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Monday Night Bytes

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Talkin' about OS stuff, lots of different subtopics hit in this episode.
The long-awaited return of our most popular episode! The people asked for more fluid mechanics, so here it is! (But solid this time).
All over the place with this one! Gettin' into the nitty-gritty of computers.
In this episode, we talk about the rise of automation in today's economy. Planel Flannel.
What is Agile and how is it used? Listen to this episode to find out.
Aw yeah! It's time for some Structural Simulation. What is it and how does it do the things? Dylan explains.
Season 2 let's gooooooo! In this premiere we talk about Concurrency and how to deal with the Critical Section Problem using Semaphores and Monitors.
Object-Oriented Programming Part 2! Nuf said.
In this episode, we creak open the door to Binary Search Trees! We also go on an adventure! You won't be there for it, though, cause we cut it out.
Can Dylan and Daniel teach Joey what FEM is in 30 minutes or less??? Listen to this episode to find out!
We discuss low level vs. high level languages, as well as our experiences with programming languages that we've used before.
Fluid Mechanics! What is it? Why is it useful? Listen to this episode to find out.
Differential Equations! What are they? What do they do? Dylan explains what they're all about.
What are algorithms? What are some common ones? How does Sudoku relate to curing cancer? Find out in this episode.
For our first episode of Futurism, we converse about what Neuralink does and what doors it may open for the future.
We talk through the different reasons for building a computer and the components involved in doing so.
In this episode, we talk about MATLAB and its various applications in science and engineering.
We discuss the four pillars of object oriented programming and talk through some examples.
Welcome to Monday Night Bytes, your one-stop-shop for science and tech news. Hang around for a while and learn what's going on in STEM right now and how coding can help you contribute. Thanks for listening
Space Elevators! What does it take to build them? How can we do it? Dylan has (some of (some)) some answers.