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Westpark Gamers - Boardgaming in Munich
89 Episodes
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Moritz short piece on what is so special in EON's Cosmic Encounter
Moritz tells the story behind the German roleplaying game Armageddon
Moritz talks about what mechanics makes games silent or loud
Moritz' April 1st report on the latest in game development
This time Moritz talks about Star Trek III, a collection of three games published by West End Games in 1984
Moritz gives a tribute to Gary Gygax, one of the masterminds behind the Dungeons and Dragons game design, who recently passed away
In this episode Moritz talks abut a bug that is possessing so many gamers: the search for "the one game"
Moritz talks about boring elements in game designs. Part 1: repetition combined with futility
Moritz talks about another game from the golden age of fantasy wargaming
Moritz takes a look back at the gaming year 2007
Moritz forecasts the 2008 trends in gaming plus adds a new (and serious) startegy tip
Moritz talks about Valkenburg Castle, a fantasy title by Taskforce Games
Tension in games - part 3: The Race
Tension in games - part 2: The Unknown
Moritz talks about features that make games exciting - and he provides a strategy tip for ASL.
Moritz talks about the greatest games never made. And he provides his first random strategy tip.
Moritz' third segment on innovative game designs. This time he talks about paragraph based game designs.
Moritz' first episode about the hazards of gaming: Here I Stand with a baby.
Game themes are a matter of taste, no question. And while the rest of the Westpark Gamers rate games of the 18xx series among the best games ever designed Moritz has a completely different opinion about railroad games.
Moritz' second segment on innovative game designs. This time he talks about a concept that avoids ganging up on the leader.



