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TNTQ (Too Neutral To Quit)
46 Episodes
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After arriving in the Astral Plane and battling one of it's many denizens, the party land on the ship that's supposed to have the second piece of the rod somewhere in it's vicinity; but not all of the members aboard are quite what they seem...
Upon returning to Sigil after obtaining the first part of the Rod, the party learns the second piece is in the Astral Sea. But visiting this strange Plane with unknown inhabitants may prove deadlier than they anticipated.
Upon defeating the Spiderdragon and retrieving the first piece of the Rod Of Seven Parts, the party continue to explore Web's Edge, leaving no stone unturned.
The group continue their search for the first piece of the Rod of Seven Parts, but may find more than they bargained for.
After escaping Evernight and somewhat resolving the kidnapping, the party spends some well earned downtime in their newly acquired homes. Soon after, however, they find themselves transported once again to an unknown area where it's revealed they are the supposed answer to stopping the powerful being, Vecna. They then head to the Underdark to begin their quest of obtaining the Rod of Seven Parts.
The group investigate a tomb in Evenight that should contain a rift that will transport them back to Neverwinter, but will the denizens of the tomb allow them to leave so easily?
The group continue their search for the final kidnap victim and one of their own is revealed to be an agent for Vecna.
The group delve further into the area beneath Neverdeath Graveyard in search for the remaining kidnap victims.
The group is hired by Lord Neverember once again to investigate a string of kidnappings and try to determine who or what is behind it.
In the first episode of a new season, a group of strangers investigate the death of a mercenary and wind up discovering a cult hidden within the city.
We're back! (Finally!)
Having obtained the 'Rime Of The Frostmaiden' poem that's required to open the glacial door, the party proceeds into the cave beyond, inching their way closer to the entrance to the lost Netherese city.
Sorry everyone. Things have been progressing all at once it seems. We have still recorded the sessions, and I will still edit and post them, but it's just taking longer than I thought. My daughter starts school soon, so that should help with time, but we also have to deal with a housing issue, so that will be taking up my time for now. Thank you for your patience. We will be returning. I will try to post when I know more. We'll see you again, very soon.
Sorry for the delay in postings everyone. I will get them uploaded as soon as I am able.
After obtaining the Codicil of White, the party venture to the top floor of Grimskalle and confront Auril to try to put an end to her never-ending winter.
Further exploring Auril's fortress, they discover a means to explore an ancient Netherese city but in order to obtain it, the party must pass four 'tests' designed by the Frostmaiden herself.
The group find another new ally with whom to explore the final rooms of the Tomb and confront Acerak, but will he and the last remaining traps prove too much for them?
The group delve deeper into the Tomb, discovering more traps along the way. All while discussing important life issues, such as racism against the undead and euphemisms.
These adventurers, having been paid by the party investigating the Frostmaiden, arrive at what is known as 'The Tomb Of Horrors' to begin their quest of rescuing two, literal, lost souls. But as the delve deeper, they'll have to use more brains than brawn in order to survive.
Now that the Chardalyn Dragon has been defeated and Ten Towns is out of immediate danger, the party is tasked with finding two items that can potentially help put an end to the endless winter that has occurred the past two years. They are both located on the Island of Solstice where Auril resides, but the party must figure out a way to reach the island first.
After ending Xardarok's attempt to control Ten-Towns, the group make their way back in order to stop the dragon and save as much of the remaining land as possible. They then come to realize that finally confronting The Frostmaiden herself is their next step.





