DiscoveriPhone Application Development (Winter 2010)
iPhone Application Development (Winter 2010)
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iPhone Application Development (Winter 2010)

Author: Alan Cannistraro and Josh Shaffer

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Description

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted a week after each class meeting. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.
45 Episodes
Reverse
Stanford iPhone Application Programming (CS193P) students present their final projects for the quarter. (March 18, 2010)
Adam Nash describes LinkedIn's experience in developing their iPhone app. Nick Gillet then provides a code demonstration. (March 12, 2010)
James Anthony shares his experience starting the Inedible software company and working with the Apple App Store in his time after taking CS193P at Stanford. (March 11, 2010)
David Jacobs provides and introduction to OpenGL ES. Coordinate systems and tranformations, drawing geometry, textures, and other details. (March 9, 2010)
Max Muller talks about publishing your app, adding your app to the App Store, and managing your app. Ricardo Cortes provides a demonstration of the iTunes Connect system. (March 5, 2010)
Josh Shaffer discusses unit testing, objective-c, and localization. (March 4, 2010)
Andy Huibers shares his experience creating the Bump application. Jake Kerr then discusses the Bump API. (February 26, 2010)
Alan Cannistraro covers networking: automatic configuration in Bonjour, asynchronous communication in NSStream, and GameKit. (March 2, 2010)
Alan Cannistraro covers networking: automatic configuration in Bonjour, asynchronous communication in NSStream, and GameKit. (March 2, 2010)
Alan Cannistraro talks about audio APIs; video playback and editing; and setting bundles. (February 25, 2010)
Alan Cannistraro talks about audio APIs; video playback and editing; and setting bundles. (February 25, 2010)
Josh Shaffer covers hardware features and battery life and power consumption. (February 23, 2010)
Josh Shaffer covers hardware features and battery life and power consumption. (February 23, 2010)
Alex Pachikov talks about Evernote and the freemium concept in the App Store. (February 19, 2010)
Jason Beaver covers multi-touch events and gestures. (February 18, 2010)
Jason Beaver covers multi-touch events and gestures. (February 18, 2010)
Evan Doll shares his thoughts on how the iPad changes everything and how to approach application design on the iPad. (February 12, 2010)
Guest lecturer Alex Aybes covers Address Book APIs, CoreFoundation, merging from an external source of people, and using contacts in your application. (February 16, 2010)
Guest lecturer Alex Aybes covers Address Book APIs, CoreFoundation, merging from an external source of people, and using contacts in your application. (February 16, 2010)
Software engineering, application development, programming language, computer science, iPhone operating system, OS 3.2, iPad, web, internet, browser, WebKit, HTML, MIME, CoreLocation, GPS, WiFi, Cell Network, point, vector, annotations, maps, reverse geoc
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