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The Billowing Hilltop - A D&D Podcast
The Billowing Hilltop - A D&D Podcast
Author: Dungeons & Dragons
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© Billowing Hilltop Productions
Description
A Dungeons & Dragons actual play podcast. Ancient Brits play D&D 5E as they lurch headlong through the classic Paizo Age of Worms Adventure Path! Join us at our table for a mix of adventure, laughs and hapless incompetence. But mostly hapless incompetence.
292 Episodes
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We are deep into the final showdown with the Wormgod. Kyuss is almost at full strength. Can the Slayers find the means to his destruction?
We’re way past the end of the beginning, the beginning of the middle, and the middle of the middle. The end of the middle is a distant memory. So is the beginning of the end. Come to think of it, didn’t we just go past the middle of the end? That can only mean one thing…
…After more than six long years of playing time, 60 days of game time, and more than 300 hours of episodes, the Slayers begin their final confrontation with Kyuss himself!
With their missions complete in the city of Frostanger, the Slayers rest up and prepare for their ultimate confrontation with Kyuss!
Can the Slayers convince the townsfolk of Frostanger to follow them to salvation?
The Slayers have a plan to evacuate the terrified civilians from the Frostanger docks, and lift the morale of the city. Is it a just-might-work plan? Or is it a never-gonna-work plan?
The Slayers head to the docks to take on the forces of Kyuss. Can they swing the balance of the battle for Frostanger?
Can the Slayers hunt down the sniper and guide all the civilians to safety?
Darl Quethos has surprised Parker on the cathedral roof. What is the Eye and does Parker possess it? These and other questions are not answered in our Christmas episode!
The Slayers are in the Temple of Bann Shivu. Parker investigates a hall of mirrors, while Sessions undergoes a transformation.
We return to our Age of Worms adventure. With the Unlife Vortex finally (finally!) disabled, the Slayers follow B’Kruss to Lashonna’s manse. Whatever a manse is.
James Garner’s Animal Rescue Fund: https://www.jgarf.org/about
In a break from our scheduled programming, we take a break from our adventure. We chat about our gaming preferences, the systems that interest us, and what might lie in future for the Hilltop once the Age of Worms is over.
Can the Slayers finally disable the Unlife Vortex and return to the struggle in Frostanger?
The Slayers have to start all over again after Burple’s momentary lapse of reason.
The Slayers only need to hang on for a vital few seconds and the Unllife Vortex will be permanently disabled. What could possibly go wrong?
While most of the Slayers face Lashonna and her vampire followers in battle, some old acquaintances await Uncle Buggie outside his stone sanctuary.
The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through.
At last, the Unlife Vortex has been disrupted, and Burple and Sessions can concentrate on recovering their lost comrades. Unless, of course, the architect of the apparatus has other plans…
And then there were two… Can Sessions and Burple disrupt the Unlife Vortex machine? Or will they just make things worse?
The Slayers are in trouble. They get in more trouble. They try to work out how to get out of trouble. They end up in even more trouble.
The plan is simple: Hold off the forces of Kyuss for long enough to disable the Unlife Vortex Machine.
The reality is very different.





