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Launch Sequence with Space Tomato
Launch Sequence with Space Tomato
Author: Space Tomato
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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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The next couple of months of Star Citizen will be filled with new ships and new content drops. Witha n update every two weeks between now and June, a lot is planned. I’m joined by Tree0311 to discuss the most exciting upcoming ships like the Ironclad and the new Origin ship, and some more confusing additions like the upcoming PvE fleet battles.Today’s Guests:Tree0311YouTube: https://www.youtube.com/@tree0311Twitch: https://www.twitch.tv/tree0311ToC:00:00 Introductions07:00 Are Ship Launches Getting Worse?17:00 Refueling Gameplay & SHIPS?29:30 Is The Hull B A Perfect Hauler?48:00 Is The UTV The New Loot Wagon?56:30 New Origin Ship Incoming!01:02:00 Tactical Strike Groups Could Be….Interesting01:10:25 Gib Faterpillar01:17:20 The most “Exotic” Ship Yet: The Gatac Railen01:21:30 Is There Such Thing as Too Many Ships?01:32:00 PredictionsSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Star Citizen 4.18 is coming, and with it the transport system, refueling missions, new ships, and an expansion in Nyx. Star Citizen is gaining momentum, and feature additions are finally back on the menu every 2 months. I’m joined by networking expert and YouTuber Grolo to discuss the realities of these big systems. Server meshing, item recovery, crafting, Starchitect, and more. This is the state of Star Citizen’s systems.Today’s Guests:GroloYouTube: https://www.youtube.com/channel/UCF_Bu-562FhrRftPbd1-K9ATwitch: https://www.twitch.tv/grolo_afToC:00:00 Introductions05:50 Was Wikelo a Waste?10:00 Crafting & The Economy31:30 Item Recovery Tier 138:00 Starchitect & Thousands of POIs47:00 What is Quasi Dynamic Server Meshing?01:03:00 What is The Transport System?01:07:00 New Ships!Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagramTwitter Facebook Discord
As Star Citizen continues to grow in features and content, a distinct change is starting to take shape. The game is becoming less a collection of features, and more a game to progress through with or without friends. Even so, some major key features are still missing and in question for the next update, Alpha 4.8. Today I’m joined by youtuber Hav0k to discuss the changing focus of Star Citizen, and what’s still needed to convince most players it’s becoming a game.Today’s Guests: @Hav0k YouTube: https://www.youtube.com/@Hav0kTwitch: twitch.tv/hav0k7ToC:00:00 Introductions05:00 How is Alpha 4.7?25:30 Why So FPS Focused?40:20 4.8 Is Looking Crazy52: 00 Becoming an MMO01:13:30 Closing PredictionsFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
A lot is changing in Star Citizen at the moment, and it offers a good chance to take a look at the big picture. What Star Citizen currently is, and where it’s headed. Cause crafting, instances, base building, and the player economy are all becoming a bigger focus every quarter. So I’m joined by TenPoundFortyTwo to discuss the question, what kind of game is Star Citizen trying to be?Today’s Guests: @tenpoundfortytwo YouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introduction03:00 Is 4.7 a Gamechanger?40:20 Is The EPTU Working?45:00 The New Flight Model59:00 Still the “Best Space Sim”?01:09:45 Non-Combative Gameplay?01:18:20 What’s Coming in 4.8?01:28:00 Your Predictions For 2026Follow Space Tomato on social media:Website Youtube My Other YoutubeInstagramTwitter Facebook Discord
Star Citizen Alpha 4.7 is one of the bigger changes to mining we’ve seen, even though it’s supposed to be the crafting patch. Today I’m joined by YouTuber & Org Leader Loud Guns to discuss the surprisingly big shift in mining playing out in Star Citizen, and how crafting plays into the overall game progression and daily gameplay.Today’s Guests:LoudGunsYouTube: https://www.youtube.com/c/LoudGunsTwitch: https://www.twitch.tv/loudgunsToC:00:00 Introductions03:30 What Makes Industry Matter?09:50 Mining Up Until Now24:15 4.7 Mining Updates34:30 Skill Based Gameplay & The Whole Loop40:30 Group Gameplay53:20 Too Much Material Quality01:07:30 Narrative Mining Missions?01:13:10 Exploration Gameplay?01:16:35 Your PredictionFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Your first couple weeks in any game are the most exciting time, but Star Citizen can be a trip. Today I’m joined by Acuze, to discuss his first month in the game, and his summary of those adventures on Youtube.Today’s Guests:YouTube: https://www.youtube.com/@UCQCcvcqJhBukBAegA9D68NA Twitch: twitch.tv/acuzetmToC:ToC:00:00 Introduction05:00 The Star Citizen Community11:30 The Reputation21:40 First Steps in Star Citizen34:15 Best Parts of Star Citizen56:30 Immersion01:08:35 Piracy01:11:30 The DrawFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
As we approach 4.7 PTU, headline features, new locations, and new ships are exciting. Q1 has been an exciting time, but today I’m joined by TheAstroHistorian to put this first quarter, Star Citizen’s current successful run, and the next couple quarters into perspective.Today’s Guests: @TheAstroHistorian YouTube: https://www.youtube.com/c/theastrohistorianTwitch: https://www.twitch.tv/theastropubToC:00:00 Introductions 01:20 Crafting & Inventory 19:00 Contracts, Missions, & Things to Do 21:20 Player Increase This Year 28:40 2026 First Quarter Report 46:00 The Direction of Star Citizen 01:03:20 Why Does Pyro Suck? 01:12:25 Reputation & Lore 01:32:20 Why is Star Citizen Succeeding?Follow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we might see the major feature in 4.7. Today I’m joined by TheCoreGameplay to discuss inventory, looting, crafting, and the growing logistics gameplay of Star Citizen.Today’s Guests:ThecoregameplayYouTube: https://www.youtube.com/c/thecoregameplayTwitch: https://www.twitch.tv/thecoregameplayTwitter: https://x.com/TheCoreGameplayToC:00:00 Introductions07:45 Survival Gameplay in Star Citizen13:40 Looting Gameplay Currently23:00 Star Citizen’s Inventory40:20 Solo vs “Org” gameplay57:20 What’s Coming Next?1:00:00 Should You Play Now?Follow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
From Eve Online to Halo to Jedi Starfighter, Star Citizen attracts players from a wide variety of games. Today I'm joined by Active to discuss what drew him to the game, what keeps him entertained, and what could eventually make this an MMO for the masses. Today’s Guests:ActiveYouTube: @ActiveInTheVerse Twitch: https://www.twitch.tv/activeeToC:00:00 Introductions05:20 What Brought You to Star CItizen?13:00 Does Squadron 42 Matter20:20 Risk & Reward in A Game38:00 How They Can Lose The Reputation47:35 Pvp & PvE59:50 What’s Different About Star Citizen01:14:05 Halo and Squadron 42Follow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
After a long year of “stabilization”. Star Citizen is back to feature development. This week, the CTO of CIG delivered details about what that will look like over the next few months. From crafting to persistence, I’m joined by Grolo to discuss the near-term future of Star Citizen. We’ll also be looking at the recent collapse of Ashes of Creation and what Star Citizen players might see in it.Today’s Guests:GroloYouTube:https: //www.youtube.com/channel/UCF_Bu-562FhrRftPbd1-K9A Twitch: https://www.twitch.tv/grolo_afToC:00:00 Introductions07:00 Was Ashes of Creation a Forewarning?19:00 Social Apps INCOMING!32:00 Where is Dynamic Server Meshing?43:30 Let’s Talk About Crafting01:01:50 The New Inventory01:16:50 Peripheral Updates01:25:15 Item Persistence01:28:50 What is 2026 the year of?01:31:50 Big Prediction of the next 6 monthsFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Every year, Star Citizen kicks off with a slow January of planning and prep for the year ahead, not this year. CIG has released a new update in January with new features, ships, and narrative content. With an early test of crafting and the roadmap of 4.7 also revealed, I’m joined by Farrister to discuss potentially the best start to a new year for Star Citizen so far!Today’s Guests:Farrister:YouTube: https://www.youtube.com/@UCCWLg4f6GAMe-hdIFQ_Fq2w Twitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions05:20 Does Engineering Actually Matter?17:00 Star Citizen 4.6 | Is It Good?27:30 Star Citizen’s Newest Event42:50 The RSI Hermes Reviewed58:00 Is Crafting Coming Soon?01:12:15 A New Salvage Ship Coming Soon?01:17:45 Best Start to A Year Ever?01:25:00 Predictions!!!!Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
Crafting has finally hit player hands in closed testing, and we’ve got the details. There are wins, losses, confusions, and potential long term problems, but for now, I’m joined by TenPoundFortyTwo to just chat about what we experienced and what it could mean for the game going forward.Today’s Guests:Today’s Guests: @tenpoundfortytwo Youtube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introductions02:30 Summarized Findings09:20 Crafting Tier 0 Explained18:00 Potential Problems50:10 It’s Not Just Combat!58:30 The Casual Players Effect01:07:00 Stop Adding Features?01:12:00 The Org Effect01:20:10 The Next Progress Wipe?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtube.com/c/ATMOesportshttps://x.com/Cor5air_ATMOCrucianhttps://www.twitch.tv/CrucianGaminghttps://x.com/CrucianGamingToC:00:00 Introductions12:20 What is the Daymar Rally?22:00 Daymar Rally Details30:00 Star Citizen in 2026 X Daymar Rally44:20 New Features & Alpha 4.651:00 Other Events At ATMO
Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like.Today’s Guests: SulyceYoutube: https://www.youtube.com/@UCOmABvFimbqC7wT29js8NlQ Website: https://www.beyondtheversehq.com/Twitter: https://x.com/BTV_CastToC:00:00 Introductions02:00 Too Much Hype?07:30 State of the game18:00 Building on a Successful 202530:00 2026 Worse Case Scenario35:30 The Best Case Scenario01:00:06 Final Thoughts & Year AheadSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube Second YoutubeInstagram Twitter Facebook Discord
2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it.Today’s Guests:https://twitter.com/TheSpaceCoderXhttps://www.youtube.com/@TheSpaceCoderToC:00:00 Introductions02:30 How Important is Crafting?12:00 The Star Citizen Economy16:00 A New Focus on Star Citizen?31:30 A New Inventory48:40 Refining Gameplay56:30 The MISC Expanse01:05:00 Item Recovery Tier 101:21:30 Could 2026 Really Be This Good?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord
As 2025 wraps up, we are already aware of even more ships releasing in 2026, and the new ships are likely to start in the first month of the new year. So to get straight into things, I’m joined by Execute to discuss the best and worst ships of 2025, and what we expect to see in the new year.Today’s Guests:ExecuteTwitch - https://www.twitch.tv/inforunners/videosYouTube - https://www.youtube.com/@inforunnersTwitter - https://twitter.com/theinforunners?lang=enToC:00:00 Introductions01:30 The Best of 202522:00 Are The Ships Getting Better?47:30 New Ships of 2026!01:21:10 Is This The Year For Star Citizen?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
2025 started out a bit unsure for Star Citizen, but as the year continued on, it became clear the goal was to deliver fast pieces of content on the back of more stability. This succeeded to varying levels, but ultimately the year was a huge positive change for the game. I’m joined by The Astro Historian to discuss 2025 in review.Today’s Guests:TheAstroPubTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:00 How did 2025 Start?07:00 “The Year of Playability”14:30 Did it Get Better?29:00 Where Are The Features, Though?44:20 Storylines in Star Citizen01:00:00 Something Big is Happening Here01:24:50 Most Important Thing in 202501:32:30 What’s Gotten Worse in 2025?01:33:40 The Community in 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen is a seemingly very complex game at the moment without supporting systems. Still, there’s a chance the real goal is to pack as many casual opportunities into this game as possible. Today I’m joined by Grolo to discuss a theory he has that Star Citizen could, much like Wow, attract players from all corners of the industry to play a game unlike any other. But will it really happen?Today’s Guests:GroloYoutube: https://www.youtube.com/@grolo-afToC:00:00 Introductions06:00 Is Star Citizen a Game For Everyone?25:00 Can You Be For Everybody & Be Niche?36:20 Is It Going To Be Casual Friendly?39:00 What’s Past 1.0?48:30 Is Engineering For Everyone?01:02:00 Instancing in Star Citizen 01:17:00 Can They Bring in More Industry Vets?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen Alpha 4.5 is bringing a surprisingly big close to a surprisingly successful year. Engineering and the Vulkan API are 2 long-term projects finally reaching some level of implementation in this next update. Today I’m joined by TenPoundFortyTwo to discuss how much these additions may shift the game forward, and how much pain they may also bring players in 4.5.Today’s Guests:TenPoundFortyTwoYoutube - https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions2:00 Performance Improvements and Vulkan23:40 When Will You Get Better Performance?43:10 Is Engineering Ruining Star Citizen?50:30 Ships Still Exploding?01:04:50 Bullet Penetration and Capital Ships01:19:40 Is Crafting Missing 2026?01:26:30 Are We Back to Pre-40 Feature Additions?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen.Today’s Guests:tristPWNYoutube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQToC:00:00 Introductions04:20 What Drew You To Star Citizen?11:00 The Perseus18:00 Engineering & NPC Crew33:30 The Drake Clipper46:00 The Wolf & The Ox58:00 New Ships in 2026Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord





This is a bunch of repetitive content game sucks
game sucks
stop bleeping profanity.