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Yung Grognard: A Dungeons and Dragons Podcast
Yung Grognard: A Dungeons and Dragons Podcast
Author: Dan Greig
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© Copyright 2019
Description
This is a podcast dedicated to exploring creative forays of the tabletop roleplaying game as a hobby and a craft. I will discuss personal experiences and opinions about the game as well as offer creative insights and experiences related to gameplay, writing, and game mastery; some hijinks and humor are sure to accompany the ramblings.
212 Episodes
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Beckons of The Herald of Steel: The Present (XXV)
Our heroes continue their delve into the abandoned temple, fighting the strange and forsaken prisoners of the dungeon before discovering a very important location.
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Beckons of The Herald of Steel: The Present (XXIV)
The party deal with the guardians of the abandoned temple of Fahfri, entering through secretive means. The party then explore the strange and mystical foes and magics of the abandoned temple, uncovering a potentially insurmountable foe.
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Beckons of the Herald of Steel: The Present (XXIII)
The party are certainly in a hurry to leave the city and discover the whereabouts of the temple of Fahfri and figure out the mystery between the thieving overlords and this long lost temple.
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Beckons of The Herald of Steel: The Present (XXII)
The party quickly plan their next steps after handling Andlemar, deciding on how to handle the Shendelgrip and discovering the mysterious lower works of the estate.
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Beckons of The Herald of Steel: The Present (XXI)
Our adventurers make their way into the demesne of evil, fighting the strange and powerful defenses of Andelmarr's estate.
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Beckons of The Herald of Steel: The Present (XX)
The party find themselves entertaining some high profile socialites and learn much of the ominous Andlemar. The party make a bold decision after meeting with a mysterious stranger.
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Beckons of The Herald of Steel: The Present (XIX)
The party deal with the utter chaos brought upon Kal'Qui by Jarzak. Later, the party continue onward with their goal of finding the kidnapped King Therone, finding their way to the finer parts of the devious city.
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Beckons of The Herald of Steel: The Present (XVIII)
The party split up in order to cover more ground: tracking down the thief Zanzil at the lighthouse, the party are tossed through twists and turns, while Jarzak causes the greatest calamity of recent memory within Kal'Qui.
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Beckons of The Herald of Steel: The Present (XVII)
The party take their first steps into figuring out how to get at the seedy underbelly of crime in the city of Kal Qui, with trouble seeming to find them before they can find it.
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Beckons of The Herald of Steel: The Present (XVI)
The party reluctantly part ways with an ally and new friends, coming into the cultural metropolis of Kal'Qui as fish out of water. Hoping to understand the land more and find any tips of the whereabouts of the King of Askebellum, the party enter the celestial dome and experience some deific situations.
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Beckons of The Herald of Steel: The Present (XV)
The party find themselves within the long abandoned temple of the stars in order to put to rest the cryptically cursed desert giant leader of the past. After the harrowing experience, the party encounter an unexpected foe who challenges the party in a way that may leave permanent damage to their friendship and trust.
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Beckons of The Herald of Steel: The Present (XIV)
The party wrap up their time in Chak-li, making difficult decisions on how to handle Warlord Helgara's offer. The party come across a strange nomadic group who seem painfully aware of who they are and offer the party assistance if they can help lay one of their own to rest.
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Beckons of The Herald of Steel: The Present (XIII)
Now within the walls of the militaristic city state of Chak-li, the party must come to understand the way of the people and meet with their warlord leader, Helgara. Unfortunately for them, it would seem the warlord is nothing short of ruthless and offers them only a deal hinged on the death of an unsuspecting ally. The party find themselves on the receiving end of a weasel-based assassination attempt.
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Beckons of The Herald of Steel: The Present (XII)
The party enter Graymarsh to a rather unwelcoming official. The party are able to sidestep being kicked out and discover the town has its own issues with the gnoll raids in the north, and the party attempt to solve these issues. The party finally reach the gates of Chak-Li, another important step in their quest south.
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Beckons of The Herald of Steel: The Present (XI)
The party continue their journey to the southlands and Kal-qui, encountering a very unfortunate situation in the prairie. The party must rationalize their actions and deal with the repercussions of their actions.
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Beckons of The Herald of Steel: The Present (X)
The party are faced with a difficult decision: leave the refugees of the midlands of Ameroth to face the gnoll warband ravaging the countryside, or, face them themselves and take on an entire warparty alone. The party decide to fight this terrible battle, but will they come out unscathed?
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Beckons of The Herald of Steel: The Present (IX)
Our party journey bravely to the southern reach of Ameroth, passing first through the ruins of Dustwind for closure, and then through the valley between the Halls of Silver and Steel. Both locations yielded intriguing encounters and reminders of all that the party fight for. Our heroes end up among the refugees outside of Fort Riverwind, discovering an unfortunate reality of the south.
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Beckons of The Herald of Steel: The Present (VIII)
Our brave heroes must make take the information they had gathered on the so-called king of Askabellum and confront the king before the council. The party discover a gristly fate awaiting them if they are not politically keen, though their moves end them up in a fight in the end. Will they garner any valuable information and can the mystery of the king be solved?
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Beckons of The Herald of Steel: The Present (VII)
The party handle some heinous hunters who seek to end their lives. The party realize they may represent a foreign enemy they are currently unaware of, so using magic and good/bad cop tactics they dig up any info they can. Anton utilizes his own divine powers to realize a very unsavory bit of information about the so-called King Therone.
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Beckons of The Herald of Steel: The Present (VI)
Our heroes engage in tense discussion with some aberrant outsiders who give them the inside scoop on the goings-on of a so-called ally. The party find the Queen in a terrible shape, and discover a long standing ally may not make it to see tomorrow.
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