team-members/tom-vasel Stardew Valley Board Game: https://shop.stardewvalley.net/products/stardew-valley-the-board-game Azul: https://www.boardgamehalv.com/azul/ Cats: https://boardgamegeek.com/boardgame/257814/cats Contacts: AC is reachable at: https://www.cloudfallstudios.com/ AC Atienza's Twitter: https://twitter.com/acatienz You can learn more about the Games Institute at https://uwaterloo.ca/games-institute/
Toben returns to the podcast studio with new co-host Sid Heeg. They talk pandemic pasttimes, Sid's new academic trajectory, and what games have kept them busy throughout the COVID lockdowns. To learn more about Sid Heeg: https://uwaterloo.ca/school-environment-enterprise-development/people-profiles/sid-heeg Hear more from Sid on the Games Institute Podcast: https://gamesinstitute.libsyn.com/010-farming-simulators-and-achievement-hunting-with-sid-hee https://podcasts.apple.com/ca/podcast/010-farming-simulators-achievement-hunting-sid-heeg/id1465789684?i=1000451821829
This week we are joined by Joe Tu, who is a PhD student and GI member pursing a degree in Systems Design Engineering. Follow along as we discuss Joe's experiences with gaming, his educational journey at The University of Waterloo, and his experiences/work at the GI. Further, we dive into the insights of Joe's recent project on incorporating heartrate monitors into gaming, and his goals for potential future projects. In addition, we reminisce about Joe's experiences at CHI Play (Symposium on Computer-Human Interaction), and gaming in his free time. Email: joseph.tu@uwaterloo.ca Or find Joe's desk at the GI (It has a Christmas tree)
This month we are joined by Shawn Desouza-Coelho, who is GI alumni, U-Waterloo Graduate with a Masters in English - Experimental and Digital Media, avid gamer and theatrical performer. Follow along as Shawn discusses topics around the amazing impacts of gaming in games like Final Fantasy, Dungeons and Dragons, Baldurs Gate, and plenty more. Shawn also explores his experience’s in the early days of The Game Institute, the projects he worked at the GI and how they relate to digital games and modern cinema. In addition, Shawn discusses his love of theater and his current research in how racialized performers navigate and negotiate theatrical space in the southern Ontario theater industry. Links: Email: shawnddc@yorku.ca
This month we are joined by Dr. Derritt Mason, who is a associate professor in English at the University of Calgary. Follow along as Dr. Mason discucsses topics surrounding their love of video games, queer representation in games, and coming of age stories in gaming. Dr. Mason additonal dives into how adolescent roles are displayed in horror games, the unique aspects of "bildungsroman" in gaming, and his book “Queer Anxieties of Young Adult Literature and Culture”. Email: derritt.mason@ucalgary.ca Website: https://derrittmason.com/ Book: Queer Anxieties of Young Adult Literature and Culture University Profile: https://english.ucalgary.ca/profiles/derritt-m
Marisa Benjamin, co-host of the Game Institute Podcast, has moved on to other career endeavours. As a farewell, she guests in this exit interview episode to reflect on the experience of building the podcast and what comes next.
Lindsay Meaning talks examining colonialism in games and the games industry as the focus of her dissertation. From single-player RPGs like Assassin's Creed to board games like Settlers of Catan and Spirit Island, Lindsay has lots to say about colonialism's presence.
Join DM Toben as he guides players Lindsay Meaning, Betsey Brey, Boris Ulyanskiy, and Leonid Moyzhes through an adventure during the International Conference on Games and Narrative's online sessions. The party receives an anonymous invitation to the Cryptid Nature Conservatory and have no idea what awaits them!
Nicholas Hobin, English PhD researcher, has devoted his research to understanding the portrayals of animals in video games. Until recently, animals in games has been an understudied topic in Game Studies. Nicholas is working hard to fill this gap, but there's still so much space to explore. Listen to him trace the roots of his work with Animal Studies, to close analyses of Red Dead Redemption 2 and, most recently, Untitled Goose Game. No animals were harmed in the making of this episode, nor in the playing of the games that we played to prepare!
Sabrina Sgandurra is the Editor in Chief for First Person Scholar and an English PhD researcher. This episode is a whirlwind! In under an hour, we discuss immersive narratives, role-playing games, experiential games research, live streaming, First Person Scholar, and Assassin's Creed.
Join us as we talk with Dr. Lennart Nacke, Associate Professor of HCI and Director of the HCI Games Group, about all things game design, gameful thinking, and user experience. Lennart shares his own origin story and the origin of the HCI Games group. He plants seeds for interested researchers to take up intriguing projects and even puts out a call (or two!) for students to find out how they can get involved with his lab.
Alessandra Luz, PhD student from the HCI Games Group, joins us to discuss using technology to develop games-based optometry treatments for children. Alê shares her experience working in advertising in Brazil, England, and Japan, and a Master's in England, leading up to starting her PhD at the University of Waterloo in May 2020 just after the pandemic lockdowns began. Hear Alê talk about what it was like to join the Games Institute's community exclusively online and get inspired by her commitment to bring gender, racial, and disability equity into her interdisciplinary research.
Pelisha Samithamby discusses her graduate research in haptics. As a graduate researcher in the Haptic Computing Lab at the Games Institute, Pelisha is developing the Haptiverse, an online library of haptic feedback samples. See more about the Haptiverse here: haptiverse.com
Postdoctoral Fellow, John Muñoz, joins the show to talk about his many projects covering: VR exercise games (exergames), game design and development, Human Robotic Interaction, and music!
Jenn Rickert closes out 2020 with insights into World of Warcraft raiding and guild culture, stories from BlizzCon and her academic adventures, and shares her love for the Games Institute. To contact Jenn: jennrickert.com https://www.linkedin.com/in/jennrickert/ https://twitter.com/JennRickert
Pamela Maria Schmidt joins the show to discuss her Master's MRP researching apocalyptic narratives in video games, technologies, maintaining one's culture through games, and why the Witcher is so important to her.
Hosts Toben and Marisa join up online to catch up about their activities during COVID, research, and things they're looking forward to whenever normalcy returns.
Game Institute researchers Betsy Brey and Pamela Maria Schmidt discuss all facets of Five Nights at Freddy's in this special Halloween event.
We’re rewinding time to 2 years ago when we hosted this panel live at the Games Institute. Moderated by Marisa Benjamin, our panelists explore Horizon Zero Dawn from the perspectives of their research fields. We get into feminism, animal studies, player experiences, game design, and much more. Host: Marisa Benjamin - marisabenj.com