GETL
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GETL

Author: Hans Haupt & Edward Swardt

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GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle.

Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion.

Listen today on all major podcast providers or watch on YouTube.
98 Episodes
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Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end up making the process far more difficult than it needs to be.  #BehindTheScenes #LiftingTheVeil #TMYK
The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events and jobs have become digital in nature. However, is this change for the better or worse? Join us as we delve into a discussion pitting the physical world against the digital realm.
How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight into the importance of ethical standards and how these standards differentiate journalistic quality from enthusiast quantity.
Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind software to further spearhead these ideas. Hans and Edward discuss why this new business practice is a cause for concern and why all consumers should fight against it before it is too late.
Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.
Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they offer tangible purposes or serve as nothing more than nostalgic cash-grabs.
Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.
Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.
Hans and Edward talk through the concept of gamification and thoughtfully discuss how this unique idea has proliferated almost all aspects of modern living in the digital age.
Hans and Edward talk about the realities of ownership and licensing in the digital age, and how NFT’s could very well shape the future of these technologies.
Hans and Edward deliberate on the differences between watching movies at home versus the cinema, and why Hollywood’s antiquated release methodology needs urgent reform.
Hans and Edward carefully dissect and discuss the concept of ‘video game subscriptions’, its place in the global market, overall value propositions and the truth behind whether or not the subscription model is, in fact, sustainable.
Hans and Edward carefully dissect the reasons behind why people feel so strongly about how adaptations are carried out, and also offer insight, discussion and discourse around how and why adaptations fundamentally need to be different in order to succeed - contrary to what most may believe.
Hans and Edward reflect on what it means to review media, content and products for a living; discuss the importance of critical thought; wax lyrical on the benefits of community; and ultimately offer advice on the best way to consume and enjoy review content in a world filled with influencers and charlatans.
Hans and Edward discuss the concept of 'canon', its relevance within the global geek zeitgeist, and how recent media trends are fundamentally changing the way canon is applied, understood and formed.
Hans and Edward discuss the interesting nuance surrounding narrative and lore elements within video games, and how this interactive medium is both a boon and a curse for lore junkies.
Hans and Edward explore the origins of the 'Uncanny Valley', what the term means, why it is important; and eventually travel down a rabbit hole of conspiracy, conjecture and enlightened discourse around what it means to be perceived as 'human'.
Hans and Edward explore relationships within video games. In particular, relationships between protagonists and characters featured within and out of narrative constructs. They also take a hard look at the rather unusual lack of serious relationships within video games, and ponder about why this has become the norm.
Hans and Edward take a trip down memory lane to dissect and discuss ‘the games that made us’ and their impact on our adult lives.
Hans and Edward discuss: the generational differences between boomers, zoomers and millennials; the case for video game preservation as an art form through emulation; interesting and fun facts about halloween; diving into interesting conspiracy theories from around the world and in television; and so much more.
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