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Launch Sequence with Space Tomato
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Launch Sequence with Space Tomato

Author: Space Tomato

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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtube.com/c/ATMOesportshttps://x.com/Cor5air_ATMOCrucianhttps://www.twitch.tv/CrucianGaminghttps://x.com/CrucianGamingToC:00:00 Introductions12:20 What is the Daymar Rally?22:00 Daymar Rally Details30:00 Star Citizen in 2026 X Daymar Rally44:20 New Features & Alpha 4.651:00 Other Events At ATMO
Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like.Today’s Guests: SulyceYoutube: https://www.youtube.com/@UCOmABvFimbqC7wT29js8NlQ Website: https://www.beyondtheversehq.com/Twitter: https://x.com/BTV_CastToC:00:00 Introductions02:00 Too Much Hype?07:30 State of the game18:00 Building on a Successful 202530:00 2026 Worse Case Scenario35:30 The Best Case Scenario01:00:06 Final Thoughts & Year AheadSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  Second YoutubeInstagram Twitter Facebook Discord
2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it.Today’s Guests:https://twitter.com/TheSpaceCoderXhttps://www.youtube.com/@TheSpaceCoderToC:00:00 Introductions02:30 How Important is Crafting?12:00 The Star Citizen Economy16:00 A New Focus on Star Citizen?31:30 A New Inventory48:40 Refining Gameplay56:30 The MISC Expanse01:05:00 Item Recovery Tier 101:21:30 Could 2026 Really Be This Good?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other YoutubeInstagram Twitter Facebook Discord
As 2025 wraps up, we are already aware of even more ships releasing in 2026, and the new ships are likely to start in the first month of the new year. So to get straight into things, I’m joined by Execute to discuss the best and worst ships of 2025, and what we expect to see in the new year.Today’s Guests:ExecuteTwitch - https://www.twitch.tv/inforunners/videosYouTube - https://www.youtube.com/@inforunnersTwitter - https://twitter.com/theinforunners?lang=enToC:00:00 Introductions01:30 The Best of 202522:00 Are The Ships Getting Better?47:30 New Ships of 2026!01:21:10 Is This The Year For Star Citizen?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
2025 started out a bit unsure for Star Citizen, but as the year continued on, it became clear the goal was to deliver fast pieces of content on the back of more stability. This succeeded to varying levels, but ultimately the year was a huge positive change for the game. I’m joined by The Astro Historian to discuss 2025 in review.Today’s Guests:TheAstroPubTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:00 How did 2025 Start?07:00 “The Year of Playability”14:30 Did it Get Better?29:00 Where Are The Features, Though?44:20 Storylines in Star Citizen01:00:00 Something Big is Happening Here01:24:50 Most Important Thing in 202501:32:30 What’s Gotten Worse in 2025?01:33:40 The Community in 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen is a seemingly very complex game at the moment without supporting systems. Still, there’s a chance the real goal is to pack as many casual opportunities into this game as possible. Today I’m joined by Grolo to discuss a theory he has that Star Citizen could, much like Wow, attract players from all corners of the industry to play a game unlike any other. But will it really happen?Today’s Guests:GroloYoutube: https://www.youtube.com/@grolo-afToC:00:00 Introductions06:00 Is Star Citizen a Game For Everyone?25:00 Can You Be For Everybody & Be Niche?36:20 Is It Going To Be Casual Friendly?39:00 What’s Past 1.0?48:30 Is Engineering For Everyone?01:02:00 Instancing in Star Citizen 01:17:00 Can They Bring in More Industry Vets?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen Alpha 4.5 is bringing a surprisingly big close to a surprisingly successful year. Engineering and the Vulkan API are 2 long-term projects finally reaching some level of implementation in this next update. Today I’m joined by TenPoundFortyTwo to discuss how much these additions may shift the game forward, and how much pain they may also bring players in 4.5.Today’s Guests:TenPoundFortyTwoYoutube - https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions2:00 Performance Improvements and Vulkan23:40 When Will You Get Better Performance?43:10 Is Engineering Ruining Star Citizen?50:30 Ships Still Exploding?01:04:50 Bullet Penetration and Capital Ships01:19:40 Is Crafting Missing 2026?01:26:30 Are We Back to Pre-40 Feature Additions?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen.Today’s Guests:tristPWNYoutube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQToC:00:00 Introductions04:20 What Drew You To Star Citizen?11:00 The Perseus18:00 Engineering & NPC Crew33:30 The Drake Clipper46:00 The Wolf & The Ox58:00 New Ships in 2026Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
With the year coming to a close it’s obvious 2025 was a success for Star Citizen monetarily. But looking back on content, bug fixes, and maintenance throughout the year not everything feels the same. Today I’m joined by Morphologis to look at the past year of progress in various areas, and where Star Citizen may be going from here.Today’s Guests:MorphologisYoutube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions06:30 PvP and PvE in Star  Citizen22:00 Is Star Citizen Progressing?35:00 Story and Narrative in 202548:30 The Clipper, Perseus, & Other New Ships!01:03:10 Alpha 4.5 is ComingAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
We finally got to try engineering! After years of talk, Star Citizen is finally making engineering gameplay available to players. It has a long way to go, but it seems to be a genuinely transformative addition to Star Citizen, making ships more than transportation vehicles. I’m joined by Farrister to discuss the complications and most asked questions surrounding engineering gameplay, and whether solo players still have a Star Citizen to play.Today’s Guests:FarristerYoutube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions08:00 IAE 202518:00 Why Engineering Gameplay?21:00 Why The Negative Reaction?33:30 Our Hands-On Experience51:00 What Took So Long?01:10:30 Other HypeSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions this week on The Launch Sequence!Today’s Guests:StarJump_GRIMTwitch - https://twitch.tv/starjump_grimYouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6wTwitter - https://twitter.com/starjumporgDiscord - https://discord.gg/A44nu8WtYvToC:00:00 Introductions04:30 What is Too Many Ships?16:00 Will They Always Sell Ships?31:40 6 New Ships By Years End!01:13:40 Ships in 2026Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Star Citizen’s Events and 4.3.207:30 Playability Has Fallen Short so Far14:20 What is Engineering Gameplay?27:00 Was Vulkan The Blocker?30:40 Is Solo Gameplay Ruined?36:30 Heat & Fire!54:15 Is This Another Tech Demo or Good Gameplay?01:01:00 Is Engineering Wrong for Star Citizen?01:14:35 How Much More is There?01:34:00 4.4 In Evocati!!?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining.Today’s Guests:RedMonsterSCYoutube: https://www.youtube.com/redmonsterscTwitter: https://x.com/redmonsterscToC:00:00 Introductions02:00 CitizenCon Thoughts10:40 Alpha 4.4 is Coming!56:10 Mining in 4.4 & BeyondWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can shake it’s biggest problem to becoming a success, perception.Today’s Guests:Luke Stephens:Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHAYoutube 2: https://www.youtube.com/@lukestephensliveTwitch:https://www.twitch.tv/lukestephenstvTwitter: https://twitter.com/lukestephenstvToC:00:00 Introductions11:00 What Brings You to Star Citizen?20:00 Pay to Win30:30 Can They Survive Financially?45:00 Mainstream Viability01:08:10 Star Citizen’s LegacySupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it.Today’s Guests:TenPoundFortyTwo:YouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Introductions02:00 Summarizing CitizenCon Direct09:55 Nyx is Coming18:40 Where is The Sandbox?30:00 Setting Expectations41:00 Crafting Coming To Star Citizen51:40 Planet Tech v5 is CRAZY01:05:30 New Content in 2026!01:39:45 What Wasn’t There?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect.Today’s Guests:Farrister:Youtube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions07:00 Bad Expectations16:00 What To Expect This YearWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress? I’m joined by network engineer of over 30 years and Star Citizen content creator, Grolo, to discuss.Today’s Guests:Grolo:YouTube: https://www.youtube.com/@grolo-afToC:00:00 Introductions14:00 How is Server Meshing Going?23:00 Dynamic Server Meshing36:45 The Year of Playability41:30 How is the Content?58:30 Is Persistence A Problem?01:06:50 What’s Coming Next?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then?Recorded 09/09/25Today’s Guests:Morphologis:Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@MorphologisTwitter: https://twitter.com/Morphologis ToC:00:00 Introductions10:40 Honest Feelings About Star Citizen37:50 The Future of Star Citizen54:00 Medical Changes01:05:20 The Continued Success of No Man’s Sky01:17:40 Shoud We Be Comparing These Games?01:32:50 What is No Man’s Sky’s Endgame?01:40:50 How About Space Engineers?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it will all change again in the future.Recorded 09/08/25Design Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:AAK625Rescues: https://docs.google.com/spreadsheets/d/1aZvvNwm5l0HoqTFY5XFnXMVnfog_1DXdwySpsmcNc4w/edit?gid=0#gid=0YouTube: https://www.youtube.com/@AAK625ToC:00:00 Introductions04:00 The Details of Medic Gameplay18:40 How To Fix medical Beacons36:20 Medical Changes in The Next Update45:00 Medical Changes in The Future01:04:00 What’s Going on Here?01:23:00 Will Medical Gameplay Be Good?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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Comments (3)

Trevor Hudson

This is a bunch of repetitive content game sucks

May 19th
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Trevor Hudson

game sucks

Sep 2nd
Reply

Trevor Hudson

stop bleeping profanity.

Jun 5th
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