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Digital Foundry Direct Weekly

Author: Digital Foundry

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Digital Foundry is a leading authority on gaming technology and performance, and in this regular podcast, the team sits down to discuss the latest news and take questions from the audience.

177 Episodes
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After last week's get-together, the DF Team are back in their boxes, talking Starfield reviews, how Larian and Microsoft resolved the Baldur's Gate 3 Xbox impasse and the unfortunate closure of Volition. John's excited about Sonic Superstars and Armored Core 6, while Rich and Alex decide that there needs to be an intervention and some level of expectation management when it comes to FSR 3 frame generation's deployment on the consoles. All this and more in this special 'go on lads!' edition of DF Direct Weekly. 0:00:00 Introduction 0:01:14 News 01: Starfield: reviews and reactions 0:44:09 News 02: Baldur’s Gate 3 to hit Xbox this year, without Series S split-screen 0:49:45 News 03: PSA: FSR 3 won’t fix console performance 1:00:39 News 04: Volition closes after 30 years 1:08:30 News 05: Sonic Superstars impressions! 1:12:52 News 06: Armored Core 6 is good on PC 1:20:49 Supporter Q1: Did you see Switch 2 at Gamescom? And do you think the Switch 2 in portable mode could run Switch 1 software with docked mode settings? 1:25:15 Supporter Q2: Do you think running games designed for CRTs at super high resolutions makes sense? 1:29:49 Supporter Q3: Should DF give medals for technically accomplished games? 1:35:14 Supporter Q4: What games would you like to see remastered by Nightdive Studios? Learn more about your ad choices. Visit megaphone.fm/adchoices
PS5 Pro... ultra boost mode? Rich, Oliver and Alex discuss the possibilities of how Sony's new console can improve existing games, before moving on to discussion of Ghost of Tsushima's PC specs and the 'PlayStation Overlay'. The team mull over the highly attractive Kingdom Come: Deliverance 2 trailer, Oliver tests emulation on Apple while Rich gets to grips with GeForce Now's G-Sync support. And as for Alex? How about a 20-minute monologue on Avatar: Frontiers of Pandora's remarkable tech disclosures? 0:00:00 Introduction 0:02:16 News 01: PS5 Pro to receive “ultra boost mode” 0:15:50 News 02: Ghost of Tsushima PC requirements announced 0:31:05 News 03: Kingdom Come: Deliverance 2 revealed 0:38:38 News 04: Avatar devs disclose game tech 1:00:17 News 05: Hands-on with GeForce Now G-Sync 1:09:56 News 06: Apple opens the emulator floodgates! 1:18:45 Supporter Q1: What does a more PC-like console look like? Would it be worthwhile? 1:28:25 Supporter Q2: How could a 5090 improve on today’s gaming experiences? 1:36:16 Supporter Q3: Why can’t Nvidia obtain an x86 license and create x86 CPUs? 1:40:38 Supporter Q4: Will The Last of Us Remastered get a PS5 Pro remaster? 1:42:32 Supporter Q5: What are your most anticipated PS5 Pro patches to existing games? 1:48:36 Supporter Q6: Will Sony release their exclusives on PC on the same day as PS5? 1:55:07 Supporter Q7: Can FSR 3.1 save this console generation’s image quality? 2:03:36 Supporter Q8: If DF released a console motherboard shirt, would Alex wear it? Learn more about your ad choices. Visit megaphone.fm/adchoices
What's going on with Microsoft's new game preservation team and commitment to forward compatibility? Alex, Rich and Oliver rake over the details - such as they are. Meanwhile, there's discussion over Fallout 4's upcoming current-gen upgrade, while the new Star Wars Outlaws story trailer gets the DF breakdown. And with FSR 3 frame-gen coming to consoles with Immortals of Aveum, what sort of expectation level should be set? 0:00:00 Introduction and DF Merch 0:01:39 News 01: Xbox establishes game preservation team 0:20:26 News 02: Fallout 4 getting current gen upgrade 0:30:03 News 03: Star Wars Outlaws story trailer drops 0:46:10 News 04: Dead Space is dead! 0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles 1:08:29 Supporter Q1: Can you get console-like convenience on a PC? 1:16:12 Supporter Q2: Is the PS5 Pro’s CPU boost enough to bring a 30fps game to 40fps? 1:20:23 Supporter Q3: Are modern games too ‘fake’, with their reliance on upsampling and frame gen? 1:26:40 Supporter Q4: Could RT be losing traction with upcoming games? 1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season? 1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation? 1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles? 1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S? Learn more about your ad choices. Visit megaphone.fm/adchoices
A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news. 0:00:00 Introduction 0:01:04 News 01: Hellblade 2 previews drop! 0:26:53 News 02: PS Portal hack patched before release 0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster 0:41:07 News 04: C-Smash VRS hits Meta Quest 0:52:03 News 05: Alex’s PresentMon experiments 1:06:57 News 06: Campaign demands: stop killing games! 1:16:19 News 07: Intel updates XeSS with revised modes 1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes? 1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles? 1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps? 1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5? 1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games? 1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along? 2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich, John and Alex discuss the stunning Marvel 1943: Rise of Hydra debut trailer, potentially big upgrades to FSR via its upcoming 3.1 upgrade, while Final Fantasy 7 Rebirth's tweaked performance mode (via a new patch) is analysed. Have image quality concerns finally been addressed? Meanwhile, we attempt to draw a line under the whole PS5 Pro/GTA6 60fps situation, while John shares his experiences with Nvidia's AI-powered Covert Protocol demo. Can AI move beyond upscaling to provide new gameplay experiences? 0:00:00 Introduction 0:00:44 News 01: Marvel 1943: Rise of Hydra stuns in debut trailer 0:18:56 News 02: AMD announces FSR 3.1 0:30:52 News 03: Latest PS VR2 update enables PC access 0:40:37 News 04: Could GTA 6 hit 60 FPS on PS5 Pro? 0:57:46 News 05: Covert Protocol demo shows off AI characters 1:10:17 News 06: Final Fantasy 7 Rebirth gets new graphics options 1:16:05 Supporter Q1: What should Microsoft and Sony do to differentiate their next-gen hardware? 1:36:44 Supporter Q2: Why isn’t Microsoft making more out of their consoles’ machine learning capabilities? 1:43:09 Supporter Q3: Should Sony invest in frame generation? Does PSSR suggest a lack of faith in AMD’s upscaling tech? 1:49:24 Supporter Q4: Could backwards compatibility actually hold back Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future. 0:00:00 Introduction and DF merchandise 0:02:26 News 01: Rise of the Ronin preview 0:11:40 News 02: Nvidia announces upcoming game enhancements 0:35:55 News 03: Intel unveils PresentMon 2.0 0:51:08 News 04: Stellar Blade demo released, quickly pulled 0:56:48 News 05: Peter Moore questions the future of consoles 1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself? 1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing? 1:27:22 Supporter Q3: Should more developers expose debug menus in their games? 1:31:43 Supporter Q4: What storage tech do you work off of? 1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s? Learn more about your ad choices. Visit megaphone.fm/adchoices
Trapped in a plain white room with only two plants for company, an on-location Rich dials into the next DF Direct Weekly for salvation. Joining him this week as John and Alex, discussing the shutdown of the Yuzu and Citra emulators, the latest Sony PC ports from Nixxes, the Xbox partner showcase and hints of machine learning-based upscaling from AMD. Meanwhile, John's beard attracts an extraordinary level of attention. 0:00:00 Introduction 0:01:30 News 01: Nintendo forces Yuzu, Citra shutdown 0:28:16 News 02: Horizon PC specs released, Ghost of Tsushima PC announced 0:39:29 News 03: Xbox partner showcase drops! 0:58:53 News 04: Dragon’s Dogma 2 has unlocked frame-rate on consoles 1:09:03 News 05: Footage emerges from cancelled TimeSplitters game 1:15:30 News 06: AMD teases AI upscaling… but what is it? 1:26:42 Should I buy an OLED Steam Deck now, or wait for new portable Windows handhelds? 1:33:56 If cost were no issue, what VR headset would be best for PC gaming? 1:37:23 How does DLSS quality at 1440p compare to DLSS performance at 4K? 1:42:28 Do you think Sony will release their own dedicated gaming handheld? 1:48:20 How does John feel about being labeled as a television producer? 1:49:00 Did John and Marc get up to any shenanigans in Germany? 1:52:16 What’s the longest John has gone without shaving his beard? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back control of their own destinies. Meanwhile, the team reacts to THAT Kingmakers trailer, while assessing Nintendo's legal action against the Yuzu Switch emulator. Finally, what is DirectSR? 0:00:00 Introduction 0:01:42 News 01: Massive gaming layoffs at Sony and EA 0:28:39 News 02: Studios take back control 0:39:37 John’s game buying interlude 0:41:59 News 03: Kingmakers trailer impresses 0:49:03 News 04: Nintendo seeking Yuzu emulator shutdown 0:57:12 News 05: Pentiment PS5 doubles Xbox version FPS target 1:07:38 News 06: DirectSR streamlines PC upsampling 1:16:08 Supporter Q1: Is the 5700X3D a good upgrade over a 2700X on an older system? 1:21:04 Supporter Q2: What kind of performance do you expect from a PS5 Pro? 1:26:35 Supporter Q3: When games are fully path traced, what options do you expect to see in their graphics menus? 1:30:27 Supporter Q4: How do you think the recent rounds of layoffs will impact QA? 1:33:45 Supporter Q5: Could a next-gen Xbox be much more powerful than its PlayStation counterpart? 1:41:03 Supporter Q6: Why don’t we see more physics-oriented features like PhysX today? 1:50:48 John’s next DF Retro! Learn more about your ad choices. Visit megaphone.fm/adchoices
The news comes thick and fast this week as John, Alex and Rich discuss topics as diverse as the Switch 2's mooted 'delay' until Q1 2025, the fall-out of Microsoft's multi-platform strategy in the wake of the first releases, and Nvidia finally doing something about its ancient control panel with its new app. The implications of the PlayStation Portal hack are dissected and the logistics of PSVR2 support for PC are discussed in depth. Then finally, Rich reveals the results of BRAND NEW testing of the Radeon 7. PS5 vs R7... which is best? Many thanks to DF Supporter Chriz86 for helping us out on that one! 0:00:00 Introduction 0:01:28 News 01: Switch 2 reportedly delayed until 2025 0:13:08 News 02: Microsoft multi-plat games revealed 0:29:55 News 03: Nvidia debuts new all-in-one PC gaming app 0:47:43 News 04: PlayStation Portal hacked 0:54:31 News 05: PSVR2 support coming to PC? 1:05:57 News 06: Radeon 7 re-tested in 2024! 1:20:19 Supporter Q1: In the age of ray tracing, why do so many games forego shiny mirrors? 1:25:44 Supporter Q2: Is cross-gen game scalability really that transformative? 1:32:50 Supporter Q3: Could Game Pass become a reality on PlayStation and Switch? 1:38:55 Supporter Q4: Could a future Xbox lower-spec console be a handheld? 1:50:25 Supporter Q5: Is the traditional console generation model breaking down? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Xbox finally responded to the rumours and speculations surrounding its multi-platform plans, while Sony boldly announced that we are entering the latter stages of the PlayStation 5's lifecycle - and that new initiatives are required to increase profit margins. John, Rich and Alex share their thoughts on the announcements and strategies before moving on to other topics. John's been working on a new modern retro game - Arzette: The Jewel of Faramore - while a defective LCD screen sees Rich 'downgrading' from 8K to 4K and embarking on a one-man marketing campaign for Facebook Marketplace in the process. 0:00:00 Introduction 0:02:14 News 01: Microsoft explains multiplatform strategy 0:45:50 News 02: Sony: PS5 sales have peaked 1:05:22 News 03: Rich ‘downgrades’ from 8K to 4K 1:17:15 News 04: Arzette: The Jewel of Faramore released 1:23:01 Supporter Q1: Why don’t more games support Dolby Vision and HDR 10+? 1:32:41 Supporter Q2: Given the limited power of the consoles, should developers reconsider including performance modes? 1:41:16 Supporter Q3: Given Nvidia’s tech lead in GPUs, aren’t they an attractive choice for a next-gen console? 1:47:00 Supporter Q4: Can Final Fantasy 7 Rebirth’s image quality issues be fixed with a quick patch, or is there a more fundamental limit? 1:53:09 Supporter Q5: Whatever happened to the Vulkan graphics API? Learn more about your ad choices. Visit megaphone.fm/adchoices
The week in gaming news was dominated by Xbox Multi-Platform Game debate, outrage and meltdowns - and we can't quite believe what we were seeing. John, Rich and Alex share their views before moving to other topics: we go hands-on with Helldivers 2, check out the FF7 Rebirth demo and John shares his excitement over Penny's Big Breakaway. Meanwhile, DF Supporters strike gold once again with a range of questions and discussion points. 0:00:00 Introduction 0:00:52 News 01: Is Microsoft embracing multiplatform gaming? 0:43:52 News 02: Hands-on with Helldivers 2 0:54:41 News 03: Final Fantasy 7 Rebirth impressions! 1:05:03 News 04: Penny’s Big Breakaway preview 1:11:42 Supporter Q1: What’s the minimum advisable frame-rate when using frame gen with a controller? 1:17:50 Supporter Q2: Is Nvidia purposefully limiting frame gen to the RTX 4000 series to increase sales? 1:27:18 Supporter Q3: Given that the Series S is the best-selling current-gen Xbox, should we consider it the baseline experience this gen? 1:34:14 Supporter Q4: Has the use of FSR been good or bad for console gaming? 1:43:14 Supporter Q5: Why doesn’t AMD often pioneer new graphics techniques like Nvidia? 1:51:44 Supporter Q6: Can John recommend any 3D Sonic titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big, big episode of DF Direct Weekly as the team share their positive views on Sony's State of Play January 2024 presentation. Meanwhile, John and Rich have been playing Suicide Squad: Kill the Justice League and have much to say about it. The team also tackle the mounting evidence that Switch 2 will ship with an eight-inch LCD. The lack of OLED is a bit disappointing, but more to the point, the sheer size of the screen may have significant ramifications for the design of the overall product. And finally, a happy outcome is revealed for one of John's game preservation worries. 0:00:00 Introduction 0:01:00 News 01: State of Play reaction: Death Stranding 2 0:17:45 News 01: Stellar Blade, Dragon’s Dogma 2 0:28:50 News 01: Sonic X Shadow Generations, Judas 0:38:21 News 01: Metro Awakening, Until Dawn 0:50:23 News 01: Silent Hill: The Short Message, Silent Hill 2 1:01:48 News 02: Suicide Squad impressions! 1:19:14 News 03: New Switch rumoured to have 8 inch LCD 1:31:02 News 04: GT Sport patched with offline save support 1:37:49 Supporter Q1: How can Epic’s TSR beat DLSS 2? 1:42:00 Supporter Q2: Why does per-pixel motion blur look good, while display sample-and-hold blur looks bad? 1:45:50 Supporter Q3: Will frame generation make VRR obsolete? 1:49:07 Supporter Q4: What speed of hardware adoption should we expect from gamers? 1:54:27 Supporter Q5: Rich, when did you become interested in PC hardware and technology? Learn more about your ad choices. Visit megaphone.fm/adchoices
Hitting its 'maximum break' 147th edition, the DF team reconvene to discuss the charms and the jank of Palworld, Capcom's puzzling DRM strategy and the wonders of Tekken 8. Meanwhile, Alex has been testing AMD's AFMF frame generation technology, John's dug deep into input lag analysis - and Rich is distressed to discover that his Radeon 7 graphics card doesn't work any more. 0:00:00 Introduction 0:00:54 News 01: What’s up with Palworld? 0:25:45 News 02: Capcom adds Enigma DRM to older games 0:35:31 News 03: AMD releases Fluid Motion Frames tech 0:52:30 News 04: Horizon Forbidden West PC features detailed 1:05:22 News 05: Tekken 8: a superb fighter 1:15:53 News 06: Input lag deep dive 1:32:52 Supporter Q1: What would you recommend spec wise for an upper-midrange PC? 1:37:08 Supporter Q2: Should id Software commercialize their id Tech engine? 1:40:12 Supporter Q3: Is the time of 1080p monitors over? 1:43:55 Supporter Q14 Could Nintendo, Microsoft, or Sony develop their own Proton-like translation layers to run games from other platforms? 1:46:55 Supporter Q5: With John’s new Direct background, isn’t he worried about burn-in? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's latest Developer_Direct makes the right impression with the DF team this week, with Indiana Jones and the Great Circle in particular attracting unrestricted praise. Meanwhile, we've got to talk about what's happening with physical media releases on Xbox, there are many questions to answer about the Nvidia RTX 40-series Super refresh and John's not happy about Bulletstorm VR. 0:00:00 Introduction 0:00:44 News 01: Developer_Direct 2024 reaction: Indiana Jones and the Great Circle 0:21:06 News 01: Senua’s Saga: Hellblade 2 0:33:41 News 01: Ara: History Untold 0:39:35 News 01: Visions of Mana 0:46:15 News 01: Avowed 0:54:03 News 02: Hellblade 2 to go physical-only 1:10:49 News 03: Is The Last of Us Part 2 Remastered worthwhile? 1:23:08 News 04: RTX 40 Super series reaction + Q&A 1:45:50 News 05: Bulletstorm VR is a disappointment 1:53:05 Supporter Q1: How much manpower does it take to produce current-gen 60fps patches for consoles? 1:57:32 Supporter Q2: Was 2023 the year of the in-house engine? 2:04:24 Supporter Q3: Will 2024 be the year of Linux gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still. 0:00:58 News 01: Microsoft to go multiplatform on selected games? 0:22:41 News 02: Horizon Forbidden West gets PC trailer 0:40:38 News 03: Nvidia CES announcements 0:55:34 News 04: John’s surprise 1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others? 1:17:39 Supporter Q2: What are the specs of your editing rigs? 1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling? 1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games? 1:37:35 Supporter Q5: Are GPU makers’ resolution recommendations too conservative? 1:43:13 Supporter Q6: What videos are you excited to make this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
The Digital Foundry team re-assemble to kick off 2024 with a look at the excitement surrounding CES, the possibilities of PS5 Pro and Switch 2 this year, the reveal of the MSI Claw, plus all the new surrounding the RTX 40-Series 'Super' Refresh. Meanwhile, John shares his experiences with the potentially disruptive Unreal Engine VR injector, Alex talks about optimised settings and there's already an unhealthy focus on Crysis 4 - even though the chances of actually seeing it in 2024 are vanishingly tiny. 0:00:00 Introduction 0:01:24 News 01: 2024 Expectations : Upcoming displays 0:18:12 2024 Expectations: Games and gaming hardware 0:51:24 News 02: RTX 40 Super series to be announced 1:12:09 News 03: MSI Claw gaming handheld leaked 1:21:04 News 04: Unreal Engine VR injector released! 1:27:19 Supporter Q1: Has Alex changed his approach to optimized settings as games have gotten more demanding? 1:32:59 Supporter Q2: Could ray traced lighting become a key part of gameplay in current-gen titles? 1:38:26 Supporter Q3: What’s your biggest graphical pet peeve besides stuttering? 1:44:06 Supporter Q4: What are your hopes for Crysis 4? 1:50:47 Supporter Q5: Could CD Projekt Red open source their Red Engine tech? 1:52:48 Supporter Q6: If you could have an incredible version of Crysis 4, or get a 10/10 Turok remake, which would you choose? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's the last edition of DF Direct Weekly for the year that is 2023, and it kicks off with discussion surrounding Insomniac data hack. What sets this 'leak' apart from others that makes media think twice about publishing stories on it? How does it compare in scale to other leaks? It's a tricky one for sure. Meanwhile, rumours are starting to emerge that Xbox may be considering a 2026 release for its next-gen console, but how viable is that in the context of the information that emerged from the FTC leak? Finally, John reveals the results of his GT7 vs Forza Motorsport in-video quiz, while the DF Supporter Program's community awards are unveiled! 0:00:00 Introduction 0:00:50 News 01: Insomniac hacked 0:19:27 News 02: Valhalla DLC launches for God of War Ragnarök 0:27:51 News 03: PS5 outsells Xbox Series 3 to 1, next Xbox rumoured for 2026 launch 0:49:10 News 04: John’s Forza Motorsport vs. GT7 poll results! 0:54:09 News 05: DF Community Awards 2023! 1:06:25 Supporter Q1: Will 2024 be the year RT becomes pervasive? 1:09:00 Supporter Q2: How does Resident Evil 4 on Apple Silicon run? 1:11:50 Supporter Q3: When using an IPS panel, how can you reduce IPS glow? 1:21:18 Supporter Q4: Would John consider doing a DF Retro on fur or grass rendering in games? 1:23:40 Supporter Q5: When path tracing becomes more common in games, what will be left to critique visually? 1:28:43 Supporter Q6: What was your favourite Digital Foundry moment of the year? Learn more about your ad choices. Visit megaphone.fm/adchoices
You'd think that the news would be drying up as we approach Chriastmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head. 0:00:00 Introduction 0:01:25 News 01: The Last of Us multiplayer project cancelled 0:21:21 News 02: E3 officially dead 0:36:08 News 03: Link’s Awakening ported to PC 0:43:22 News 04: Intel working on frame extrapolation 0:50:14 News 05: Teardown improved on consoles 0:53:56 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7 1:24:16 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games? 1:29:18 Supporter Q2: Should bad performance be a consideration when reviewing games? 1:35:41 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference? 1:38:50 Supporter Q4: Why can’t Windows handhelds run SteamOS? 1:41:14 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common? 1:47:28 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games? 1:51:55 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output? 1:55:14 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's TGAs week and Alex, Rich and Oliver convene for this week's DF Direct to discuss the highlights of the Wurlde Prm'ears - and to wonder what on earth OD actually is! Hellblade 2 is looking phenomenally good, while No Rest for the Wicked also catches the team's eye. Meanwhile, the group compare notes on Avatar: Frontiers of Pandora, with Alex continuing to rave about the PC version while Rich and Oliver offer a warm welcome to the PlayStation 5 and Xbox Series versions... and even Series S pulls off a good showing of this technologically advanced games. 0:00:00 Introduction 0:00:48 News 01: The Game Awards - Senua’s Saga: Hellblade 2 0:08:51 OD 0:17:48 No Rest for the Wicked, Monster Hunter Wilds 0:26:58 Marvel’s Blade, Light No Fire 0:39:13 Black Myth: Wukong, Persona 3 Reload, Metaphor Refantazio, Skull and Bones 0:51:58 News 02: Avatar: Frontiers of Pandora released! 1:01:58 Supporter Q1: How do you pixel count games with upsampling? 1:09:06 Supporter Q2: Do modern games avoid physics-based gameplay because of processing constraints or game design? 1:12:19 Supporter Q3: Does the addition of path tracing to Call of Duty’s lobbies suggest a wider implementation later on? 1:16:07 Supporter Q4: Should the console makers release jailbreak patches for older consoles? 1:19:38 Supporter Q5: Should GPU manufacturers introduce features from Special K into their drivers? 1:24:25 Supporter Q6: Can you pixel count The Game Awards? Learn more about your ad choices. Visit megaphone.fm/adchoices
Batman: Arkham Trilogy arrived on Nintendo Switch just before we started filming - but let's just say that it hardly requires a deep dive analysis to see that Arkham Knight is a complete disaster. There's better news from Alex as we look at the optimisation efforts in Baldur's Gate 3, while Rich gets to grips with Half-Life 2 - and the entirety of The Orange Box - running at 4K 60fps on Xbox Series X. There's Dragon's Dogma 2 tech talk, John's VR odyssey continues apace, while the team discuss the fascinating story behind Gran Turismo PSP cheat codes finally being discovered 14 years since the game launched! 0:00:00 Introduction 0:01:03 News 01: Arkham Knight on Switch is a disaster 0:15:46 News 02: Larian boosts Baldur’s Gate 3 performance 0:26:06 News 03: Half-Life 2, Portal unlocked to run at 60fps on Xbox Series consoles 0:37:56 News 04: Dragon’s Dogma 2 trailer released 0:49:05 News 05: Cheat codes discovered for Gran Turismo PSP 0:58:39 News 06: John’s VR odyssey continues! 1:09:25 News 07: Duke Nukem games released for Evercade 1:17:17 Supporter Q1: To play an older 360 game, is the best option original hardware plus a RetroTINK, or a Series X? 1:22:38 Supporter Q2: Have PC GPUs fallen behind in performance scaling relative to consoles over this generation? 1:28:28 Supporter Q3: Why do some UE5 titles skip over hardware Lumen, even on PC? 1:32:30 Supporter Q4: Could Sony improve the PS Portal with software updates? 1:41:29 Supporter Q5: Could frame generation be used to improve motion blur? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Comments (6)

Maria Lora

🔴✅📺📱💻ALL>Movies>WATCH>ᗪOᗯᑎᒪOᗩᗪ>LINK>👉https://co.fastmovies.org

Feb 9th
Reply

Lissa Anderson

🔴✅📺📱💻ALL>Movies>WATCH>ᗪOᗯᑎᒪOᗩᗪ>LINK>👉https://co.fastmovies.org

Feb 9th
Reply

Hugo Stiglitz

obviously. that stupid console can't even do things one x can let alone legitimately be considered current gen

Nov 14th
Reply

Hugo Stiglitz

Alex with another retarded take. I loving the game but dying light 2 is one of the most unoptimized games I've seen in years. yes, the consoles gpus are not that strong but how can you pretend like it's not an embarrassment compared to Spiderman miles morales or even Immortals Fenix rising image quality wise? Is let alone horizon forbidden West. And these are only open world games I'm comparing it to. Go even further and compare it to all the other games on PS5 and it's clearly one of the worst optimized games on the system

Feb 10th
Reply

Jaffa Cake King

So happy we've finally got this in podcast form.

Dec 22nd
Reply

Hugo Stiglitz

glad they finally got it on here. that's definitely A.B.A.P.

Nov 15th
Reply
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