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Nice Games Club - a gamedev podcast!

Author: Lydia, Stephen, and Mark

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The podcast where nice gamedevs talk gaming and game development. Nice!
470 Episodes
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Part 3 of what your nice hosts are calling "Giving Lydia Therapy", we get into Lydia's thoughts on calling herself an artist and what it may mean to think of your self in this way. Also in the episode, Stephen describes some driving woes, Mark takes (deserved) pot shots at Steam and Valve, and Lydia Straight Line Was A Lie - The Beths, BandcampThe ADA: Your Responsibilities as an Employer - U.S. Equal Employment Opportunity Commission0:13:28Lydia is an ArtistPart 2 of "Giving Lydia Therapy""I saw a Beatle."Part 1 of "Giving Lydia Therapy""Argue with me, I guess."Platforms and EcosystemsBlippo+PanicAn unsettling indie game about horses keeps getting banned from storesAsh ParrishThe VergeGamers really overestimated the sales of the Steam Deck...MewWeebTwoReddit
Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. Word Play - Steam This Is Minnesota Orchestra: Søndergård and Symphonie fantastique - YouTubeWho is the Sky - David ByrneTwin Cities violin maker saves the day for David Byrne's bandleader - Brianna Kelly, Bring Me The NewsNoble Robot Website - Noble Robot0:14:47Interactivity vs. PlayBlippo+Steam0:35:24Fail States in ArtThis topic is a continuation of Lydia's previous roundtable topic/therapy session in"I saw a Beatle."Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in"This is an impossible challenge."
Mark DeLoura's decades-long career in games includes roles ranging from Nintendo engineer to White House senior advisor. A longtime and passionate developer advocate, this year he's been tapped to help reinvent the industry's largest annual gathering, GDC.DeLoura outlines the changes coming to this year's conference, defines what "festival" means in the context of GDC, and previews the ambitious goals for its future. But your nice hosts also raise concerns about the elimination of the lowest-priced passes, the accessibility of new programming, and the critical issue of attendee safety now that more official GDC events serve alcohol.Whether you have or are planning to attend GDC, are one of its critics, or just want to know more about how the industry creates and manages its community, this episode is a must-listen.Your nice hosts will be at GDC 2026, March 9th - 13th, 2026 in San Francisco. Look for our annual GDC special episode(s) then.Mark DeLoura on BlueskyMark DeLoura on LinkedInHITLab - Human Interface Technology Lab - University of WashingtonGame Programming Gems - Mark DeLouraDr. Miguel Luengo-Oroz (MalariaSpot) - Online game & crowdsourcing & malaria - The International Society for Neglected Tropical Diseases, YouTubeAbout FoldItVideo games owe a lot to President Obama's administration - Brian Crecente, PolygonMark DeLoura also co-hosts a podcast! His weekly gaming news/discussion show, Boss Rush, is available on YouTube!After the discussion, DeLoura turned the tables on your nice hosts and asked a few questions of his own. It didn't fit into the episode, but we saved it and put it up as a Patreon exclusive bonus segment!Reinventing GDCThe annual Game Developers Conference is changing - Michael McWhertor, PolygonCannes Lions International Festival of Creativity - WikipediaBlack Hat - Upcoming EventsGDC Passes & Pricing - Game Developer ConferenceSeattle Indies SLICECalling partners for GDC 2026! - Game DeveloperGames Industry GatheringFemale Game Devs Open Up About Harassment And Drink Spiking At GDC - Ahmad Hassan, RespawnFirstAmir Satvat's Games Jobs Resources
This week the clubhouse is filled with emotions. Lydia was frustrated that she did not recapture the magic of her first escape room game, Stephen was frustrated that finding his critical eye makes for a different movie watching experience, and Mark was frustrated by the acoustics at a football stadium.In other news, it's time to make your GDC Plans! Mark and Dale will be there, and probably some other nice hosts, too.GDC Festival of Gaming 2026: The Industry's Bold New Era Begins - Beth Elderkin, GDCSymphony of SeasonsPaul McCartney "Got Back" tourU.S. Bank Stadium Officials Addressing Sound Concerns For Concerts - CBS Minnesota0:16:06Being Honest With Your WorkLydia went to Chicago to run a escape style game at the Chest Medicine Conference about Eosinophilic Asthma. That was set in the 1920s prohibition chicago.CHEST ConferenceCHEST Medicine ConferenceEosinophilic and Noneosinophilic AsthmaCHEST Journal Podcast(Yes, Dale included that last link because its host is named Dr. Pepper.)Escape room gamesLydia's first apperance on the show was as a guest to discuss last year's project, inDigital Escape RoomsLater on as a host, Lydia talked a little about this year's project, which was upcoming at the time, in"It's about trust."0:56:30The Critical EyeStephen has previously talked about his filmmaking class in:Episode 367"Numbers go up."Episode 393"I’m intrigued by big door."
Nice Games Jam: "Grog"

Nice Games Jam: "Grog"

2025-11-13--:--

This week, Lydia provides all the fun facts about living on a boat while your nice hosts develop a card game based around scurvy management!Hoyle's Official Book of Games - WikipediaPromptCreate a pirate themed game about food and scurvy management.Game typeCard gamePlayer count2-4MaterialsEvent deckResource DeckSetupShuffle the event deck and the resource deck separately. Deal 5 cards from the resource deck to each player.RulesCard gameSet makingNeed to create as many sets as you can to create grog, while preventing vermin from being in your handThese resources will keep you going in phase 2 when pulling from port of call / event cardsWhoever is able to travel farthest (successfully draw the most port of call / event cards) winsBeneficial foodGrog (face cards)Rum - JackSugar - QueenWater - KingLimes - AceSalt meat/fish Pork or Cod (Hearts)Salt (Diamonds)Hard tack (Clubs)Suet (Spades) (added to meat or hard tack to enhance it)Vermin (clogs your hand and could cause problems in events)Weevil MaggotsRatsRulesEach turn you have one action. You can either:Draw a cardPlay a complete setAfter a certain number of cards (10 as default), you all go to sail and have ports of call eventsDraw an event card each turnPorts of call / Events? - you get a point for every port you successfully make it to. Certain cards when “won” enter your stack and give you extra points or mechanical advantage Windfall of resources Everyone draws 5 cards and makes stacksShip catThe cat joins the most rat-infested ship (removes all rats from hand)OR spend the most salt meat to attract it to your shipTrade with each otherDraw 3 cards and give 1 card from hand to the player on your left. Make stacksInjured shipmateSpend water and salt from your handSpend maggots from your handThreat of scurvySpend grogWeevil infestation! Lose a hard tack for every weevil in your hand. Discard those cards from your hand and stacks(?)
This week features a timeless topic followed by a timely one, both of them pretty important. Lydia prepares for Chicago, Mark shares his slides, and Stephen gonna chill.CHEST 2025 - American College of Chest PhysiciansSome of Lydia's escape room props!0:05:26Naming FilesMuseum Accessioning: Numbering SystemsOklahoma Museums AssociationRice County Historical SocietyMontshire Museum of Science0:43:13Unity Security Vulnerability (2025)"Unity Security Update, What Do?" presentation slidesMark LaCroixUnity Platform Protection - Security AdvisoryUnityUnity Platform Protection - Developer Remediation GuideUnityUnity Platform Protection - Patcher ToolUnityCVE-2025-59489: Arbitrary Code Execution in Unity RuntimeRyotaKGMO Flatt Security Inc.CVE-2025-59489CVE
In this episode, Lydia and Stephen are rubber ducks for Mark as he talks through his ideas for a suite of Unity plugin tools. Buckle up, there's a lot! They also discuss whether to bundle or not to bundle tools, considerations of scope and price, and the deep appreciation for easy-to-use interfaces. Will Mark complete these tools by Christmas?Will Stephen get a reprieve from the nagging about his fishing mini game collection?Will Lydia ever get over that one client project?Stay tuned to find out!Star Trek: Starfleet Academy | Official Trailer - Paramount+, YouTube0:13:22Noble ToolsRewiredUnity Asset StoreNoble EngineNoble RobotLydia really needs to listen to the episode where Stephen and Mark talk about the localization of Widget Satchel."I definitely thought of that ahead of time."Noble Menuitch.io
Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.Sam Baeseman is a member of the IDGATC board, the Nice Games Alliance board, and founding member of JAMA Jam.Nice Games AllianceIDGATCJAMA JamSam! joined us last week to talk about:Creative Peer CommunitiesBlippo+ (Mark's game) released, and you can buy it:Blippo+ on SteamBlippo+ on SwitchBlippo+ on itch.ioLydia:Why Learning Is So Hard for Adults (And How Games Can Help) - ELB Learning, YouTubeBefore becoming a host, Lydia joined the clubhouse as a guest to talk about:Digital Escape RoomsStephen is:not going to talk about his fishing gamedoing a game jam, Ludem Dare0:15:30HealthCalculate your pet's HPPolygonYouTubeYour nice hosts talked about these health systems:Subnautica - oxygen/food/waterDave the Diver - oxygenPEAK - staminaGauntlet - timeSuper Smash Bros. - percentagesStar Trek Adventures (TTRPG) - stressDoom (1993) - health packsDoom (2016) - enemy damageSuper Mario Bros. - mushrooms (2D) / coins (3D)Bloodborne - dignitySonic the Hedgehog - ringsCall of Duty - regenerating healthBlades in the Dark - "harm"42:31Developing for Speed RunnersWe talked about normal players vs. speedrunners in:Ladder Game
Your nice hosts welcome 3D artist and Nice Games Alliance board member Sam Baeseman into the clubhouse to talk about how online Discord communities become available and how to become a part of or lead such communities.Blippo+ (Out now!) - PanicCreative Peer CommunitiesIRLMisc.Sam's Social Links - skrimbus, LinktreeJAMA Jam - itch.ioInternational Game Developers Association, Twin Cities ChapterGrape Juice City -  Splashworks Studio, Steam
It's been awhile, but it's time for another video episode! This week, Mark's colleague Mike Lasch enters the clubhouse to build a digital prototype live on-air!Ladder GamePlayable "Ladder Game" prototypeMichael LaschConstruct 3Kuru Kuru KuruinWikipediaRoundaboutNo GoblinSteamSokobanWikipedia
We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!(Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.)Tangrams - WikipediaWe mention Dogpile!, a game we made in a previous game jam.Dogpile!PromptDesign a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).Game typeTabletop gamePlayer count4 or moreRulesThe ship is a pad of paper with outline of ship (legal pad sized)The interior is blank, what you draw is the interior spacesEach turn, the freighter captain draws the modulesFalse walls, freezers, to shape what you can put in thereThey have their own secret goalEach turn, the other players are smuggling things (they don’t know about what others are doing)ContrabandEach turn they can put one thing in there or move a thingMaybe you have to slide it only, you can’t pick it up after it’s been addedEach game has an ending determination and then also a scoring systemEveryone loses if ship gets caughtHidden role game?Freighter CaptainMakes the shipContraband smugglerTries to add the most of contraband as they canHonest workerWants to add the most of the goal as possibleInspectorWants to find the smuggler
Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam!0:13:36Role-playingComplete History Of The Soviet Union, Arranged To The Melody Of TetrisPig with the Face of a BoyYouTubeTetris (film) - Historical accuracyWikipedia0:35:27To Rebuild or Not to RebuildJoanna previously joined us as a guest to discussSerializationGodot 4.5 release notes - SDL3 gamepad inputGodotNoble EngineNoble RobotGitHubThe Slow Way Is the Fast WayMark SamplesJoanna and Mark debated a concept called "Utility-first CSS"A Year of Utility Classes (Pro)Michelle BarkerCSS { In Real Life }What is Utility-First CSS? (Anti)Heydon PickeringHeydonWorks
Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more.In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped them.Many thanks once more to: Serious Play for Lydia's press pass.Ellen for the cute little lavalier microphones that made interviews possible.Ellen and Nikita for being the best travel buddies ever.Interviewees for sharing their thoughts with our nice listeners.Serious Play ConferenceEllen's previous trip to this conference was recounted in:Serious Play Conference 2023Serious Play ConferenceXbox Adaptive ControllerXbox.comPlayStation Access ControllerPlaystation.comQuadstickAble Gamers
In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)Lydia played some Dutch gamesGeharrewar in de Sushi-bar - Board Game GeekPort Royale - Board Game GeekStephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!Kirby Air Riders Direct 8.19.2025 - Nintendo of America, YouTubeMark went to L.A. for the Blippo+ ExhibitionBlippo+ - SteamPre-order Blippo+ on Switch - NintendoMark's favorite museum: LACMANice Games AllianceNice Games Alliance is the org that supports the local communityBeth Korth was recently on the show in Episode 382 to talk aboutNice Games Alliance WorkshopsWhen the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400"From apocrypha or experience." 400th Episode SpecialVideo ContentBlippo+Telling LiesWikipediaDinosaur Hunter (aka 3D Dino World)WikipediaQuantum BreakWikipediaControlWikipediaWitnessWikipediaDragon's Dogma 2 Steak videoYouTubeAlan Wake 2Global Game JamGlobal Game JamThe FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!Use the Dang Potion!The reasons Lydia doesn't use the Potion:1) She might need it (more) later, I don't want to waste it2) Everything could matterAnd more reasons:3) Things are power in a power fantasy game, and it's hard to give up power 4) Potions feel like an assist mode, because you want to be better than that 5) Gambler's funCombatting the natural emotional response for players to keep their stuffMake stuff very abundant, and add use ware (like Zelda Breath of the Wild) Add narrative context that the intention is to sell it for in game money (like in Spirit Farer) Add explicit indicators that an item is required for a quest.Create items that are specific to a single purpose.Discourage gathering more items by making them annoying to collect
Stephen Business is back! And he’s attempting to make a meme into a reality. The clubhouse attempts to answer these (and other) questions:How many fishing minigames is too many fishing minigames?Is it okay to shoot fish with lasers?Who are those teenagers with emo hair in the Bentley?Should Stephen make something on the Playdate?Why do people go fishing?Does anyone actually like fishing?You can wishlist 'Blippo+' on Steam! - SteamFishingLydia kicked of this topic with a comment an episode, maybe this one?Revisiting Your GamesFishing Minigame MemeRedditLydia learned about noodling from this youtube channelBon AppetitYouTubeFeeding time at a Fish Hatchery is bonkers!YouTubeLydia's nice list of games with fishing minigamesTales of Arise Pokemon Animal Crossing Stardew ValleyLegend of Zelda (many) SkyrimKirby The Forgotten Land Verdant Skies Spiritfarer Red Dead Redemption 2 Final Fantasy (many) Sonic Frontiers Far Cry 5Hades
Sega Consoles

Sega Consoles

2025-08-2818:24

Attention Sega nerds! This Nice Bonus episode is for you!During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!Sega Consoles
It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.0:12:09microStudioLydia's starting point for her incremental learning plan."A Paragraph Signing"microStudiomicroStudioLydia's Experiment 1 - TutorialPress space to start. Use the arrow keys to move the slime to the cookie. microStudioLydia's Experiment 2 - Buttons PracticeClick the heart to add it to the skeleton’s chest microStudioLydia's Experiment 3 - Build a SkeletonClick on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ. microStudioLydia's Experiment 4 - Despawn PracticePress space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles! microStudio0:37:00Min-Maxing
Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!We spoke with Laura previously in an episode onVisual WorldbuildingConcept Art WorkflowsArtProductionLaura on ArtstationLaura on Bluesky
As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!Who's Your Daddy -  Evil Tortilla Games, SteamPromptCreate a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!Game typeDesign documentPlayer count1RulesChild causes destruction and you have to fix itChild become adult you have to fix parent stuffParent needs to work (remotely) and also fix whatever the kid has brokenYou want to fix the things as best as you can before your partner gets homePartner will do some fixing at the end of the day (to prevent negative feedback loop)Each level is just one day in the life of this familyThe last level, the parent retires and now the kid is an adult and has to fix parents’ messesAnd maybe also has a kid they need to take care ofMess examplesOlder parentFind keysKnocking a pot off the stoveInstall rail in shower/toiletBookcase falls downToddlerPulling things with cords (as toddler)Crayons on the wallsLegos (or any toy)Pulled shower curtainTeenagerGet mad at a thing and punch a hole in the wallLeave the fridge openShave without cleaning sinkDirty clothesPlates everywhereDart boardSticky slimeLeave milk on tableWhat does cleaning look like?Different minigamesCo-op modeTwo parents, or parent and grandparentOrthographic camera angle that slides from one room to anotherMaybe the daycare couldn’t take the kid todayBasically these are snapshots of unexpected parenting that the player needs to deal withNeed moments of time for narrative/exploration timeWhen you find an important item, time stops so the player can appreciate itYou can find things that you made as a kidMore preventative tasks for the player to doPlace paper around so kid doesn’t draw on wallsParent simDecisions impact future decisions and might cause problems dependingHow you parent changes how you recover energy/your stats during elderly stagesIntroSet the tone of the homeAsk questions for the player to adjust the game for them somewhatHow does a messy home make you feel?How do you respond to criticism? How do you respond to conflict?Center questions on the parent, not the child.What kinds of appliances do you have in your home?
As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies.Revisiting Your GamesGame DesignProductionUI / UXVerdant Skies - Howling Moon SoftwarePreviously we had Beth Korth on to talk about Narrative Design, in general and related to Verdant Skies.Narrative Design We had the whole Korth family on in this episode.Families in GamesAndy and Beth were both on in a deep dive into the code of Verdant Skies in this video episode.Code Comment: "Verdant Skies"And here's the episode that started the tradition!Steam GreenlightGamers using game controllers for PC gaming has tripled since 2018 — Steam surv… - Christopher Harper, Tom's Hardware
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