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drawcall

Author: drawcall

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Z and Mack (two professional game developers, folks) muse about the present state of video games and, occasionally, offer relevant insights into game design, game development, and game marketing concepts in the most irreverent way possible without jeopardizing their careers.

drawcall is not affiliated with any organization and our opinions do not reflect, and are not endorsed by, our employers.
24 Episodes
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ep24 - another round

ep24 - another round

2022-10-1701:04:28

one year folks. lets keep the good times rolling. new and better episodes coming in a couple of weeks. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
chase hardy (the fun pimps) carries this episode with institutional level design and environmental storytelling knowledge. z and i say almost nothing. i almost called this episode "environmental storytelling" but who cares about search engine optimization right? patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
speedy meetings is the name, nico williams is the game. or perhaps it is the other way around. nico's here to talk about better video game production, including shortening meetings. 1 hour episodes resume next time
dmitri shan (schell games, prev. skillshot, hi-rez) takes us on a yellow-brick-road style journey through her experience in esports, including the mad mad world of esports event planning. we talk a lot about esports. also some other shit i dont remember. pretty drunk atm. thanks to montell for helping choose the title for this ep. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
jim hejl (formerly @ electronic arts) walks us through his work on battlefield 2042, wows us with his hardware engineering knowledge for his switchblade ssd project, and discusses his new work as a consultant for the government. its a wild ride and you're here for it, jump on in pal the water is boiling. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
charlie, multidisciplinary game developer, talks with us about the balancing act of wearing many hats in game development, the pros and cons of flat company structure, and some other stuff idk. i get really pissed at comcast again. i had a situation this weekend and didnt have time to edit this until today. sunday special. back to regularly scheduled episodes this week this podcast is not affiliated with any organization. all opinions are our own
get it?. dwayne waite, jr comes on the show to talk about video game marketing, cloud gaming, and alcoholic beverages. my internet drops halfway through. i hate comcast so much this podcast is not affiliated with any organization. all opinions are our own
jim hejl, rendering engineer formerly @ electronic arts, takes us on a journey down memory lane with his stories on how he joined ea before finishing college, the heyday of the madden franchise, the funniest office pranks he pulled, and the most important contributions he made during his 20+ years at the company. the way we got jim on the show may shock you. also we have a patreon now @ patreon.com/drawcall this podcast is not affiliated with any organization. all opinions are our own
ep16 - the bottom

ep16 - the bottom

2022-06-0201:01:29

we work out the patreon bonuses. you think we're bad now? click here and see how boring it can really get. only up from here folks this podcast is not affiliated with any organization. all opinions are our own
mike geeter, a sourcer (recruiter) at meta, gives you the scoop on how to make it in your game developer interview while i, special musical guest, ramble on the guitar. top quality episode. we hope you enjoy this podcast is not affiliated with any organization. all opinions are our own
16 minutes of screwing around followed by a discussion with joey ziolkowski (toontown rewritten, schell games) about the rise of toontown rewritten, keeping communities alive for the long haul, and the importance of still moments in game design. but seriously the first 16 minutes are wild this podcast is not affiliated with any organization. all opinions are our own
charlie amis (schell games) comes on the show to give us his story about how he went from game designer to senior director of product. honestly i forget what else. its a really long episode. i had to google how to spell petroleum this podcast is not affiliated with any organization. all opinions are our own
garrett & jimmy from the split party podcast come on the show to talk about dnd, cheating in video games, and audio production for podcasts. speaking of which, good luck listening lol i phoned the edits for this this podcast is not affiliated with any organization. all opinions are our own
insurgency sandstorm community manager logan robb (aka loganr aka sgt slaughterer) comes on the show to talk tactical shooters, remote work in the covid age, modding, and his quite unique start in the games industry, reminiscent of an on the spot tv show casting. i am pulling out all the stops to make sure people listen to this gosh damn episode this podcast is not affiliated with any organization. all opinions are our own
alison cannon (schell games) joins us on the show under the pretense of talking about social media and marketing in the games industry but actually we ended up mostly talking about covid and love stories. our tenth episode. i hope i synced the audio right
jess erion from red thread games (dreamfall chapters, dustborn) visits us for a chat about narrative design, the meaning of dystopia, and the end of comedy. its not a conversation about CPUs
ep8 - timmy turner

ep8 - timmy turner

2022-02-0401:02:07

a one hour discussion on how to improve the podcast. probably the most serious conversation of the whole show
sophia videva, tech artist at schell games, comes on the show and we talk about the meaning of art. the first 27 minutes you can probably skip
nezar, a dayz youtuber, comes on the show to talk about the thing mack made a long time ago and the wide world of survival games. drinking game: take a sip every time the audio gets fucked up
anders svendsrud, a game artist working on drakeling labs' operation: harsh doorstop, comes on the pod to talk about tactical shooters and pokemon games. this episode is too important to make a dumb joke in the description
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