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Goonie’s World

Author: Goonie’s World Podcast

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Goonie’s World is an actual play TTRPG podcast with rotating GMs using a wide range of systems, including original homebrews.
257 Episodes
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The party speaks with the mayor, Otto, and then interrogates Ilsa in her cage. After checking in with Father Vosgard, the team treks into the woods, hunting the pig that may or may not be Konrad. A muddy melee occurs, and in the grisly aftermath, all secrets and schemes are exposed.
Rosalin, Ludmilla, and Oswald arrive in the small, decrepit village of Krote and meet with Vosgard, a priest who has summoned them. Inside the Fettered Fox tavern, Vosgard asks them to investigate the disappearance of a man named Konrad who locals suspect has been transformed into a pig by his lover, Ilsa, currently imprisoned for witchcraft. The team accepts and starts by questioning a witness and snooping around houses. Puzzling clues begin to accumulate.
After lying in wait for an assassin, the moment eventually arrives, but it doesn’t quite go as planned. A rooftop chase ensues, and a dramatic confrontation caps off the party’s rough night at the Three Feathers. With everything wrapped up, Rosalin, Ludmilla, and Oswald resume their journey to Krote for their next grim adventure.       
Bursting into a room occupied by initiates of Morr, the party is finally able to examine the content of the crate they’d been searching for. Later, the gravin herself gets involved, another dead body turns up, and the adventurers are potentially facing serious legal trouble unless they can make things right.
The party attempts to deal with a violent horsewhipping, and later, explores the inn, searching for a mysterious crate. When one of the character’s items goes missing, a devious scheme begins to reveal itself.
After struggling to make sense of the curious goings-on at the inn, the party heads upstairs and discovers a whole new level of suspicious activity, including the presence of more than one dead body. Things get even more interesting with the raucous arrival of a man and his thuggish entourage.
A Noble, a Hunter, and a Rat Catcher are on a mission from Baron Falkenheim to deal with a disappearance in the village of Krote, but along the way, the party is forced to spend the night at a busy inn called the Three Feathers. Conspiracy and death await.
A young girl goes missing, but the police say she’s just a runaway. The parents disagree, and now it’s up to four ordinary citizens to find her. Set in a modern-day version of Jupiter Springs, the investigators are reminded of the disappearance of another girl back in the 1980s. Both were last seen at a superstore called Sprawl-Mart, now abandoned and moldering. It sits dark and ominous, beckoning the searchers to uncover its secrets.
After having penetrated the defenses of Simon the Peg and his Buccaneer Bards, Elric Von Dazzle, Les Brocknar, and Jubba Hogwad gather clues at Mufu’s Muffinry. Later, the Tunnel Goons pay a visit to a nearby crepe shop, continuing their investigation. Eventually, the cause of the muffin disruption is revealed, and a heated battle erupts.
In the Kingdom of Karlton, a team of adventurers takes an assignment from Lord Lank to investigate an urgent production issue at a bakery shop called Mufu’s Muffinry in Greenport. As they begin their mission, a rival team of adventurers inserts themselves into the Tunnel Goons’ business but winds up on the receiving end, insertion-wise.
With the remaining UCL team members rescued, Rex Danner, Dr. Prudence Bullfeather, and Detective Dylan December enter the second cave door. Once again on the summit of Mt. Buffoon, they tangle with more knights and learn stunning secrets about the isle. Inside the Temple of the Sacred Flower, the explorers face their most difficult challenges to date, and a final surprise awaits them.  
After rescuing one of the archeologists, the dashing explorers ascend the smoking volcano and are confronted by members of yet another clan of natives. Inside of an ancient temple, they witness a bizarre ceremony and engage in thrilling heroics.  
The explorers speak with Sir Humphrey Stumpf in the natives’ village, learning important details about the isle. Afterwards, they venture to the north, meeting a native from another clan and discovering the unfortunate fate of one of the missing archaeologists. In a cave, they find more bad news, as well as intriguing clues. 
Explorers in the 1930s journey to a remote, uncharted island in the Atlantic ocean, searching of a missing team of British archaeologists. A mysterious order of knights wants to stop them, however, and the island natives don’t seem too welcoming either.  
Willow Pipp, Simon Maker, Fennel Wispywhisks, and Squeaky McSquirmels face off against the wicked Princess Maybelline, attempting to secure the Staff of Suetonius from its crystal cocoon. Afterwards, once again mounted on Sir Snuffles, they journey to the Northern Marches, where Lord Balthazar and his Pierats dwell in the city of Chimneyhaus. An epic battle ensues, and the lowly mice of Bernpyle must rise to the occasion and prove they truly belong among the renowned ranks of the Mausritter.  
Riding on the back of Sir Snuffles, the mice enter the realm of the Faeries in search of the Staff of Suetonius. Once there, they immediately find themselves entangled in royal intrigue and must fight to free Queen L’Oréal from imprisonment at the hands of her usurper, Princess Maybelline.         
Leaving Bernpyle once again, the mice head west to the land of the giants, in search of a corgi to aid them in their inevitable battle with the cat, Lord Balthazar. The trip presents a new threat in the form of crustaceans, and later, an unexpected ally protects the rodents from a plethora of predators.
With the missing cheese in tow, the mice head back to Bernpyle, taking the rescued Stumpsville residents and a captured Pierat with them. Along the way, the hairy heroes suffer a terrifying assault from above and meet another furry fellow whose wise words alter the course of their mission.   
The mice investigate the invaded city of Stumpsville and face off against savage Pierats and killer spiders, rescuing some of the residents. The key to saving their precious cheese, it turns out, might be connected to the sweet sound of music.    
Four little mice who live in the city of Bernpyle are sent on a crucial quest to find out why a delivery of cheese from the city of Stumpsville never arrived. As they undertake their arduous journey, an encounter with ruthless frog bandits tests their courage, but the furry foursome endure, reaching their destination and discovering yet another danger: dreaded Pierats!
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