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The Saltmarsh Sessions
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The Saltmarsh Sessions

Author: ligalog

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A thrilling instalment series chronicling the daring adventurers investigation into the too quiet backwater of Saltmarsh in the Forgotten Realms. A boutique podcast for the discerning Dnd 5e listener, this series is a short sharp 30 minute episode each time to accompany you on your walk, run or commute (ha! when we did that...)
74 Episodes
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This was a test session we recorded. We debug our knowledge of DnD 5e while getting our heads around DnD beyond, character sheets, rolling dice and walk through the Goblin Ambush Encounter of Lost Mine of Phandelver   Can you give us some feedback?
The campaign opens with our heroes escorting magrus the merchant with his cart into the city of Saltmarsh from Burle 29 miles up the road.  The fish smelling city is bustling, but subdued from a poor catch that day. The party meet Eda Oweland who is on the council, and are served by Hanna Rest - the inn keeper at the snapping line. They have a few ales and sit down to a meal in the Snapping Line, contemplating what to do next.    Can you give us some feedback?   Can you give us some feedback?
The héros finish lunch and hold a covid safe chat with a very liquid fisherman who fills them in on some of the subtleties and movements in Saltmarsh today. He tells them Manistrad the dwarves manager of the mine hangs out at the Wicker Goat and the lodgings don't stink there. The party wanders over and meets up with Manistrad. She tells them all about the mine, some troubles with one of the shafts in the mine, a haunted house that she's skeptical of but has many strange noises and lights. They agree to come back the next day and travel with her to the mine.   Can you give us some feedback?
The party meets Eliander Fireborn at Hoolwatch tower. They learn more about the haunted house, and the way the guard works. there may be work available soon with the guard. They walk through the Tannery, and talk leather with Kiorna Kestra. They learn that the Empty Net is a fairly shady place, but go down there anyway!  The barkeep Kreb Shenker is a rough bloke, and his thugs send two brawlers into the sea. They learn even more about the haunted house from Fennel.  Where to next? 
the guys leave the Empty Net, wander around the cliff to check out the magic tower near the dwarves house. They meet Mary the scone maker and natter about the town. Then they are going to the magic tower, and while talking a tall figure in an orange turban and robes marches out after a quick snort at the characters. The party decides to head out to the haunted house. They are poised at the gate of the house.
The garden around the house has an overgrown thorn bush and a well. What could possibly go wrong?    by the end of the ep 2 of our characters are struggling - having taken a serious hit from a bite. What creature got the best of them? Listen up to find out.
Cyrus joins the group - another monk! the group travels back to the haunted house following a visit from Manistrad whose cart broke a wheel. So, they decide to go back to the haunted house. They got as far as the kitchen and the cellar stairs when the jump-scare hit....
Episode 8 - Creepy Crawlies

Episode 8 - Creepy Crawlies

2021-09-2001:13:15

The team - some shaken, not stirred - move cautiously up the stairs after a rash decision to look in the cupboard. The cupboard had a little surprise that leaves one of our party a little green about the gills. The stairs revealed a couple of crusty old rooms, a pile of clothes, and the crossroads of corridors remain.
Episode 9 - Moldy Bedrooms

Episode 9 - Moldy Bedrooms

2021-09-2701:17:30

Starting at a crossroads is always hard. Which way to go? They chose to the right of course. and how did that work out? Let's just say they discovered a cloud of trouble that sent them back to the town for a nights gambling and... something...?
Finally they connect with manistrad and head up to the mind to take care of the small problem on shaft number 2. after a quick game of profitable darts the crew heads down the shaft to a cloud of proboscises in a pulsing sack of yuck.
episode 11 - them bones

episode 11 - them bones

2021-10-1101:25:22

the team lick their wounds and recover while they report back with the helm. they press on exploring the tunnels, when the dead start walking again...
the guys try and understand who the Lizardfolk man was but get distracted by patters near the door and a secret tunnel down to the river. Oh... the river.....
The party interrogates the kobold, and discovers there's more down the mine. a quick game of darts and the guys are back up the mine. What will they find?
With a couple asleep and an onslaught of Kobolds, the remaining 3 have their work cut out for them. After the fight they know there is one more room to clear out before they have made good on their part of the deal with Manistrad. What could be in that room? What is the kobold's 'Pet'?
After a night of celebration the chaps head out of the village to go back and finish the job at the haunted house. But there's a slight delay...
if there's one thing that's clear in any DnD scenario webs are not just money spiders taking out a few gnats. The team get curious, and so far they are getting all tied up about it.
The boys survive a few spider bites, and despite the green splats get out to the next room, where they pause. What is going on in there?
Episode 18 - My Man Ned

Episode 18 - My Man Ned

2021-12-0701:06:27

The team keep exploring the house. Tied up and smacked in the back of the head, is my man Ned. 
There was a small tech error that meant a gap in our coverage of the band of heroes. They went down into the cellar only to discover it was a disused wine cellar.... or was it? A suit of armour had a pile of grubs that took some smooshing.  Once under control the team looks around only to discover another path out of the the cellar. what lies behind that door? listen in to find out.
So, the room erupted in clacking as the team are set upon by skeletons. meanwhile, something was awakening....
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