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The Alchemist Club Podcast
The Alchemist Club Podcast
Author: thealchemistsclub
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Description
A DnD A.P. Podcast set in the world that Hatched. Five characters try to survive after being imprisoned by a mysterious cult. But, that is only the beginning...Join us weekly for laughs, world building, shenanigans, and twists as six friends play Dungeons and Dragons.
357 Episodes
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The trap is set, and the patchwork folk come out to play; these piecemeal predators aren’t content with the simple shamble of the common dead, and it’s a dead-sprint mayhem in the streets!
Folks in Tombstone are a thrifty bunch, not one to waste; but when the restless dead start getting stitched together instead of an old torn pair of trousers, the Consortium steps in to set things right.
First up on the long list of no-good supernatural what-have-you’s terrorizing the town: A boogeyman haunting city hall. With their newest member reluctantly in tow, they prepare for a showdown with childhood terror.
Freed from a mystical vortex, the Consortium’s elite team must come to grips with what’s happened to the town in their unexpected absence…and who’s left to stand against the dark creeping in.
In a blink, everything is different. In a blink, everything that was slips away. What in tarnation is going on in the town of Tombstone?
An unexpected visitor to Tombstone rattles onlookers and puts a pause on the showdown between riches and denim.
With his reputation on the line and a juggernaut of True Denim in the ring, a last minute scramble attempts to tip a gunfight-turned-duel in Garfield’s favor.
The trap is sprung, and the Consortium comes face-to-partial-face with their fiendish foe at last.
Wickedness stirs in the waste. As the party investigates a profane ritual writ large across the lands, it all points back to a familiar rock and a familiar bird.
As the Consortium once again delves into the mysteries surrounding the vulture bluff and the Wandering Worm, they find more questions and precious few answers.
When a grave, mysterious threat against Tombstone comes to light, the Consortium’s finest race against the clock to rescue their boss.
Arson, missing children, and vultures etched into rock in the lonely stretches of land where a single misstep can send a man to his maker: just another day in the Deadlands.
After a brush with the restless dead, more trouble comes a-knockin’: something’s amiss past the outskirts of Tombstone, and wicked rumors in the ranches and scrubland have drawn the Consortium’s eye.
A stranger calls for aid on the dusty road beyond Tombstone, and the researchers of the Consortium (and Garfield and Mason) are duty-bound to answer. Sometimes, wayward souls need a little help staying dead.
The Consortium investigates the site of a supposed deal between the thievin’ Jenny Gang and a mysterious benefactor that funded their audacious bank robbery.
As bank robbers go to ground hounded by members of the Consortium, the hunt is on.
A bank robbery puts a pause on mayoral ambitions, and the members of Consortium spring into action.
Look to the west, where the law’s reach runs short and fear stalks the land like a mangy coyote. It’s high time Tombstone Arizona had a new mayor, and things are about to get weird.
Seven years after five fated strangers awakened in a dark, foul place, the great saga of the Hatchling is over. What secrets yet remain, and what’s next? Some ordinary people discuss.
Five stalwart companions enact their plan, audacious beyond reckoning: free the Hatchling, no matter the cost.
Woe unto any who would cage the world.



