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Laboratorium Gier
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Laboratorium Gier

Author: Krzysztof Szafranski

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Najpierw stworzyliśmy wspólne wyjazdy, które stały się instytucją.
Teraz opowiadam i odpowiadam na pytania o projektowaniu gier planszowych.
Sam lub z zaproszonymi gośćmi.
52 Episodes
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He is in early fifties, currently working as Purchasing Manager for Asmodee UK (Esdevium) and have continued gaming since childhood. Traditional and card games, through Avalon Hill and early Games Workshop, progressing to Euros, and now a wider range including Ameritrash. My guest is renowned collector with over 1500+ titles under his roof, hosts sessions on Tuesday and Sunday evenings, attend some small cons as a delegate, and also attend shows with work. He left teaching at a local school after twenty years to work in the games industry, six years ago. A bit less pay, and, mostly, less stress!
Paweł Haładyn jest radcą prawnym który od wielu lat zajmuje się głównie prawem gospodarczym i daje rękojmię tego, że ewentualne opracowanie będzie poprawne merytorycznie
Théo Rivière is a french designer living in Brussels, Belgium. After working for publishers during 5 years Théo is now splitting his time between his own games and the work is doing with Kaedama. Kaedama is a group of 4 designers (Antoine Bauza, Corentin Lebrat, Ludovic Maublanc and Théo) who offer support to publishers and work on game on demands. Théo has released around 30 games including success like Draftosaurus or Sticky Chameleons.
Sen-Foong Lim was dropped off in the dank basement of the local university at the age of 6 by flustered parents, hoping that their precocious child could be kept entertained by this newfangled thing they heard about on the radio: Dungeons & Dragons. Little did they know that what kept them from pulling out their hair (and putting their only son up for adoption) would catapult Sen into realms unknown! Sen is passionate about exploring his culture through games and figuring out how to make all things geeky even geekier (by making them into games). Coming off of successful campaigns for MIND MGMT and his first co-authored RPG, Jiangshi: Blood in the Banquet Hall, and Kingdom Rush: Elemental Uprising, Sen is also the co-creator of the Coded Chronicles series from the Op. Sen loves taking familiar stories and giving them a twist, allowing playing to explore and experience the world through the eyes of their favourite characters.
Kuba swoje projektanckie szlify zdobywał w Pracowni Gier Szkoleniowych od 2011 roku, gdzie stworzył swoją pierwszą grę – ciepło przyjęte Rozegraj Miasto. Projektował gry dla biznesu, organizacji pozarządowych i administracji publicznej. Dla młodzieży szkolnej i nauczycieli, pracowników i menedżerów, aktywistów i urzędników. Planszowe, symulacyjne i komputerowe. Praktycznie na każdy temat. Od kameralnych ćwiczeń po wielogodzinne gry dla setek osób. Organizuje i prowadzi rozgrywki gier serio oraz warsztaty z projektowania m.in. na SWPS, UW, czy UR w Krakowie.
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