DiscoverSound Business with Akash Thakkar
Sound Business with Akash Thakkar
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Sound Business with Akash Thakkar

Author: Akash Thakkar

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Join professional audio designer Akash Thakkar as he interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to ”make it” in the worlds of music and sound.
100 Episodes
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#89: My guest today is Alejandro Pérez Heinze who is a composer, Flamenco guitarist, audio engineer, Kontakt instrument producer, and audio educator based in Mexico. He has worked on a wide variety of projects including Kontakt instrument production on Kena: Bridge of Spirits, also working with Austin Wintory on projects such as Thai Cave Rescue, and composing on games such as Frogreign.   In this episode, we talk about Alejandro’s extremely broad career path, starting off as an electric guitarist, switching over to Flamenco guitar, going to college for Biotech, and switching to audio production and engineering. We also talk about his unique skillset and how it landed him work in the game audio industry, and so much more.   Find Alejandro here: Website: https://www.alejandrophz.com/ LinkedIn: https://www.linkedin.com/in/alejandrophz/ Instagram: https://www.instagram.com/alejandro.phz/ SoundCloud: https://soundcloud.com/alejandrophz   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro
#88: My guest today is Venus Theory, who is a music producer and Youtuber based out of Nashville, Tennessee. Venus Theory is known not only for his lush electronic music, but also his massive YouTube channel. He also recently finished writing the soundtrack for the hit game Avowed by Obsidian Entertainment.   In this episode, we dive into Venus Theory’s rise as a musician due to YouTube, how he landed the Avowed project, how he bounces his many creative outlets, and so much more.   Find Venus Theory here: YouTube: https://www.youtube.com/venustheory Website: https://venustheory.com/home Instagram: https://www.instagram.com/venustheory/?hl=en   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro
#87: My guest today is Jamie Brindle, who’s actually our first ever non-audio guest for the podcast! Some of you may already be familiar with Jamie and his work on social media, where he helps out freelancers across all industries, focusing on aspects around pricing, dealing with client pushback, finding quality clients, and much more.   In this episode, Jamie and I talk about the skills, mindsets, and experiences that freelancers need to develop to make sure that their career in audio thrives.   Find Jamie here: Website: https://jamiebrindle.io/ Instagram: https://www.instagram.com/thejamiebrindle/?hl=en TikTok: https://www.tiktok.com/@thejamiebrindle?lang=en LinkedIn: https://www.linkedin.com/in/jamiebrindle/   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#86: My guest today is Alexander Brandon, a game audio designer based out of Seattle, Washington. He has had an incredibly diverse and impactful career, starting off in the early ages of game audio working on projects like Unreal, Thief, and Deus Ex. He also contributed to projects such as Skyrim, Job Simulator, and so so many others.   In this episode, we dive deep into Alexander’s initial start in game audio, and how he got started in the field before it was considered “cool”, his views on starting and building a business as an artist, how he transitioned from working on games to eventually leading teams, and so much more.   Find Alexander here: LinkedIn: https://www.linkedin.com/in/alexander-brandon-b84272/ YouTube: https://www.youtube.com/@AlexCBrandon/videos IMDB: https://www.imdb.com/name/nm0999472/ Blue Sky: https://bsky.app/profile/funkyrustic.bsky.social   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro
#85: My guest today is Radhika Vekaria, a musician and recording artist born in the UK and based out of Los Angeles. Radhika is known for creating the album WARRIORS OF LIGHT, which was recently nominated for a Grammy in the Best New Age Ambient and Chant category.   In this episode, we dive deep into Radhika’s Indian music upbringing, how she became a mantra-based artist in the first place, the challenges she faced as she transitioned from writing music under pseudonyms to finally writing under her own name, and so much more.   Find Radhika here: Website: https://www.radhikavekaria.com/ Instagram: https://www.instagram.com/radhikavekaria_ YouTube: https://www.youtube.com/radhikavekaria Spotify: https://open.spotify.com/artist/6IuevEa6Y34J29zrVYD9Ie?si=54-42qwPSayDLahrQWjWGA   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#84: My guest today is Devendra Cleary, a production sound mixer based in Los Angeles. He got his start working as a boom mic operator in college and eventually got his first big break working on the TV show Buffy The Vampire Slayer. Since then, he’s worked on projects such as Firefly, Anchorman, Sex and the City, and, recently, Twisters and Star Wars: Skeleton Crew.   In this episode, we talk about a production sound mixer even does, how Devendra got started in film sound, how he grew his career after landing a big break project, his work on Twisters recording actors in huge windstorms, and so much more.   Find Devendra here: Instagram: https://www.instagram.com/devendracleary IMDB: https://www.imdb.com/name/nm0165837/   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#83: My guest today is Alda Agustiano, also known as Chong The Nomad, who is a music producer and DJ based in Seattle, Washington. Alda has been producing music for well over a decade now, recently releasing her debut album titled “Do We Make Of This?” and also working on projects such as Marvel's Shang-Chi and the Ten Rings, and getting music sync spots with companies like Singapore Airlines, Apple, Universal Audio, and Nike. She has also opened for artists like Odesza and Death Cab for Cutie.   In this episode, we talk Alda’s musical upbringing—transitioning from piano lessons to music production in high school, her choice to go to music school and how she made the most of it, her struggles and realizations with the business side of her music career. and so much more.   Find Alda here: Website: https://www.chongthenomad.com/ Instagram: https://www.instagram.com/chongthenomad/?hl=en Spotify: https://open.spotify.com/album/1TCIxnDm8SASkB6dTMrFCy?utm_medium=share&utm_source=linktree SoundCloud: https://soundcloud.com/chongsongs     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#82: My guest today is Mikey J, a composer, producer, and dancer based in the United Kingdom. He has worked on a huge variety of projects from Danny Boyle’s Free Your Mind Matrix Adaptation, scoring and music directing the 2024 revival of Romeo & Juliet starring Tom Holland, founding the award winning dance company Boy Blue, and is even a member of the Order of the British Empire for his work in hip-hop and dance music.   In this episode, we talk Mikey’s musical upbringing as a child of African immigrants in the United Kingdom, how he started as a mixing engineer and producer working for the tiny sum of five pounds an hour for his work, his recent work on the movie Kneecap which celebrates Irish hiphop and cultural preservation, and so much more.   Find Mikey here: Instagram: https://www.instagram.com/mikeyjdotnet/?hl=en SoundCloud: https://soundcloud.com/michael-mikey-j-asante IMDB: https://www.imdb.com/name/nm4647621/     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#81: My guest today is Dror Mohar, a sound designer and engineer based out of Los Angeles. He has worked on an insane number of projects, including Inglorious Basterds, DJ Hero, Fable III, Metal Gear Rising: Revengeance, and more recently, Lady in the Lake on Apple TV.   In this episode, we talk about how Dror grew up in Africa, ended up in the UK, and then moved to the US to truly start his career. We also talk about he started playing in bands as a guitarist and vocalist and then trained transitioned to becoming a mixing engineer and roadie, how he then transitioned from mixing into sound design in Hollywood, and so much more.   Find Dror here: Instagram: https://www.instagram.com/drormohar/ IMDB: https://www.imdb.com/name/nm3346677/ LinkedIn: https://www.linkedin.com/in/drormohar/   And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#80: My guest today is Andy Martin, a sound designer and nature recordist based out of Seattle, Washington. Andy’s had an incredibly long and varied career in the world of sound design, working on projects such as Grim Fandango, all of the games in the inFAMOUS series, Medal of Honor, and has even worked with Skywalker Sound as a virtual reality sound designer on projects like Vader Immortal. He also has extensive experience in nature field recording as a part of the project NorthWest Soundscapes.   In this episode, we talk about how the winding path Andy took into the world of professional audio, why it’s okay to change your career goals and pivot, building a career while having ADHD, Andy’s love of nature recording and how’s he’s turned it into a business, and so much more.   Find Andy here: Website: https://soundeziner.com/andy-martin/ Facebook: https://www.facebook.com/northwestsoundscapes Instagram: https://www.instagram.com/andymartinnaturesound     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#79: My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on Halo: Reach, Halo 4, Destiny, République, BattleTech, Falcon Age, The Lamplighters League, and many others.   In this episode, we talk about how Rob broke into the game audio world before it was “cool”, the extreme importance of networking, how he dealt with the industry in his 40s, and much more.   Find Rob here: Website: https://www.robpearsall.com/ IMDB: https://www.imdb.com/name/nm7111207/?ref_=fn_al_nm_1 Spotify: https://open.spotify.com/artist/7MKfJOI5YFJfr8K4Ur1nVJ     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#78: My guest today is Raison Varner, a voice actor, sound designer, composer, videographer, and writer. He’s had a very broad and varied career, starting in 2006 as an intern on the original Prey game, then working as a composer, sound designer, voice actor, and writer for the Borderlands games for 12 years. He has also  worked as an art director for Obsidian Entertainment.   In this episode, we talk about Raison’s wide array of interests and skills, how to stand out as someone who’s interested in working across multiple disciplines, the deep psychology of working as a team in gave development, and so much more.   Find Raison here: LinkedIn: https://www.linkedin.com/in/raison-varner/ IMDB: https://www.imdb.com/name/nm1770713/ Twitter / X: https://x.com/raisonvarner?lang=en SoundCloud: https://soundcloud.com/rvarner     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#77: My guest today is James Thatcher, a sound designer and nature recordist based out of Seattle, Washington. He has had an incredibly diverse set of experiences before getting into the world of pro audio, most notably working in Michelin Star restaurants in France before making his way into the world of game audio years later. He has released approximately 17 sound packs, with the most recent titled, “Firearm Mechanics and Handling”.   In this episode, we talk about James navigated the past starting off as a cook and then transitioning into audio much later, how he transitioned from working on Halo Infinite to going out into nature and recording, how he releases, edits, and sells as many sound libraries, and so much more.   Find James Thatcher here: Instagram: https://www.instagram.com/skyriversound/ LinkedIn: https://www.linkedin.com/in/james-thatcher-6871469a/ Sound Library: https://www.asoundeffect.com/sounddesigner/sky-river-sound/?fbclid=PAZXh0bgNhZW0CMTEAAab3LSvQIIpzQ0N-WH-_6lBny6T3EQQEGjRV4F-d9bsfJYrlFuAffv75YMU_aem_5nMgdxQ-UOp1vXWIKTv6fw   And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#76: My guests today are Steve “Major” Giammaria & Evan Benjamin, who are re-recording mixers and dialogue editors based out of the audio production house Sound Lounge in New York City.   In this episode, we dive into their recent work on the hit series The Bear, their process for creating and enhancing the soundscape for such a tense and dramatic show, the realities and life of working in post-production sound, and so much more.   Find Evan Benjamin here: IMDB: https://www.imdb.com/name/nm0071301/ LinkedIn: https://www.linkedin.com/in/evan-benjamin-a6aa304/ Instagram: https://www.instagram.com/fortytwofortypost/   Find Steve Giammaria here: IMDB: https://www.imdb.com/name/nm2652377/ Instagram: https://www.instagram.com/hearsmajor/ Twitter: https://x.com/hearsmajor?lang=en     And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
#75: Today's guest is Nainita Desai, an award-winning composer based out of London, England. She has worked with dozens of high profile clients including Peter Gabriel and A24, as well as documentaries, film, game, TV, and game projects such as Immortality, American Murder, Call of Duty, and Tales of Kenzera: Zau.   In this episode, we talk about Nainita’s upbringing as a sound designer first and how she transitioned her career into composition, learned tons of compositional and scoring skills—mostly on her own—the importance of saying “no” to great opportunities, why we should advocate for our art, and so much more.   Find Nainita Desai here: Website: https://nainitadesai.com/ IMDB: https://www.imdb.com/name/nm0220831/ Instagram: https://www.instagram.com/nainita_desai/?hl=en Twitter: https://x.com/nainitadesai?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#74: Today's guest is Nathan Moody, a composer, sound designer, mastering engineer, and interaction designer based out of California. He has worked on an insane variety of projects ranging from The Callisto Protocol, Pentiment, to MLK: Now Is The Time.  He has also created sound effects for World War II Battleships, and is even currently working with Skywalker Sound.   In this episode, we talk about the benefits of being a generalist in the world of professional audio, how Nathan started his full-time sound career after the age of 40, how he built his skillset and network over a huge period of time, how to stand out in an industry where audio is becoming more commoditized, and so much more.   Find Nathan Moody here: Shipscape Website: https://noisejockey.net/main/project/shipscape/ Instagram: https://www.instagram.com/n4th4nm00dy/?hl=en Twitter: https://x.com/noisejockey?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor IMBD: https://www.imdb.com/name/nm11708054/     Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#73: Today's guest is Ariel Gross, a game audio veteran based out of Texas with over 20 years of experience in the game industry. He started his career on PC and Game Boy Advance games in the late 90s and early 2000s, and eventually ended up as an audio lead—working on titles like Saints Row, Star Wars: The Old Republic, and so many more. Ariel is now the founder of Team Audio, a team of approximately 30 audio professionals working across dozens of projects in the gaming industry. In this interview, we dive deep into how Ariel got into game audio long before it was “cool”, working on small projects as a teenager to becoming an audio director on AAA games, how he founded Team Audio in the first place, and so much more.   Find Ariel Gross here: Twitter: https://x.com/arielgross LinkedIn: https://www.linkedin.com/in/arielgross/ Team Audio: https://teamaud.io/about/   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#72: Today's guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others.   In this episode, Aaron and I talk about how to make your own path into the game audio world, how he’s been dealing with countless layoffs and studio closings, how people should network and make friends within the game industry, and so much more.   Find Aaron Brown here: Website: https://www.aaronbrownsound.com/ E-mail: aaronbrownsound@gmail.com YouTube: https://www.youtube.com/@aaronbrownsound   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#71: Today's guest is Philomène Gatien, a composer and orchestrator based out of Montreal, Canada. She has worked on films like My Salinger Year and theatrical plays such as Thank You For Coming, and even game-specific software such as Wwise in her theater performances.   In this episode, we talk about how Philomène started as a composer, how she started at a later stage than so many others, how she got her first gigs by being in touch with fellow musicians, how to develop a unique voice as a composer, and so much more.   Find Philomène Gatien here: Website: https://philomenegatien.ca/ Instagram: https://www.instagram.com/philomenegatien   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
#70: Today's guest is Carla Patullo, Grammy-winning songwriter and composer based out of Los Angeles. She has worked on projects such as Maxine on Disney Plus, films like The Ignition, and more recently her personal project and Grammy-winning album, So She Howls.    In this episode, we talk about how Carla's career as a songwriter and composer, how she likes to experiment in her day-to-day work, the importance of slowing down, her fight with breast cancer, and so much more.    Find Carla here: Website: https://www.carlapatullo.com/ Instagram: https://www.instagram.com/carlapatullo/   Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro  
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