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Tales from the Backlog
Tales from the Backlog
Author: Dave Jackson
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© 2026 Tube Podcast Network
Description
A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
250 Episodes
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Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Dave recaps 13 indie games that he played on the PAX East 2026 show floor.
TIMESTAMPS
0:00 Intro
0:25 The Secret of Weepstone
2:05 Throwback! Jai-Alai Heroes
2:59 Canvas City
3:51 DREADMOOR
5:03 Fractured Blooms
6:20 GNAW
7:31 Valor Mortis
8:32 Well Dweller
9:39 Never's End
11:17 ZWAARD
12:15 Project Lexa
13:37 Backyard Baseball
15:20 Tainted Grail: The Fall of Avalon
16:31 Wrap-Up
17:06 More Indie Game Coverage!
17:52 Outro and How to Support
Game links:
The Secret of Weepstone- https://store.steampowered.com/app/3702100/The_Secret_of_Weepstone/
Throwback! Jai-Alai Heroes- https://www.astrocrow.com/throwback
Canvas City https://store.steampowered.com/app/3226830/Canvas_City/
DREADMOOR https://store.steampowered.com/app/3629430/DREADMOOR/
Fractured Blooms https://store.steampowered.com/app/3730310/Fractured_Blooms/
GNAW https://store.steampowered.com/app/2306490/GNAW/
Valor Mortis https://store.steampowered.com/app/2828710/Valor_Mortis/
Well Dweller https://store.steampowered.com/app/3699590/Well_Dweller/
Never's End https://store.steampowered.com/app/1999930/Nevers_End/
ZWAARD https://store.steampowered.com/app/2251170/ZWAARD/
Project Lexa https://store.steampowered.com/app/3162890/Project_Lexa/
Backyard Baseball https://store.steampowered.com/app/3935020/Backyard_Baseball/
Tainted Grail: The Fall of Avalon https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/
Music used:
High Above the Land (The Flying Machine)- Jake Kaufman (Shovel Knight)
Various tracks from The 16-Bit Starter Pack, composed by Bert Cole [bitbybitsound.com](bitbybitsound.com)
For more PAX and indie game coverage, check out:
https://theindieinformer.com/
https://www.sixoneindie.com/
https://nosmallgames.com/
https://funandgames.libsyn.com/
https://youtube.com/@crossplayconvos
https://youtube.com/@danomak
https://leftbehindgame.club/
https://youtube.com@NOLAnerdcast
https://creators.spotify.com/pod/profile/pixelspectrum/
https://www.gamesandwich.com/
https://www.buzzsprout.com/747596
https://kzum.org/podcasts/underplayed/
https://youtube.com@CGDannyB
https://youtube.com@Kimchica
https://bossrush.net/
https://passthecontroller.io/
https://www.gamerheadspodcast.com/
https://www.youtube.com/@PSTrophyRoom
https://datewithuspodcast.podbean.com/
https://epiloguegaming.com/
https://somanygames.co.uk/
https://dotzip.online/
https://skyboxcritics.com/
https://www.quitthebuild.com/1h1d
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Join Dave and guest Travis Colenutt on their language-learning journey up the tower in Chants of Sennaar (Rundisc, Focus Entertainment, 2023). What do our languages say about our culture, and how can learning another language change the way we see the world? All of this and more in the discussion!
Guest info: Travis Colenutt (he/him)
Check out Left Behind Game Club https://leftbehindgame.club/
Follow on Bluesky https://bsky.app/profile/traviscolenutt.bsky.social
TIMESTAMPS
0:00 Title Card
0:21 Introductions
4:53 Why Did We Play Chants of Sennaar?
9:50 Top-Level Thoughts About Chants of Sennaar
16:06 Story and Language Learning Setup
28:00 Using Language to Make Progress
33:40 Learning About Culture Via Languages
39:04 Making Connections Via Languages
48:02 Stealth In My Puzzle Game?
53:58 Visuals, Music and Sound
1:08:31 Do We Recommend?
1:11:17 Left Behind Game Club
1:15:10 Spoiler Wall & Patron Thank-Yous
1:17:34 Spoilers- The Devotees & Warriors
1:40:05 Spoilers- The Bards & Alchemists
1:55:32 Spoilers- The Anchorites & Ending
Music used in the episode is credited to Thomas Brunet. Tracks used: The Call, Out of the Cavern and into the Light, Catch Me!, Envers, Bonds Reforged
Catch Dave on Nostalgium Arcanum talking about Rocky https://nostalgiumarcanum.fireside.fm/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Join Dave and guest Bryan Skursha as they deep dive Death Howl (The Outer Zone, 11 Bit Studios, 2025) on their journey through the underworld to find out what the hell a soulslike deckbuilder even is. Brutal turn-based combat, a story about grieving and a mother's love, and all the fucked up guys a gamer could ask for. Listen in to find out more!
Guest info: Bryan Skursha (he/him)
Check out Pixelated Playgrounds https://www.pixelatedplaygrounds.com/
Follow on BlueSky https://bsky.app/profile/bsushi.bsky.social
TIMESTAMPS
0:00 Title Card
0:18 Introductions
5:39 Our Histories with Death Howl
10:50 Top-Level Thoughts
15:42 Story Setup
23:58 Dreamy, Hazy Visuals and Sound
40:01 Combat Basics and Deckbuilding Strategy
54:58 Is It Soulslike?
1:05:00 Open-Ended Structure and Side Quests
1:10:22 Combat Depth
1:16:40 Who Should Play Death Howl?
1:19:00 Pixelated Playgrounds
1:22:55 Spoiler Wall & Patron Thank-Yous
1:24:58 Spoilers- Favorite Areas, Bosses, Decks
1:41:00 Spoilers- Final Area and Final Bosses
1:55:46 Spoilers- Story Discussion
Music used in the episode is credited to Chris Bjørumslet & Malte Burup. Tracks used: Death Howl, Olvi, Shadows of Rot, Cantharsis, Meadows of Delusion, Moon Eel, Ever Since Your Heart Stopped Beating
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Join Dave and special guest Josh Leslie as they discuss Skate Story, developed by Sam Eng and published by Devolver Digital in 2025. How does the skating compare to touchstone games like Tony Hawk's Pro Skater or skate.? How does its poetic storytelling land? How do the aesthetics enhance other aspects of the game? All this and more- enjoy!
Guest info: Josh Leslie (he/him)
Check out IndieQuest podcast https://indiequest.buzzsprout.com/
Check out The Monthly Mishap podcast https://monthlymishap.buzzsprout.com/
TIMESTAMPS
0:00 Title Card
0:21 Introductions
5:00 Our Histories with Skate Story
9:05 Top-Level Thoughts
16:00 Story Setup and Poetic Storytelling
23:42 Open Zones and City Life
27:58 Visuals and Music
41:00 Skating and Downhill Sections
50:48 Boss Encounters and Challenges
59:43 Plan and Perform
1:03:30 Recommendations
1:07:13 Josh's Work- IndieQuest and The Monthly Mishap
1:11:34 Spoiler Wall & Patron Thank-Yous
1:13:21 Spoilers- Eating the Moons
1:31:08 Spoilers- Emotional Arc & Interpretations
1:50:20 Spoilers- Final Boss and Ending
1:56:32 Spoilers- We Still Exist
Music used in the episode: Collapsing, Like Clouds Into Smoke (Blood Cultures), Where the City Can't See (Blood Cultures), Redvoid (John Fio), Lyceum (John Fio), Alcian Blue (Blood Cultures), Hole in the Sun (Blood Cultures), Godhook (John Fio)
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Bioshock is a title that carries weight, nearly 20 years after its 2007 release by 2K Boston and 2K Australia, and it feels like one that every gaming podcast eventually talks about. And hey, it's our turn this time- Bioshock has long been a favorite of mine that I've revisited through the years. But when put under the Tales from the Backlog microscope, does it hold up under pressure or does it spring a leak? Listen in to find out.
Guest info: Joseph Hooper (he/him)
Check out Crossplay Conversations https://www.youtube.com/@crossplayconvos
Check out Can't Pause on YouTube https://www.youtube.com/@cantpause
Check out Player Player https://playerplayerpod.com/
TIMESTAMPS
0:00 Title Card
0:26 Introductions
5:25 Our Histories with Bioshock
9:20 Top-Level Thoughts
14:25 Story Setup
21:30 Learning Backstory Via Audio Logs
26:40 Rapture and Ideology
35:18 Big Daddies, Little Sisters and Moral Choices
44:24 Combat Mechanics
54:00 Some Immersive Sim DNA
1:03:29 Combat Balance & Difficulty
1:13:26 Visual Design and Music/Sound
1:22:27 Who Do We Recommend Bioshock To?
1:24:38 Joseph's Podcasts and YouTube Channel
1:28:26 Spoiler Wall and Patron Thank-Yous
1:30:13 Spoilers- Would You Kindly? and Fontaine
1:44:48 Spoilers- Rapture's Downfall
2:01:37 Spoilers- Other Major Players
2:14:00 Spoilers- Big Daddy and Endings
Music used in the episode is credited to Garry Schyman unless otherwise noted. Tracks used: Under the Sea (Bobby Darin), Welcome to Rapture, Mr. Bubbles - Little Sister, Dancers on a String (Reprise), Through the Docks, Cohen's Masterpiece, Leaving Rapture
Gameplay footage used with permission from World of Longplays on YouTube, gameplay by Spazbo4. www.longplays.org
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
I always tend to take note when a game from previous generations gets a remaster and the general consensus is "hell yeah, finally!", which just so happened to be the case when Ghost Trick: Phantom Detective (Capcom, 2010) got the HD treatment in 2023. The DS is a real blind spot for me, as are the works of ShuTakumi, so this has been on my backlog list for a while now. Listen in to find out how my guest and I felt about it!
Guest info: Steve aka Blinkoom (he/him)
Check out IndieQuest podcast https://polymedianetwork.com/indiequest
Check out Polykill podcast https://polymedianetwork.com/podcast
Check out Steve's YouTube channel https://www.youtube.com/@Blinkoom
Follow Steve on Twitch https://www.twitch.tv/blinkoom
TIMESTAMPS
0:00 Title Card
0:21 Introductions
5:37 Our Histories with Ghost Trick
9:20 Top-Level Thoughts About Ghost Trick
13:26 Story Setup
19:11 Ghost Tricks and Puzzles
37:16 Where Does the Charm Come From?
49:35 Handheld Console Pacing
55:09 Closing Thoughts and Recommendations
1:01:10 Steve's Work
1:04:54 Spoiler Wall and Patron Thank-Yous
1:06:38 Spoilers- Favorite Levels/Puzzles
1:22:50 Spoilers- More Story Thoughts
1:34:15 Spoilers- Big Mysteries and Reveals
1:43:21 Spoilers- Ending
Music used in the episode is credited to Masakazu Sugimori. Tracks used: Ghost Trick, Prologue, Cabanela, Lynn ~ A Targeted Redhead, 4 Minutes Before Death, The Last Desperate Struggle, Epilogue ~ The End of the "Night"
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Ghost of Tsushima (2020) was one of my favorite games of that year, and happens to be episode 2(!!) of this podcast, an early game that screamed to me "you should talk about this into a microphone for 2+ hours). That being the case, Sucker Punch's follow-up, Ghost of Yotei, was an instant day-one buy. And while the things I expected to impress were great, there were certain aspects of the game that felt worse to me than Tsushima's version. Did I change over the past five years? Did the game adjust to industry trends? A secret third answer? All of this is part of the discussion, so I hope you enjoy it!
Guest info: Jacob Price (he/him)
Check out The Pre-Order Bonus podcast https://www.buzzsprout.com/747596
Check out Jake's reviews at So Many Games https://somanygames.co.uk/
Follow on Twitch https://www.twitch.tv/chipdip18
Follow on BlueSky https://bsky.app/profile/chipdip.bsky.social
TIMESTAMPS
0:00 Title Card
0:23 Introductions
5:18 Our Histories With This Series/Game
9:24 Opening Thoughts About Ghost of Yotei
18:50 Story Setup, Atsu and Revenge Stories
26:59 Presentation and Comparisons to Westerns
35:24 A Well-Made Known Commodity and Further Worldbuilding
49:51 Open World Design and Reward Structure
1:10:23 Stealth and Clearing Camps
1:16:33 Duels and Boss Fights
1:31:45 Closing Thoughts
1:37:34 The Pre-Order Bonus and So Many Games
1:42:12 Spoiler Wall and Patron Thank-Yous
1:44:02 Spoiler Section- The Onryo and Ghost Connections
1:57:56 The Snake, The Oni and The Kitsune
2:14:46 The Spider, The Dragon and Saito
Music used in the episode is credited to Toma Otowa: Ghost of Yotei, The Yotei Six, The Wrath of the Ghost, The Wilds of Ezo, Battle No.3, Battle No.1, Atsu's Theme
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
The Pokémon franchise got a long-awaited shakeup with 2022's Legends: Arceus, changing the game structure, catching and battling mechanics and setting. But now that Legends has become its own subseries with 2025's Legends: Z-A, all eyes were on its own innovations and changes, such as the new real-time battle system and one-city setting. Check out the discussion for our thoughts on all of it!
Guest info: Kenneth Shepard (he/him)
Check out Ken's work at Kotaku https://kotaku.com/author/kennethshepard
Check out Normandy FM podcast https://soundcloud.com/normandyfm
Follow on BlueSky https://bsky.app/profile/shepardcdr.bsky.social
TIMESTAMPS
0:00 Title Card
0:22 Introductions
4:15 Our Histories with Pokémon
7:10 Opening Thoughts about Pokémon Legends Z-A
16:56 Story Setup & Connections to X&Y
21:29 Our Starter Pokémon, Wild Zones & Lumiose City
43:04 New Battle System, Mega Battles and Battle Zones
1:02:47 Ken's Work at Kotaku and Normandy FM
1:05:52 Spoiler Wall and Patron Thank-Yous
1:08:26 Spoiler Section- Our Final Teams & Connections to Certain Pokémon
1:13:52 Dungeons and Story Chat
1:29:57 Endgame and Ending
Music used in the episode has a large ensemble of composers and no individualized credits at this time. All credits to Game Freak and The Pokémon Company. Tracks used: Lumiose City (Day), Battle Zone, Trainer Battle, Lumiose City (Night), Hotel Z, Battle! Vs Trainer (Z-A Royale)
Check out Dave on Pages of Play for "The Meeting of the Makers"- https://podcasts.apple.com/us/podcast/mom-the-meeting-of-makers/id1755937349?i=1000749250884
Chekc out Dave on Underplayed for Hollow Knight: Silksong- https://podcasts.apple.com/us/podcast/underplayed/id1606954029
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Goodnight Universe had a lot to live up to as the spiritual successor to Before Your Eyes, utilizing the same innovative webcam-based gameplay mechanics to tell a story...about a psychic baby? Well, the premise sounded weird but these creators had earned my trust, and it turns out that this might be the perfect way to play as a baby in a video game. Goodnight Universe turned out to be interesting, if not great, and won me over in a few key ways. Check out the discussion for more!
Guest info: Jill Grodt (she/her)
Read Jill's work at The Indie Informer https://the-indie-in-former.com/
Find The Indie Council podcast here https://www.youtube.com/@theindieinformer
TIMESTAMPS
0:00 Title Card
0:30 Introductions
8:01 Our Histories with Goodnight Universe
11:51 Opening Thoughts About Goodnight Universe
17:49 Story Setup, Characters and "The Cave"
31:28 Camera Tracking Tech & Gameplay
41:06 What Didn't Work?
52:28 Closing Thoughts and Recommendations
55:36 The Indie Informer
59:27 Spoiler Wall and Patron Thank-Yous
1:01:00 Spoiler Section- Big Reveals
1:27:35 Spoiler Section- The Family
Music used in the episode is credited to Oliver Lewin. Tracks used: Homecoming, A New Channel, Normal Boy, Being Orson, Your Room
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
In the eyes of many football fans, 2004 was the greatest year for football games. It also happened to be the last year before EA secured the exclusive rights to the NFL license, leaving many fans wishing we could go back to the way things were back then, and we were left with two games that many consider to be some of the best sports games ever made- Madden 2005 (EA Tiburon) and ESPN NFL 2K5 (Visual Concepts). 20+ years later, which game stands on top? That's what we aim to decide in this episode!
Guest info: Chris Coplien (he/him) and Adam Gumbert (he/him)
Check out Chris on all things Retro Hangover https://linktr.ee/retrohangover
Check out Adam on The Tier List: A Video Game Podcast https://www.youtube.com/@AdamGumby
Check out Adam on Respawn, Aim, Fire https://www.youtube.com/@respawnaimfire
TIMESTAMPS
0:00 Title Card
0:16 Introductions
4:22 Personal Histories
12:51 Our Real-Life Football Fandom
24:15 Head-to-Head: Gameplay
48:40 Head-to-Head: Gameday Presentation
1:05:24 Head-to-Head: Game Modes
1:22:50 The Final Decision
1:33:28 Respawn Aim Fire, The Tier List: A Video Game Podcast, Retro Hangover
1:38:37 Patron Thank-Yous
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Want more Dark Souls 2 podcasts? Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Every beloved series has its black sheep- Mario has Sunshine, Zelda has the DS games, and Dark Souls has Dark Souls 2. But to me, the things that make Dark Souls 2 divisive are the things that make it interesting. Not every new decision is a home run, but they're all ripe for discussion. And hey, good thing we have this podcast! And it's episode 200!
Guest info: Ryan Batie (they/them)
Check out the Pitch Drop Network https://pitchdrop.net/
Get bonus Pitch Drop shows via their Patreon https://www.patreon.com/c/pitchdrop
TIMESTAMPS
0:00 Title Card
0:15 Introductions
7:18 Our Histories with Dark Souls
11:19 Opening Thoughts about Dark Souls 2
18:51 Story and Themes Setup- Memory, Hollowing, World Design
30:26 More Theme Setup
35:51 Vibes, Atmosphere and Music
43:37 Examining Gameplay Changes
1:22:18 DLCs, Multiplayer and Comedy
1:31:42 Closing Thoughts and Recommendations
1:34:25 Lightning Strikes Thrice Podcast & Pitch Drop Network
1:39:33 Spoiler Wall and Patron Thank-Yous
1:41:18 Spoiler Section- Trouble Areas
1:52:00 Spoiler Section- Vendrick's Story and Connections to Dark Souls
2:11:59 Spoiler Section- Aldia and The First Sin
2:21:56 Lucatiel and the Giants
Music used in the episode is credited to Motoi Sakuraba, unless otherwise noted. Tracks used: Main Menu, Majula, Ruins Sentinel (Yuka Kitamura), Milfanito, Fire Keepers, Fume Knight, Remains
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
Very few games have ever had the hype cycle that Hollow Knight: Silksong (Team Cherry, 2025) had, so the question remained once the game was finally released- did it live up to the hype? Clown masks and Nintendo Direct comment section explosions quickly gave way to Discourse surrounding Silksong's difficulty and sometimes anti-QoL approach. So was the juice worth the squeeze? Listen in to find out.
Guest info: Jenny Windom (she/her)
Check out Geeks & Grounds podcast https://www.geeksandgrounds.com/
Check out Jenny's YouTube channel https://www.youtube.com/kimchica
TIMESTAMPS
0:00 Title Card
0:13 Introductions
9:06 Our Histories with Hollow Knight and Silksong
12:45 Opening Thoughts about Silksong
18:26 Difficulty and Accessibility
23:19 Story Setup and Visuals
27:31 The Pilgrimage, Characters and Voice Acting
36:25 The Pilgrimage and Anti-QoL Design
48:29 Challenge Ramp-Up and Difficulty Curve
57:53 Silksong- A Good Teacher & Overcoming Challenge
1:05:47 Metroidvania Design, Visuals and Music
1:14:18 Boss Fights, Combat Challenges and Runbacks
1:33:42 Crests, Tools, Customization
1:40:40 Closing Thoughts/Recommendations
1:45:54 Geeks & Grounds and Jenny's Other Work
1:51:22 Spoiler Wall and Patron Thank-Yous
1:53:13 Spoiler Section- Favorite Boss Fights
2:18:22 Spoiler Section- The Citadel and Faith
2:27:46 Spoiler Section- Hornet's Growth, Sherma and Community
2:45:23 Spoiler Section- Motherhood and Endings
Music used in the episode is credited to Christopher Larkin. Tracks used: Silksong, Bone Bottom, Trobbio, Cogwork Dancers, Bilewater, Far Fields, Lost Lace, Fleatopia
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
In the midst of so many games and podcasts with heavy story themes, sometimes it's nice to just play a video game-ass video game. And so here we have Crazy Taxi (Sega, 2000), plowing through a bunch of mailboxes on its way to the podcast schedule. This is a seminal game, especially for Dreamcast owners and arcade-goers, that I had somehow never played before. So what was it like playing for the first time in 2025? Listen in to find out!
Guest info: Darren Hupke (he/him)
Find all of Darren's work https://pixelsandpolygons.net/
Follow on BlueSky https://bsky.app/profile/darrenhupke.bsky.social
TIMESTAMPS
0:00 Title Card
0:11 Introductions
4:05 Our Histories with Crazy Taxi
9:56 Opening Thoughts About Crazy Taxi
13:50 Game Setup
23:34 Crazy Box Mode and Advanced Maneuvers
31:26 Sense of Humor, Future Crazy Taxis and Soundtrack
43:39 Real Life Crazy Taxis and Product Placement
49:40 Closing Thoughts and Recommendations
55:00 Darren's Books and Pixels & Polygons
1:00:31 Announcements and Patron Thank-Yous
Music used in the episode: All I Want (The Offspring), Ten in 2010 (Bad Religion), Change the World (The Offspring)
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server and make your own resolutions!- https://discord.gg/kAqSBb6jH2
Socials and more- https://linktr.ee/talesfromthebacklog
For the past few years, we've been making "backlog resolutions" each year- choosing a list of games from our libraries that we keep telling ourselves "I'm gonna play that someday" and....playing them! What a concept! Well, we're playing most of them. In what's becoming a yearly tradition, I'm joined by some friends to discuss our experience throughout the year.
Guest info:
CtrlAltNoob (she/her)- find her work at https://ctrlaltnoob.com/ and follow on BlueSky https://bsky.app/profile/ctrlaltnoob.bsky.social
Taylor/Athunderheart (she/they)- Follow on Instagram https://www.instagram.com/athunderheart/ and BlueSky https://bsky.app/profile/athunderheart.bsky.social
Soccr (any/all)- Follow on BlueSky https://bsky.app/profile/soccr.bsky.social
TIMESTAMPS
0:00 Title Card
0:11 Introductions
4:45 Stats from 2025's Resolutions
7:11 General Thoughts and Experiences
21:31 Resolutions Success Stories
53:33 Patron Thank-Yous
55:37 Why Didn't We Play Them All?
1:25:57 Lessons & Strategies for 2026
1:40:59 Sneak Peek at Our 2026 Lists
1:59:40 Closing Thoughts
2:10:37 Guest Plugs
Music used in the episode:
Bless My Stars (Akitaka Tohyama - Beautiful Katamari OST)
a forty-six story motel (RJ Lake - El Paso, Elsewhere OST)
Mortol (Gameplay) (Eirik Suhrke - UFO 50 OST)
Bionic Bay (Francisco Javier Pérez - Bionic Bay OST)
Check out Dave talking about NieR: Automata on Pixel Project Radio https://linktr.ee/pixelprojectradio
Check out the King of Games 1999 FINALE on Retro Hangover https://linktr.ee/retrohangover
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
All paid patrons can listen to a bonus episode about our favorite non-2025 games that we played this year! https://www.patreon.com/posts/our-favorite-non-146887020
It's that time! End of the year time! Games of the year time! This year I polled Discord and Patreon members on their favorites of the year, tallied them up, and here are the results! Then, I close out the show with my own top 10 and some other thoughts as we bring the 2025th year to a close. Please enjoy!
TIMESTAMPS
0:00 Title Card and Introduction
4:50 Community Honorable Mentions
10:10 Community Top 10
28:31 Dave's Honorable Mentions
30:02 Dave's #10
32:14 Dave's #9
35:06 Dave's #8
38:21 Dave's #7
41:43 Dave's #6
46:05 Dave's #5
49:12 Dave's #4
54:18 Dave's #3
57:58 Dave's #2
1:04:27 Dave's #1
1:14:34 Closing Thoughts
1:21:50 Patron Thank-Yous
Music used in the episode:
Your Host for Tonight (Chipzel- Dicey Dungeons OST)
Beginner's Luck (Chipzel- Dicey Dungeons OST)
Polarity (Francisco Javier Pérez- Bionic Bay OST)
Monoco (Lorien Testard- Clair Obscur: Expedition 33 OST)
Gestral Beach- Is It a Gestral or a Volleyball (Lorien Testard- Clair Obscur: Expedition 33 OST)
Lumiose City (Day) (Shota Kageyama, Carlos Eiene- Pokemon Legends Z-A OST)
Story of All Manor (Trigg & Gusset- Blue Prince OST)
Manor- Our Painted Home (Lorien Testard- Clair Obscur: Expedition 33 OST)
Lumiose City (Night) (Shota Kageyama, Carlos Eiene- Pokemon Legends Z-A OST)
The Storm (Olivier Deriviere- South of Midnight OST)
Mysterious Swamps (Olivier Deriviere- South of Midnight OST)
Enter Sektori (Tommy Baynen- Sektori OST)
The Beauty of Nature (Miwako Chinone- Monster Hunter Wilds OST)
Many Nights a Whisper (fingerspit- Many Nights a Whisper OST)
Ten Years Ago You Were Chosen (fingerspit- Many Nights a Whisper OST)
Signalchaser (Amos Roddy- Citizen Sleeper 2: Starward Vector OST)
Suncatchers (Amos Roddy- Citizen Sleeper 2: Starward Vector OST)
Introduction (C418- Wanderstop OST)
Simon's Theme (Trigg & Gusset- Blue Prince OST)
Bilewater (Christopher Larkin- Hollow Knight: Silksong OST)
Bellhart (Christopher Larkin- Hollow Knight: Silksong OST)
Une vie à t'aimer (Lorien Testard, Alice Duport-Percier, Victor Borba- Clair Obscur: Expedition 33 OST)
Gestral Beach- I'd Rather Play Petanque (Lorien Testard, Alice Duport-Percier, Victor Borba- Clair Obscur: Expedition 33 OST)
Battle Theme No. 1 (Toma Otowa- Ghost of Yotei OST)
Raise the Sails (Saori Yoshida- Like a Dragon: Pirate Yakuza in Hawaii OST)
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
With the world being the way it is, it's a rare treat to play a game that's just pure joy from start to finish, and that is exactly what Astro Bot (Team Asobi, Sony, 2024) brings. From the opening cutscene to the final boss, Astro Bot is both one of the greatest platformers ever made and a joyous celebration of 30 years of Playstation history. I treasure a game like this as a player, and almost even moreso as a critic. I hope you enjoy the discussion!
Guest info: Josh Covel (he/him)
Check out Still Loading Podcast https://www.stillloadingpodcast.com/
TIMESTAMPS
0:00 Title Card
0:33 Introductions
6:11 Our Histories with Astro Bot
9:42 Opening Thoughts
13:06 Game Setup and Playstation History
23:08 Criticisms of The Playstation Tie-Ins
39:34 Gameplay & Powerups
49:20 Complexity and Difficulty
1:00:19 Collectibles and Secrets
1:08:15 Music and Sound Design
1:23:55 Closing Thoughts and Recommendations
1:29:13 Still Loading Podcast
1:34:58 Spoiler Wall and Patron Thank-Yous
1:37:34 Spoiler Section- Playstation Themed Levels
2:01:43 Final Level and Miscellaneous Favorite Things
Music used in the episode is credited to Kenneth C M Young. Tracks used: I Am Astro Bot (ASTRO BOT Remix), Disco Tree, Big Wave, You Know What You've Got To Do, Drake's BOTtune, Bot of War
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
There is a certain type of atmospheric (usually) indie game that gets praised for its tone, vibes and emotional impact, but sometimes criticized for underbaked or limited gameplay mechanics. Walking sims used to get the brunt of this, but the same could also be said for games like Sword of the Sea director Matt Nava's most famous works, Journey and Abzu. Sword of the Sea may not be an intentional response to those criticisms, but it does add more "involved" gameplay into the fold, incorporating sand surfing and tricks into your verb set. It then begs the discussion- on paper, adding more involved gameplay is good, right? But is that always the case?
Guest info: AndresPlays (he/him)
Twitch, Writing and More https://linktr.ee/andresplays93
Follow on BlueSky https://bsky.app/profile/andresplays.bsky.social
TIMESTAMPS
0:00 Title Card
0:19 Introductions
4:50 Our Histories With Matt Nava's Games and Sword of the Sea
7:43 Opening Thoughts About Sword of the Sea
14:35 Game Setup and Visual Presentation
20:00 Speed and Sand Surfing
36:16 Music and Visual Presentation
39:54 Lack of Punch and Impact
56:01 Top-Level Story Thoughts
1:01:05 Closing Thoughts and Recommendations
1:06:24 AndresPlays- Writing, Streaming and Little Victories
1:11:37 Spoiler Wall & Patron Thank-Yous
1:14:28 Spoiler Section- Story Interpretations
1:28:05 Hype Moments and Ending
Music used in the episode is credited to Austin Wintory. Tracks used: From a drop, a flame, One drop remained, Unpredictable and joyous, Swimming in the sky, Sacred River, A city where none live
Check out Dave on Geeks & Grounds analyzing Final Fantasy X https://www.geeksandgrounds.com/
Check out Dave on Pixel Project Radio analyzing NieR: Automata https://linktr.ee/pixelprojectradio
Check out Dave on the King of Games 1999 https://linktr.ee/retrohangover
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
One of the best things about the thriving indie game scene is that dead genres come back to life, and nothing exemplifies that more than the return of the blobber/first-person dungeon crawler with Almost Human's Legend of Grimrock series. Combining the thrill of exploration in those old school games with modern sensibilities, Legend of Grimrock 2 is one of the best RPGs I've ever played, and I couldn't wait to discuss it on the show.
Guest info: Shane Selterre (he/him)
Check out everything Retro Hangover! https://linktr.ee/retrohangover
TIMESTAMPS
0:00 Title Card
0:24 Introductions
5:02 Our Histories with Legend of Grimrock 2
13:03 Opening Thoughts about Legend of Grimrock 2
17:04 Story Setup
21:18 Dungeon Crawling...Outside?
25:58 Party Creation and the Combat Dance
37:00 Situational Awareness
45:18 Exploration and Inventory
52:31 Puzzles and Traps
1:03:18 Character Building
1:27:19 Music and Sound Design
1:33:13 Closing Thoughts and Recommendations
1:37:49 Retro Hangover Podcast
1:42:54 Spoiler Wall and Patron Thank-Yous
1:45:37 Spoiler Section- Favorite Stuff
2:02:29 Spoiler Section- Final Bosses and Endings
Music used in the episode is credited to Scoring Helsinki: Main Theme, Prologue (The Isle), Battle Is On Pt. 1, Master and the Apprentice, Credits Theme
Check out Dave on Geeks & Grounds https://www.geeksandgrounds.com/
Check out Dave on Pixel Project Radio https://linktr.ee/pixelprojectradio
Check out the King of Games 1999 https://retrohangover.captivate.fm/episode/king-of-games-99-round-4-match-1-silent-hill-vs-tony-hawks-pro-skater
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Discord, Socials and more- https://linktr.ee/talesfromthebacklog
What could Nintendo possibly do to follow up the game that "saved gaming" for me? Well, they simply iterated on and evolved everything about Breath of the Wild to make one of the most creativity and freedom-focused games ever. It's simple, really- why don't more people think of this? Sarcasm aside, Tears of the Kingdom is an absolute wonder, and we're lucky to have it. Hope you enjoy the discussion!
Guest info: Michael Berger (he/him)
Check out Bits of Time on YouTube https://www.youtube.com/@bitsoftimemedia
Check out the Bits of Time podcast https://podcasts.apple.com/us/podcast/bits-of-time/id1616941089
Check out everything else Michael is doing https://campsite.bio/matterofmichael
TIMESTAMPS
0:00 Title Card
0:21 Introductions
5:35 Our Histories with Zelda and Tears of the Kingdom
8:49 Opening Thoughts About Tears of the Kingdom
16:39 Story Setup
20:26 Storytelling and Nonlinear Design
25:34 Emergent Story and the Adventure
29:52 Link's New Toys
48:58 Emergent Gameplay and the Magic of Scrounging
57:18 Dungeons and Boss Fights
1:03:15 Enemy and Boss Variety
1:08:07 The Depths and Exploration
1:16:33 Art Design and Music
1:23:20 Final Thoughts and Recommendations
1:31:31 Bits of Time
1:36:11 Spoiler Wall and Patron Thank-Yous
1:38:25 Spoiler Section- Favorite Temples and Backstory
2:03:11 Final Boss and Ending
Music used in the episode is credited to Hajime Wakai, Manaka Kataoka, Maasa Miyoshi, Masato Ohashi and Tsukasa Usui. Tracks used: Title, Hyrule Castle - Upheaval, Shrine Battle, Seized Construct Battle, Skydive, Lookout Landing, Ganondorf's Theme, Final Dive
Check out Dave on Geeks & Grounds https://www.geeksandgrounds.com/
Check out Dave on Pixels & Polygons https://rss.com/podcasts/pixelspolygons/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Some games just stand out from the pack, and with its episodic anime structure, QTE-heavy cutscenes and South Asian religious inspirations, there is nothing quite like Asura's Wrath (CyberConnect2, Capcom, 2012). A quintessential flawed game that everyone should try, Asura's Wrath overcomes its bad combat and dated approach to player engagement by just simply being cooler and more hype than basically every other game. Listen in to find out more!
Guest info: Nick (he/him) and Will (he/him) of Friday Night Gamecast
Check out Friday Night Gamecast https://fridaynightgamecast.buzzsprout.com/
Follow on BlueSky https://bsky.app/profile/fngcpod.bsky.social
Follow on Instagram https://www.instagram.com/fridaynightgamecast/
TIMESTAMPS
0:00 Title Card
0:27 Introductions
5:17 Our Histories with Asura's Wrath
11:16 Top-Level Thoughts
19:44 Story Setup and Worldbuilding
28:47 Episodic Anime Structure
37:03 Presentation and Spectacle
43:48 More QTEs Than You Can Shake a Stick At
51:33 Action Gameplay
1:14:00 Closing Thoughts and Recommendations
1:17:26 Friday Night Gamecast
1:20:28 Spoiler Wall & Patron Thank-Yous
1:22:32 Spoiler Section- Hype Moments, The Gohma and the Demigods
1:46:55 Spoiler Section- Asura's Revenge & Epilogue
Music used in the episode is credited to Chikayo Fukuda. Tracks used: Main Theme, Furious, Orphan Wolf Legend - Fang, One Who Spins Ideas, Option, Asura's Wrath, In Your Belief, Trembling Belief
Catch Dave on Geeks & Grounds all of November and December for a deep dive into Final Fantasy X: https://www.geeksandgrounds.com/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures




