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The Djinn Crisis
The Djinn Crisis
Author: Asa Kania
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© Asa Kania 2017
Description
Edited recaps from a actual-play D&D campaign. This campaign follows several groups who exist concurrently in the same world, and whose actions are seen by each other.
Listen to my players as they attempt to stymie forces both within and far beyond their control or comprehension. Will they save the world, or damn it? Will they be able to work together, or find each other's company untenable? Most worriesome of all, does this overarching story plagiarize almost every great fantasy fiction ever to have been written?
Listen to my players as they attempt to stymie forces both within and far beyond their control or comprehension. Will they save the world, or damn it? Will they be able to work together, or find each other's company untenable? Most worriesome of all, does this overarching story plagiarize almost every great fantasy fiction ever to have been written?
47 Episodes
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Long ago, a different set of Divinity ruled The Land. A small group of mercenaries learn just a little bit about what happened to that old set.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
A small group of hired help make a dangerous delivery, coming up against two legendary forces. A very topical event for our times, that when I wrote the story about it for the campaign setting (three years ago!) I could have had no idea just how relevant it would be today.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
A year of gameplay that was never recorded finally makes an appearance as a dramatic retelling. No fancy PCs star in this, and not many character voices, but I sincerely hope that this can provide some much-needed context for many items that appear later on thoughout the Djinn Crisis.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
After saving the youngest daughter of Reileen Kawahara and gaining her favor, the Liberators follow a mysterious lead to a buried treasure...Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
Upon returning to Ebonhearth after leaving behind Malachi and Gob, the Liberators decide to finally pick up their last remaining piece of a fetch-quest given to them so long ago. They may have bitten off more than they can chew, however.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
Having brought Qibli and his Cat to the weirdest town in existence, the group decide to travel back into a cave they thought they had left for good. Here, in the home of danger, they meet an old friend.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
Upon reuniting with old missed friends and slaying the Beholder, Riven, the Liberators learn of a deeper plot amongst a Necromancer cult. Gob shares a dark secret.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
The Liberators bear their hearts to one another while they try to leave the Astral Plane.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
After the Liberators come back from the Astral plane, they meet up with an old friend. This process to be both wonderful and frustrating, as he lures them into yet another realm of existence before refusing to roll dice to continue one or more of the puzzles involved.Just kidding! It was a wonderful time for all of us and a truly great reunion for the group.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
Everyone learns something about everyone else. Some are more surprising than others, but... what a journey waystop.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
I had a hard drive crash and lost all my raw audio data for this recap. It was a real shame, but I've summarized most of what happened, as well as added all the extra items that came in that session.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
The Liberators make their way into the final chamber of Zenatha's cult, only to find a number of horrifying things. A last push is made, and more than one sacrifice is given.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
The Liberators pick up the pieces of themselves after their encounter with the Lich Zenatha. Finding themselves in a frozen and empty wasteland, they begin their trek back to civilization - falling into something quite strange, and ominously familiar.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
As the group recovers from their wounds, they decide to take a night to work out their grief, and invite the whole city of the Underdark to join them.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
The crew gets some closure. They break a terrarium, and maybe start a cult? No, probably not. Unless they have coffee and girls.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
As the crew wrings out their clothing after their dip in the Black Lake, a couple of pressing questions come up. Discussion leads to confusion which leads to more discussion and so on.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
As the gang gets their bearings in this new city, Landis takes his leave. The Primarch has a new job for them, and it may run them into some extra trouble. Rorin is within spitting distance of his home.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
Gob makes some important connections to the legends the group had learned about, and the religious texts he's been collecting. The Liberators take Jeffery back to the Primarch, and then they take Rorin home.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
After his (nearly anime-esque) return to his home town, Rorin finds himself in company with his dear cousin, asking all the questions he's had for decades. Time is short however, as the Shrike cult will only tolerate his presence for so long.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl
The other Liberators join Carised in Rivershroud's underground while Rorin stays back with his family. An old friend arrives to talk about some old secrets. Rorin's sword is boss.Art for this campaign, including maps can be found here: https://imgur.com/a/2c2MGQl



