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Dragon Friends

Author: Dragon Friends Podcasting

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We start on a land that is still. Some may say it's not moving. From each of the Four Great nations a champion emerges. This story is not about them.


Join Polly Waddle the Duck, Sunbelt Gongbonger the Minotaur, Dinner Munchabout the very divorced man and Charion Valariant the rich kid for a new saga with a new set of heroes they call The Dragon Friends


Dragon Friends is a monthly comedy show and podcast where six Australian Comedians muddle their way through their second Dungeons and Dragons campaign.


Hosted on Acast. See acast.com/privacy for more information.

213 Episodes
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Battered and Bruised, the Heroes of Yearth finally find a place of brief respite in a small in along the road. However, with their cover ever under threat, can the heroes push back their instincts for theatrics to gain some information from the senior cult presence here? Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth continue on with heavy hearts, their task ever receeding to far off lands, while their motivation dwindles. Perhaps what the team needs is a well deserved, uninterrupted rest... Hosted on Acast. See acast.com/privacy for more information.
DF2 #2.13. Jane Badsome

DF2 #2.13. Jane Badsome

2025-08-1701:01:51

Seconds matter. With the wide train mere moments from destruction, the Heroes of Yearth need to act fast. But will they act fast enough to save the things that matter to them most. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth are Dying. As an assassin's parasite worms its way into Arthan and their new companions, time is running short. Will they manage to find the cure to their affliction, will they solve the mystery that is dropped in front of them, or indeed will they be able to do absolutely anything at all. Hosted on Acast. See acast.com/privacy for more information.
After a night of mysterious and upsetting honking, the Heroes of Yearth are once more on the road. They've been able to maintain cover thus far, but how will their cultish act fair against an increasing population of agents in their path. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth lay dashed upon the rocks of their incoptence. With their transport lost and the road to Baldurs Gate long ahead of them, will they be able to band together to stay on task to reach the city? Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth are undercover. Having violently gained the trust of a local cell of the cult they're trying to defeat, they must do anything to maintain their story, even if it means escorting a particularly annoying companion down by the river. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth have a powerful new ally in tow, but what good is a single drake against a cult of dragons? Will our Heroes manage to formulate a winning plan to simply enter a cave, or will that prove too much for them to bear. Hosted on Acast. See acast.com/privacy for more information.
DF2 #2.07. Hot Arid Dreams

DF2 #2.07. Hot Arid Dreams

2025-05-1801:00:39

The Heroes of Yearth are for once on the forward foot. Being given a lead to a cave of great treasure right next to their destination. All they need to do is stick to the plan, and stay focused. Hosted on Acast. See acast.com/privacy for more information.
With their only lead fleeing from their misplaced mercy, the Heroes of Yearth are at an impasse. Luckily, an unlikely companion is on their way to provide them guidance, but can the party hold itself together in the face of a creeping corruption. Hosted on Acast. See acast.com/privacy for more information.
Despite their best efforts, the Heroes of Yearth have a lead. With a cultist in hand and an amulet stowed away, they must use all their powers of persuasion to gain the one lead that will lead to some form of narrative advancement. Hosted on Acast. See acast.com/privacy for more information.
Wading through the sewers is not a heroic feat, but it is neccessary for the Heroes of Yearth's dirty task. a small contingent of able bodies are trapped under a cathedral, and our heroes will have to rely on their strength, their cunning, and the power of their will to resist the incoming cultest force. Hosted on Acast. See acast.com/privacy for more information.
Cultists roam the streets of Greennest. The Last Heroes on Yearth could never face them head on, and so face a choice: Do they take a morally dubious bargian with the owner of Greennest's keep, or put their skills, and the aid of an unlikely ally, to use. Hosted on Acast. See acast.com/privacy for more information.
With the cinders of the governor's mansion receeding into the distance behind them, The Heroes of Yearth set off to aide in any way they can against the Dragon's wave of destruction. However, for the legendary Heroes of Yearth, being heroes to the local people may prove to be a challenge they hadn't bargained for. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth have returned to a simple life. Facing the highs and lows of world-saving stardom, our heroes have to grapple with the simple challenges, like navigating their way to a fancy soiree. Hosted on Acast. See acast.com/privacy for more information.
A new season of Dragon Friends approaches, and there have been a few changes. May Celestia have mercy on us all.Join the Dungeon Master of Campaign 2's Second Season for a breakdown of what to expect for this year, updates on live shows, and the vision for the coming year of Dragon Friends! Hosted on Acast. See acast.com/privacy for more information.
Celestia has Risen. The unmaking has begun, it has all lead to this. The Heroes of Yearth have one last chance to use all they've learnt and call upon all the adventures they've had in one last gambit to put an end to Celestia once and for all. Hosted on Acast. See acast.com/privacy for more information.
The Weapons are Assembled, the heroes are prepared, and all that's left is to take one desperate last stand against Celestia. But first, The Heroes of Yearth will need to prove to the last remnants of Yearth that existence is worth it. Hosted on Acast. See acast.com/privacy for more information.
Having fallen from the Glass Elevators to Frostopolis, The Heroes of Yearth find themselves encased in ice. With time running out, can they find the Sleet Staff to right the wrongs they have caused, or will the past come back to haunt them. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth approach their final confrontation. With just one more legendary artifact to find, they are once again at the place they started, staring up at the imposing spires of Frostopolis. All they need to do is get in the elevator... Hosted on Acast. See acast.com/privacy for more information.
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Comments (3)

Alex Glover

Meow should be remembered as Tom Walkers magnum opus.

Dec 17th
Reply

Stephen Kuipers

I was at this live the first part was like an hour and a half. Surprised on how much they cut down

Dec 29th
Reply

Phil Scott

This is an awesome series! If you've ever played an RPG, give this a try!

Oct 17th
Reply