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Getting Dicey

Author: Reagan Morris

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Getting Dicey is an actual play TTRPG podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey.

Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.
220 Episodes
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The teleportation trap was only the beginning. Now, the Housekeepers find themselves in an uncharted cavern system between a butcher with a blue-flamed gaze and a nursery of white dragon wyrmlings. But the greatest danger might not be in the cave, but within the party itself. As resources dwindle and powers fail, Harkness makes a request of Tobias and Jannik that will change the "Housekeepers" forever.
"Two HP is still enough to be standing." - Harkness The "Housekeepers" are pinned down in a lethal blizzard, surrounded by foes who thrive in the freezing cold. With the party's resources dwindling and a member on the brink of death, every roll counts as they fight to escape the whiteout. But survival is only half the battle. A strange discovery in the aftermath leads the group to a place they never expected to see, and a new mystery waiting in the dark.
"We're housekeeping, not street keeping." – Harkness After a hard-won victory in Easthaven, the party hits Level 5, but not everyone is celebrating. While the others grow in strength, Harkness’s Patron demands a mysterious price, leaving the group vulnerable just as a brutal blizzard ambush by Frostbitten Berserkers threatens to end their journey.
As a surprise crack of lightning shatters the quiet night, the hunter become the hunted. Will the group be able to stop Auril's cold-blooded assassin, or will they become his next sacrifice?
The party finally arrives in the major hub of Easthaven, but the "Housekeepers" quickly learn that the bigger the town, the darker the secrets. What starts as a simple investigation into a frozen ferry leads the group into the heart of the town's grim traditions. As the cold wind howls, a chance encounter in a crowded square changes everything. The hunt isn't over—it’s just beginning.
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