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Alderon Games Podcast

Author: Alderon Games

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Tune in to listen to behind the scenes for development of Path of Titans, Breaking Point, and other games by Alderon Games!
Topics covered include: Game Art, Programming, Publishing, Development, Creating an Indie Game Studio, and more!
We also answer listener questions about the games we make, team members, and the company.
10 Episodes
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*This is episode ten, recorded on February 15th, 2025. * It's been a while since our last podcast! This episode we recap what will be in our next upcoming full game patch, as well as answer player and community questions. We talk about game systems we are currently working on, and also new features that are getting close to being completed. Path of Titans is currently available! Check it out at https://alderongames.com/store/path-of-titans We talk about the next patch, including: * Our upgrade to Unreal Engine 5.5 and what that means for the game. * Critter growth, powerful alpha critters, and future critter changes we have planned. * Footstep audio rework, improved environmental soundscapes, and upcoming changes to distant dinosaur calls. Community Questions * When is the Barsboldia TLC coming out? We explain the Area of Effect attack rework we are working on and why the Barsboldia TLC won't come out until it's done. * When is the TLC for each dinosaur coming out? We talk about the goals for each dino's TLC and what makes each dinosaur unique. * Which dinos are getting TLCs? We cover which dinosaurs we're looking to update and what to expect for them. * What is the progress on game modes? We share our progress on reworking the game modes system to now use Creator Mode items and ensure it's compatible with all other mods. * Will we see the old referral skins again? Yep! And we share future plans for the refer-a-friend system. * Could you give us an idea of what the updated quest system will look like? We talk about the progress we have made behind the scenes on the new quest system, and share some example quests and rewards you can expect. * Is the team working on additional emotes for the current roster? We share our plans for the Customizable Emote Wheel and quests and achievements that will reward new emotes. * What's some of the funniest/weirdest bugs people have reported? We share a couple interesting stories. * Any planned nesting improvements? We talk about both art and mechanic changes we would like to see in the future. * Will Panjura be getting a TLC? We talk about future plans for this classic map. * Will you change the way non-amphibious creatures are able to see clearly underwater, making it hard for Sarcosuchus to ambush players? We talk about possible solutions to this problem. Thank you for joining us for this episode! If you have any questions, you can submit your own here: https://podcast.alderongames.com/contact Or you can join our Discord and ask anything in our podcast questions channel: https://discord.pathoftitans.com
Episode 9: Developer Q&A

Episode 9: Developer Q&A

2021-06-0601:05:20

*This is episode nine, recorded on June 7th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.
*This is episode eight, edited on April 19th, 2021. * Full Episode: https://iknowdino.com/zigongosaurus-episode-327/ I Know Dino interviewed Rebecca Slater, Art Director and one of original creators of Path of Titans. The dinosaur MMO survival game where all players take on the role of a dinosaur. You can follow their updates or get the game at https://pathoftitans.com/ Big thanks to all our patrons! Your support means so much to us and keeps us going! If you’re a dinosaur enthusiast, join our growing community on Patreon at https://www.patreon.com/iknowdino.
*This is episode seven, recorded on April 19th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.
*This is episode six, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
*This is episode five, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
*This is episode four, recorded on December 7th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer questions from TyrannicalSimmo and his community, and generally go over interesting information about Path of Titans. Summary: Quick introduction Answer questions asked by TyrannicalSimmo and his community Watch TyrannicalSimmo play the game while asking questions in his video: https://www.youtube.com/watch?v=zLoTAAaXDI4
*This is episode three, recorded on November 30th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer some of the questions sent in by the community regarding sound design. Summary: Introduce Valtiel, our sound designer Answer questions asked by our community. Preview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact UpFromTheDepths asks: What influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future? SeeRgii KTO asks: Hello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use? TundraHunter asks: Will there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)? Also, are you focusing only on tribal music, or will there be other genres as well? Milly asks: How did you come up with the idea for the soundtrack? Has there been any certain inspiration for it? rookrabbit asks: What are your favourite inspirations for calls? Sebastian Sanchez asks: Regarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators! Mad and Melony Fan ask: What did you use to make the Spinosaurus calls? Alex Gibb asks: What are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore. AnonMax and rookrabbit ask: Which call was the hardest to figure out? The easiest? Milly asks: What are the plans concerning environmental sounds? Are you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc. If so what would they sound like? Ty Anderson asks: Will it be possible to make mods to add or change dinosaur calls?
*This is episode two, recorded on October 11th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: Introduce our new team members Wind and environment detail New skins Translation and regional pricing QnA Gary the squirrel: https://cdn.discordapp.com/attachments/537375837750820884/632089545353068554/unknown.png Video of Gary the squirrel: https://www.instagram.com/p/B3c1e6Llwk6/ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact JiggyIsAwesome asks Will there be corpse dragging, and pouncing? Maybe even charging for like pachycephalosaurus? It'd be pretty cool if a pterosaur could snatch prey while flying as well. Amanda asks Will there be a map in-game so that we can navigate easier through the world? Fierysmaug asks When you add wind in the game, will the Grass and trees move in the same Direction as the wind? same as Rain? and if it Rains, will there be Puddles arround with water, and is your dino getting a 'wet' look Ghost asks My question today is about what you'd like to do with the fish AI reactions. Is the end goal to have the fish react dynamically and try to move away from approaching predators or potential threats in the water, or more to have them static and moving in some set pattern regardless of who's on the shore bank or wading through? Lumine asks Will everyone be able to create mods or will only certain people? Vividsky asks How much control do you intend to have over mods? for example if people started modding in ww2 tanks for example would that be too far away from the game to be allowed to be modded in? Sergi asks Do you have any plans on making a custom skin system, where we can create our own skins and them get them confirmed to be able to use them or something similar to that? thehollyraven asks Will we ever get skins that are like, say, birds of paradise or brightly colored birds in general for Laten/Deino/Achillo/Any Other Bird-like Dino?
*This is episode one, recorded on September 30th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: * Kentrosaurus has been completed. * The AI demo and feedback we got from the AI demo. * Mobile version Demo? * Day/Night cycle demo released and why it’s brighter at night Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact Milly asks What got you into Game-developing and how/when did you start out? Niko asks Will you have an aging method in your game? How will it work during the gameplay if there is one? Lissidragon asks Will the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play. RedRodine asks What's the most difficult part in making path of titans so far? Poncho asks What do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario? MrDoll asks Will there be collision and trample damage? Mighty Mercer asks Hey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now? Infa32 asks Are you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version? Alyrius asks How much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like? Nick asks How do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing? Stagiaire asks What has been you first difficulty on the project ? What has been the biggest difficulty yet ? How many hours do you work on it each day ? What's your favorite dino in the roster for each of you ? How did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ? Does Jiggy eat peach everyday ?
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