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Getting Dicey

Author: Reagan Morris

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Getting Dicey is an actual play TTRPG podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey.

Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.
202 Episodes
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An enormous yeti stands between the group and their way out of its lair. Leave Perilou to the beast and escape unharmed, or kill something merely trying to survive?
With Garett found, it's a job well done right? Surely nothing else can go wrong midway up Kelvin's Cairn.
The journey takes a turn as the group learn that something has gone wrong with the expedition on the hunt for the lycanthropic goliath.
Our group continues their fishing expedition out on the freezing lake beneath a stunning aurora. A shimmering green sky reflected upon the waters beneath them and... wait... did someone say something?
There's always more. An elf to protect in Targos, a group of adventurers looking for a lyncanthropic Goliath, and now.... a fishing minigame!
High-stakes combat is the order of the day as Harkness is lifted perilously over a drop into certain death by a hungry Grell.
The giant rats are disposed of quickly as the adventurers uncover the Kobolds, their leader, and the true threat inside the cave.
Sure, a dog sled is great and everything, but levelling up and spending your reward on Axe Beaks is where it's at in the Dale. Now to return those dogs and check in at the Tremalaine mine.
The haul has been secured, but how will they get it back to Bryn Shander? And what of the goblins?
Some audio issues in this one sorry. Oobok's body is found and with tracks leading to the south the crew move to catch up with who or what has taken the sled and its haul.
A stand-off in a snowy campsite with a man suspected of murder. It was all over before it begun.
It all starts with the group face-to-face with a man suspected of murdering 3 people. It also ends that way, but I promise laughs and dice rolls happen between those two points.
With a new campaign about to begin we felt it was best to go over some game rules, introduce the characters, and set the scene for Rime of the Frostmaiden.
The door to Azrahel's crypt is opened, and the fight to retain the Um-Durman begins. Will Azrahel bring Sathmog into this realm, or will the heroes triumph?
Beaten and burnt, the adventurers pick themselves up only to hear the approaching of more threats. Will there be a moment of rest before the eventual battle with Azrahel Koth?
With the glow of the hammer announcing a demon in the vicinity, the group venture deeper underneath the Isle of Mist, where things heat up.
The group do everything possible to reach the Isle of Mist only to find getting into Azrahel's lair part of the challenge.
Alfilia offers a couple of days of training while the crew wait for word to get to Glam-glam and Maladuk, and then it's straight to Mirror Lake to see what's waiting for them.
A stand-off with Leanara outside the temple shows her true colours... or was it Digby's true colours? Look, someone started something, and the Um-Durman is at the centre of it all.
With all four pieces of the statuette taken by a pissed off giant, the crew wakes battered and bruised with planning in mind. How will they appease a wronged giant?
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