DiscoverDicegeeks.com Tabletop RPG Show
Dicegeeks.com Tabletop RPG Show
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Dicegeeks.com Tabletop RPG Show

Author: Matt Davids

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A tabletop role-playing game show where we learn to become better gamemasters and role-players by filling ourselves with stories and knowledge. We talk Dungeons and Dragons, film history, mythology, archaeology, literature, and much more.
181 Episodes
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The time has come to take a break from the podcast. In this special episode, I go over the reasons why I'm pressing pause on the podcast. The podcast may return in a new format, but at this moment I am not sure of its future. Thank you so much for listening. It has been an amazing three and a half years. Listen to all 179 episodes on Spotify or at dicegeeks.com
Award-winning game designer and writer, Tristan Zimmerman, returns to the podcast. We cover three incredible situations you can use in your tabletop role-playing games. We begin with a princess turned cold war broadcaster. Then we take a look at a teenage king. We finish up the podcast with an examination of a peasant. All of these situations can be dropped into your DnD or other RPG campaigns today.
Director John Putch joins me on the podcast today. John's directorial work includes TV shows like Big Bad Beetleborgs, Grounded for Life, Scrubs, and more. Among his feature films are Mojave Phone Booth, The Father and the Bear, and many others. In the early years of his career, he was an actor and appeared in many TV shows and movies like One Day at a Time and Jaws 3. He had two notable appearances in Star Trek: The Next Generation. He first portrayed Mordock in the episode Coming of Age.  Then he portrayed Mendon in the second season episode Matter of Honor.  His portrayal originated the alien species the Benzites. In the podcast, we discuss his experience on Star Trek and the extensive makeup process to make him a Benzite. We also talk about his career, Roger Corman, filmmaking, storytelling, and more.  Do not miss this episode!
The founder of Kobold Press, Wolfgang Baur, joins me on the podcast today. We have a wide-ranging discussion covering game mastering, game design, and much more. Wolfgang informs us how he discovered Dungeons and Dragons and gives us insight into Kobold Press. Don't miss this episode.
Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. Our continuing mission to break down Star Trek: The Next Generation reaches the final episode. We discuss seasons six and seven of this iconic TV show. Again our conversation is a stream-of-consciousness rant of all things Star Trek TNG. We choose our favorite episodes plus talk about some of our least favorite. Come along on this TNG exploration mission.
Honey Heist creator and RPG game designer, Grant Howitt, joins me on the podcast today. Grant fills us in on his experience with tabletop role-playing games. We talk about Honey Heist and some of the principles of RPG game design. Grant also gives incredible advice for anyone who wants to design tabletop role-playing games for a company. Do not miss it!
Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. The great Stra Trek: The Next Generation geek-out continues with season 5. Ryan and I stream of consciousness spill out our thoughts and ramblings on TNG season 5 which we both consider one of the strongest seasons. Join us!
Award-winning game designer and writer, Tristan Zimmer, returns to the podcast. In this episode, Tristan fills us in on how we can use boomtown choirs, ancient Rome in space, and a wedding to remember in our RPG campaigns. As always, Tristan pulls from history, folklore, and literature to help us add situations and complications to role-playing game campaigns. Don't miss it!
Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. The massive discussion of Star Trek: The Next Generation continues! Ryan and I keep discussing TNG and exploring stories and ideas we can use in tabletop role-playing games. We delve deep into season 4 and Ryan fills us in on my he thinks this is one of the weakest seasons. If you are a fan of Star Trek: TNG do not miss this episode!
Author and national security expert, Dr. Sean McFate, joins me on the podcast today. Sean is a former paratrooper and contractor as well as an author of fiction and non-fiction. We discuss what corporate warfare looks like today and what it will look like in 2040. We discuss cyberpunk and other elements of corporate warfare and how to weave those into your role-playing game campaigns. Don't miss this podcast episode.
Writer and long-time role-player, Ben Riggs, joins me on the podcast today. We discuss Ben's new book Slaying the Dragon: A Secret History of Dungeons and Dragons. We open the conversation by talking about Ben's role-playing history. However, we quickly turn to his book about the history of Dungeons and Dragons. Ben fills us in on how DnD was created and how it became a household name in the early 80s. Then trouble creeps into fantasy land as the company switches hands. We move to the mid-90s when once again it seems like Dungeons and Dragons may die. Then the knight in shining armor appears in the form of Wizards of the Coast. The story is a rollercoaster and is sure to fascinate any fan of DnD and role-playing games in general.
Science fiction short story writer and neuroscientist, Benjamin C. Kinney, joins me on the podcast. We kick off the conversation by discussing  Ben's many tabletop role-playing game adventures, from Dungeons and Dragons to Shadowrun. Then we move into writing science fiction. We touch on how his work as a neuroscientist informs his writing. Monkeys with microchips in their brains enter the conversation at one point. Plus, we learn how he took a Shadowrun character backstory and turned it into a science fiction short story.
RPG writer and game designer, Ryan Costello, joins me on the podcast to discuss his work on the G.I. Joe role-playing game. G.I. Joe, the action figures and cartoons, has been a staple of American culture for decades. Ryan takes us into his love of the Real American Hero and then fills us in on the G.I. Joe RPG. The conversation dives deep into the RPG system and Ryan breaks down player options and character types. Learn how you can fight Cobra, the world's most dangerous terrorists, with this role-playing game. Always remember that knowing is half the battle.
New York Times bestselling author and legendary RPG game designer, Matt Forbeck, returns to the podcast today. We have a lively discussion about many role-playing game topics. The conversation begins with advice for using GM screens and then turns to the Marvel RPG. Plus Matt gives out tons of game-master and dungeon-master advice along the way. Do not miss this episode!
RPG writer Ryan Schoon joins me on the podcast today. We have a wide-ranging discussion where we touch on a number of different role-playing game topics. We talk about splitting the party and Ryan shares his game master advice. Plus we talk about some of the many RPGs Ryan has written for and a lot more. Don't miss it!
Podcast host and RPG writer, Lucas Zellers, returns to the podcast. First, we discuss what he has learned from his podcast Making a Monster. Lucas shares his insights into monsters and morality from having discussed it with many RPG designers. Then we jump into Lucas' new project which is the Book of Extinction for Dungeons and Dragons 5E. We talk about how he came up with the idea of making a monster manual of extinct animals. We cover several examples of the creatures and how Lucas is creating exciting monsters for your TTRPG sessions. Don't miss it!
Traveller role-playing game designer Marc Miller joins me on the podcast today. We start at the beginning, and Marc lets us know how he first learned of tabletop role-playing games through Dungeons and Dragons. Then we explore the vast reaches of the Traveller role-playing game. The creation of the first science fiction RPG becomes clear as Marc helps understand his influences from science fiction literature. We talk about Traveller 5 and what the future holds. Plus, we discuss his novel Agent of the Imperium set within the world of Traveller. Don't miss this episode!
Award-winning game designer and writer, Tristan Zimmerman, returns to the podcast. We cover three incredible situations you can use in your tabletop role-playing games. There's a pirate king, a crazy shipwreck, and a festival gone wrong. We discuss how you can mine these historical events for your next RPG campaign. Don't miss it!
Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. Our continuing mission to break down Star Trek: The Next Generation reaches part two. This episode is the second half of the same conversation that began last week. Ryan and I now launch into the third season of TNG. Don't miss this episode as we dig deep to find situations for tabletop role-playing games.
Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. We begin our mission of breaking down Star Trek: The Next Generation. We both grew up with the TV show and love it. We look at seasons one and two for situations and concepts we can use in our RPG campaign. Join us for the geek out!
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Comments (2)

Eric Lynn

Awesome show. What a fun ride with a guy at the right place at the right time!

Nov 14th
Reply (1)
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