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Rhia has a dad? Who knew?
Hopefully the Fire Sages can help.
The Avatar is dead. What will Team Avatar do now?
The eighth session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book II: The Ripples in the Weave
Chapter 7: Evereska
Chapter 8: Arrow Tag
Chapter 9: The Hill Elders
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The seventh session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book II: The Ripples in the Weave
Chapter 4: Goreblood the Eviscerator
Chapter 5: Divine Intervention
Chapter 6: A Prophecy of the Third Kind
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The sixth session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book II: The Ripples in the Weave
Prologue
Chapter 1: A Ripple From the Mountains
Chapter 2: Gaisibvail's Castle
Chapter 3: An Unlikely Visitor
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The fourth session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book I: The Long Journey to Basintown:
Chapter 10: Minassë Nún
Chapter 11: The King of Basintown
Chapter 12: The Great Wizard
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The fourth session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book I: The Long Journey to Basintown:
Chapter 10: Minassë Nún
Chapter 11: The King of Basintown
Chapter 12: The Great Wizard
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The third session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book I: The Long Journey to Basintown:
Chapter 7: The Cursed Symbol
Chapter 8: The Friar
Chapter 9: The Invasion of the Trolls
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The second session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book I: The Long Journey to Basintown:
Chapter 4: Three High-Risk Archeologists and a Princess Walk into a Bar
Chapter 5: The Employer
Chapter 6: The First Steps
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The prologue to the novel The Beast Within the Stone by Thomas F. Flannery
Produced by Fletcher Todd
The first session of the brand new campaign "The Beast Within the Stone."
This episode includes the following chapters from Book I: The Long Journey to Basintown:
Prologue
Chapter 1: High-Risk Archeology
Chapter 2: The Greatest Treasure in The Sword Coast
Chapter 3: The Statue of the Girl
This edition is unedited. That means no fancy music. No sound effects. Just every dice roll, every long pause, and every chip crunch. Just as god intended.
The theme at the beginning is exclusive to the unedited versions of this campaign.
The thrilling conclusion but perhaps it asks more questions than it answers opening up new possibilities for future adventures?
A new person joins the crew and the pirates come to the island to claim their new gadgets. Will the heroes defeat them in time for lunch?!
The heroes find an island and some gnomes. I don't remember what else happened.
Lets go kill some pirates. But first, a bar.
Learn more about the characters and the players at https://sites.google.com/view/tlctrg
Keynor is offere the oppertunity to become a privateer for the Waterdeep Guard. Adali learns new information about her father, Darkel. Mabel needs money. So they all set off to Waterdeep for an adventure.
Learn more about the characters and the players at https://sites.google.com/view/tlctrg
One turtle dog. Three humans. Eight legs.
Time to torture a man
The journey begins


















