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Developing Apps for iOS (SD)
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Developing Apps for iOS (SD)

Author: Paul Hegarty

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Description

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.
25 Episodes
Reverse
Stanford students present their final app projects for the fall quarter CS193P course. (December 6, 2010)
Chris Fleizach, an iOS Accessibility engineer, shows how to make an app accessible for visually impaired users. (November 30, 2010)
Evan Doll shares the story behind founding Flipboard, a popular iPad app that gives users an interactive social magazine experience. (November 19, 2010)
Paul Hegarty lectures on adding photos and videos from the camera or user's library, playing video, storing media in the user's album, and playing and recording simple sounds and audio snippets in an app. (November 18, 2010)
Bing Gordon shares lessons learned from his exposure to world class CEOs. (November 12, 2010)
Paul Hegarty covers animation with UIView, core motion with accelerometer and gyro inputs, and alerts. (November 16, 2010)
Nick Gillet and Adam Nash from LinkedIn talk about the shipping a scaled product with core data in their flagship iPhone application. Nick then shares some sample code on how LinkedIn implements core data. (November 5, 2010)
Paul Hegarty wraps up his Shutterbug Map demo, and then introduces editable text fields, modal view controllers, and animation with a few key UIView properties. (November 11, 2010)
Paul Hegarty introduces core location and map kit. (November 9, 2010)
Stanford Alumni Ankit Gupta and Akshay Kothari share some basic technical hacks they used to create iOS applications that have shot to the top of the application charts. (October 29, 2010)
Paul Hegarty covers blocks and when to use them.  He then discusses multithreading with the Grand Central Dispatch API. (November 2, 2010)
Teaching assistants Steve and Sean discuss the various processes used to debug and test programs. (October 22, 2010)
Paul Hegarty continues his discussion on core data and table views. (October 28, 2010)
Paul Hegarty covers property lists, archiving objects, the filesystem, SQLite, and core data. (October 26, 2010)
Chi-hus Chien shares insights into building a successful company and describes what makes a great candidate for the $200M iFund. (October 15, 2010)
Paul Hegarty covers table view properties. (October 21, 2010)
Paul Hegarty discusses setting a UIView frame. (October 19, 2010)
Paul Hegarty introduces getting input into UIView with gesture recognizers. (October 14, 2010)
Paul Hegarty continues his discussion on controllers and then moves on to universal app creation. (October 12, 2010)
Paul Hegarty finishes his custom view demo, and delves under the hood of "View-based Application." (October 7, 2010)
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