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Gold & Glory! (a D&D Podcast)
Gold & Glory! (a D&D Podcast)
Author: SeaSkyMoon
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© 2026 Gold & Glory! (a D&D Podcast)
Description
Need yet ANOTHER D&D podcast? Look to Gold and Glory! Follow Five Fearless Franchisees and the occasional independent contractor as they develop "business" opportunities in the Saltmarsh test market! A Home Brew Acquisitions' Incorporated D&D campaign by just a bunch of regular folks who wanted to play D&D during the Coronavirus Pandemic. Somethin' a little familiar, yet a lot different...sit back, and enjoy the ride!
108 Episodes
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Laden with trade goods for their mission south, our Intrepid Interns set sail down the River Erigon to the border outpost of Tor Anwyn, but strange encounters awaits them, in more ways than one…Onwards! To Gold and Glory!
Having secured expedited logistics and premium trade goods, our Intrepid interns return to Bumbleberry’s for some well deserved R&R. Trisk attempts to make amendments to the contract. Sage samples a bevvy of bachelors, and Isborn goes on a date with Imperial Councillor Halona Autumnscar. And then…things get weird. Onwards! To Gold and Glory!
Having bested gladiator mercenaries at the temple of Vedric, our intrepid interns prepare for their trade mission south of the empire, and attempt to secure provisions and transport for their overmountain trek. Sage signs a contract. Isborn tests his animal friendship abilities, and…the party is split! Onwards! To Gold and Glory!
Having commissioned a trade prototype pipe for smoking halfling weed, our fearless franchisees continue preparing for their trade mission, and set about securing additional funding for their upcoming journey. The team visits the temple of Holy Vedric, god of profit, risk, and…gambling? Onwards! To Gold and Glory!
Fresh off their first successful heist for corporate adventuring firm Gold and Glory, Inc, our heroes land what promises to be a lucrative new contract for market research and franchise expansion to the Grey Marches, in lands south of the Empire. The team samples some butter pastries, and commission some new merchandise…the first episode of Campaign 2 - Gold and Glory...Beyond the Pale!
Having secured their place as stage hands at the Siona Starglimmer show, our Fearless Franchisees prepare for the upcoming show, hoping to entrap Siona's supposed Doppleganger. Plans are made, traps are laid, and the team is...ready to go!
Our Fearless Franchisees manage to infiltrate the Gold and Glory Soundstage, on the eve of Siona's big show, and put in place the beginning of a plan to try and entrap Siona's supposed Doppleganger, and the so-called Saltmarsh Sirens. Onwards! To Gold and Glory!
Siona crashes Selina's emergency board meeting on the Sea Ghost, armed with interesting facts about Dran Enterprises, Timely, and the upcoming Siona Starglimmer concert at the new Gold and Glory Soundstage at the Empty Nest. Helfyx documents significant levels of corporate dysfunction and cultural issues for his organizational efficiency audit. TH3.0 makes himself very useful as an impromptu...woodworker?
With her solo infiltration mission into Dran Enterprises gone complete awry, Siona makes a deal with Gold and Glory's corporate arch-nemesis - in exchange for...front row tickets to Siona's upcoming concert at the Empty Nest. Selina has another revelatory vision, and calls an emergency meeting of the executive council...
Freelance agent Helfyx “The Breaker” Moonshadow accepts a lucrative adventuring contract from Dran Enterprises, to investigate strange goings-ons in his old hometown, Moonshadow-on-Haven. Accompanied by subcontractors Enigma and Pi (the Talking Cat), our artificer extraordinaire braves a family reunion and peer pressure to inhale psychedelic myconid spores
Shadow Council! A special retroactive retelling of the adventures of Helfyx, along with some freelance contractors - an origin story...of sorts...and...an obligatory gnomish shortcut....to Mushrooms!?
Part B of Siona Starglimmer's valiant (or is that Foolhardy) Solo mission to Infiltrate the corporate headquarters of Gold and Glory's dastardly rivals, Dran Enterprises. Does Dran have (gasp!) union troubles?
Desperate to uncover clues that might reveal the whereabouts of the Gnome Artificer Timely, Siona embarks on a risk solo mission into the depths of Dran Enterprise's Corporate Headquarters, and runs into...some stiff opposition!
With evidence of Infernal contracts with the Shadar Kai, our Fearless Franchisees leave the Imposter Headquarters, but not before laying some well placed booby traps. But suspicious eyes in the sky attempt to follow them…Selina meets some long lost relations. Helfyx receives compliments on his weapon, and…there is dancing…and divinations!
The rescue mission is a failure! Theo is whisked away by a mysterious enemy, using a planar shift away from our Fearless Franchisees, who are left to investigate the ongoing mystery - an Underdark Mirror Plane, a Magic infused portal mechanism, and the headquarters of the Impersonator Gold and Glory executives...
Edeth returns from the mirror plane to mount a rescue mission to save Theo from the clutches of a demonic underdark entity. New and enthusiastic on the job, the warforged construct TH3.0 joins the fray, along with Helfyx “The Breaker” Moonshadow, a gnome artillerist, apparently hired by Acquisitions Incorporated to conduct an organizational effectiveness audit. What could go wrong? Onwards! To Gold and Glory!
Under suspicion from Corporate Headquarters, our Fearless Franchisees find themselves under investigation for...irregularities, including allegations of double dipping, consorting with the enemy, and other alleged operational malfeasance. Which, as far as Acq Inc is concerned, means one thing....Enter...the Specialist!
Separate and Isolated by their separate quests, the G-Team scrambles to uncover the myriad , but sinister secrets of Saltmarsh. Selina and Beau-Beau further explore the cellars beneath the fake Gold and Glory Headquarters. Siona has an encounter of the avian kind, and Edeth and Theo try to reconcile with Kt'Niss - a Gloomstalker Ranger in her favoured terrain...What else lies in store, for Gold...and Glory!
In a brave (or foolhardy) three-way party split, our Fearless franchisees begin investigations to uncover secrets and clues that might reveal the whereabouts the gnome artificer Timely Trunort, reveal the Gold and Glory Imposters operating a rake corporate headquarters out of Saltmarsh, and attempt determine what happened to Kt'Niss, their once companion and partner, who seems hell bent on seeking vengeance and retribution! Onwards! To Gold and Glory!
When last we saw our Heroes, Theo and Edeth find themselves transported to a strange and shadowy subterranean realm, only to encounter their old Obviator companion - Kt'Niss Drowb, who Gold and Glory left behind at the Bloodtide Sahuagin Outpost of Thule. Siona continues her search for her missing gnome friend, Timely Trunort, and Selina continues her infiltration and intelligence gathering efforts within the so-called Gold and Glory headquarters...



