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The Indie Bandits Podcast
50 Episodes
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Do developers have a responsibility to make games more lighthearted and less toxic? Should players take more responsibility for their own behaviour? We chat about that, plus a whole heap of upcoming indie games for the end of the year.
With Silksong scaring so many big players out of releasing their games, should indie devs think about doing the same? We discuss the pros and cons of delaying your release date when your launch marketing campaign is in full swing. We also chat about taking care of frogs.
We discuss the achievements in game design. Do games focus too much on making us feel good with shallow rewards? Have we forgotten about the joy in the journey itself? We also chat about Deep Rock Galactic, our new online co-op game of choice, and Is This Seat Taken?, a fun puzzler where you try to get … Continue reading Indie Bants | August 22nd, 2025 | Is This Seat Taken, Deep Rock Galactic, and Achievement in Game Design
By popular demand, we find out what isn't going on with Joe's car. Additionally, we discuss indie games from the community, including Super Power Racing, Reign and Rumble, and Copycat.
We've been busy, so we've barely had a moment to play indie games. Instead, we've been discussing AI, our upcoming Marketing Guide, and an indie game from our friends called Blue Shutter.
Some interesting choices for you with this pod: minimalist online strategy games, isometric shooters, and the joys of just playing games IRL with your mates.
The bandits are back, and we're talking cars, indie games, and some of the great-looking indies sent to us from the community.
This one took a while to get uploaded, but we chatted back at the start of the month about a load of indie games that we're pretty addicted to, as well as the excellent game that is Train Simulator.
We've been chatting about posting your game on social media, some of the great indie games we've seen, and billionaire fights that never seem to happen.
In this episode, we discuss a nationwide power cut and some of the great indies that we've been playing or that have caught our attention.
In this episode, we talk about the Oblivion remaster, where to draw the line when taking inspiration from something, and some of the indie games we've been playing.
Sorry for the sound on this one, guys; both our mics have broken. Jimmy soldiered on with his while Joe had to resort to the built-in webcam mic. The audio isn't great, but the indies we talk about are.
We had a catchup and chatted about the games we've been playing, some indies from our community, and that time Jimmy considered pretending he didn't exist just to mess with Joe.
We caught up on a podcast stream (which you can join live) and chatted about the indie games we've been playing, as well as the status of our taxes and roofers working on Durham Cathedral.
We got together in sunny Spain, hung out in real life, met some indie devs, and played awesome games.
Well, it's been a while, but here's some Indie Bandits content for your ears. In this impromptu episode (hopefully, the podcast will be back in a more regular format very soon!) Jimmy and Joe are looking at some of the findings from our surveys on the state of independent game development from last year.
In the final session of the Indie Bandits Marketing Clinic mini-series, we look at some of the free and not-so-free tools that indie devs should be using to help them market their indie games effectively.
In this episode of the Indie Bandits Marketing Clinic, we're talking about how to put together a budget for your indie game and why budgets are so important, especially when you're working with very limited budgets.
A lot of devs say they don't have time to market their indie game. In this episode, we talk about creating sustainable content schedules so you can regularly market your game.
In this episode of the Indie Bandits podcast, we're chatting about everything you'll need to start marketing your indie game.









