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From Afar Podcast
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From Afar Podcast

Author: From Afar

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Description

Hoist the mainsails! Batten the hatches! As we take you to a magical and far away place full of adventure, camaraderie, and laughs! Four friends play D&D 5e from afar and invite you to join along as well! Listen to a misfit party of adventurers as they battle strange creatures, sail the seven seas, and uncover the lost mysteries of Atlantis! So grab a friend, or grab a seat, and listen as we weave a rich tapestry of fantasy and lore from all four corners of the nation!
100 Episodes
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Introduction

Introduction

2019-06-1940:41

Meet your players and dungeon master and hear what inspired the creation of your heroes.
The first episode in the series, where the protagonists are thrown in jail and must deal with the consequences.
Our heroes find themselves under their cell in an abandoned city, but how did this get here, and where is the telescope?
Deep underground, in a dark castle, our heroes come face to face with the current owner of the telescope, and must figure out how to relinquish it from their grasp.
The heroes escape from prison and sign on as pirates in order to find out more about the mystery of Atlantis.
Freshly escaped from prison, our party comes face to face with the crew of the Sea Monster, as well as some inner demons.
The party meets face-to-face with an adversary from Captain Fal'kjun's past, a meeting which has some shocking side-effects.
The party makes their way to Neverwinter and get to know the crew including the helmsman and lookout.
The boys arrive in Neverwinter, but can they find Icarus before their pasts catch up to them?
The party meets with Icarus, getting answers to some of their questions about Neth, Atlantis, and how they fit within the whole picture.
Our party hears a riddle supposedly written by Neth, and find a heading towards a strange and mysterious weapon.
The crew enjoys some relaxation and extra-curricular activities as they sail for a destination that Captain Fal'kjun had seen in the telescope.
The crew arrives at a very different destination than they imagined, and must ascend into a mass of floating isles where the Sword of the Seven Seas is located.
The party explores the islands and finds some strange hints at a more dangerous and severe environment than previously thought.
The party comes face to face with some potential allies and royalty, while some questions are answered and some answers are questioned.
Our heroes come face to face with the guardians of the Sword of the Seven Seas, but they have friends to help them, and soon no island will be left in the sky.
The boys attempt to safely escape the now falling islands and have a run in with a strange sailor who knows more than he seems.
Sieg explains his connection with the Winsome Cutlass as Captain Fal'kjun reminds some mutinous crew members why exactly he is captain.
After a run in with the Winsome Cutlass, and a speech given by Sieghart, the party realizes that they need to share more about their personal history.
The party gets back to Neverwinter, but there is a strange quiet that has settled over the city, setting everyone on edge as they search for Icarus.
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