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The Goblin Conspiracy

The Goblin Conspiracy

Author: The Goblin Conspiracy

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Welcome to a world of storytelling and dice rolling, we are The Goblin Conspiracy, a DnD 5e Actual Play podcast.

If you like what you hear, then feel free to hop over to our Twitch Channel @TheGoblinConspiracy, where we stream all of these campaigns live! VODs are available on both our Twitch and YouTube channels.

The Goblin Conspiracy (Copyright 2021)

Original music by Karenna Foley
Additional music by Tabletop Rpg Music, Kevin MacLeod, and Critical Role (Album available to stream at https://open.spotify.com/album/4bnkEga6KDahzV5eMkVwxm?si=caoY0I5PQU2v8agyo_2omw )
74 Episodes
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Episode 30 is missing, so instead we recap exactly what happened on stream.
Our heroes run errands, check in with Schnee, and fulfill their end of the cirque bargain...
In the wake of Es'i's trial, Io, Eiskalt, and Azuli redirect their energy into looking for the ever-so-slippery Mars.
After a masquerade ball gone wrong, our heroes stand trial as suspects in the attempted assassination.
Melor Episode 26: Facades

Melor Episode 26: Facades

2024-02-0704:25:01

The team attends a masquerade ball held at the Palais D'Es'i, celebrating the city's founding. Rumors pass through crowds of familiar faces as nothing is quite as it seems.
Our team makes their way to making a decision about where to head next. A colorful cart breaks down in their front yard. New friends?
Our heroes are headed out to run errands for Azuli's father while they rest and recuperate.
After the treacherous escape from Arkanlyre, Io, Eiskalt, and Azuli recoup with Marxa, Azuli's uncle. They decide to head towards the north to Azuli's father to hopefully find a temporary safe haven.
Our heroes brace for impact as the Enchantment tower of Arkanlyre goes up in flames.
Io, Azuli, and Eiskalt, deal with the aftermath of the tower's encounter. Armed with new information and, for some, ill intent, they aim their sights to the very top.
Our heroes follow the scent of blood throughout Arkanlyre, tracing the steps of a student-turned-sudden prodigy. Hidden horrors await atop a secret tower, where an investigation turns into a fight for their lives.
Io, Azuli, and Eiskalt return to Zyder following their experiences at the Mardenwilde estate. Still seeking answers and reaping the questionable benefits of their decisions, our trio is met with familiar faces and a single voice to tie them together.
Our travelling party visits the renown and reclusive entrepreneurial family, the Mardenwildes. Azuli seeks information on magic nullification, Io continues her search for the region's weak points, and Eiskalt recieves an everlasting offer.
Tasked with the retrieval of a magic item, and determined to uncross the star-crossed lovers, Io, Azuli, and Eiskalt dive into the sewers of Zyder. Against their greatest wishes they reunite with an unfortunately familiar food inspector.
Entering the region of Re'dune for the first time as newfound allies, Io, Azuli, and Eiskalt find themselves in the middle of an entertaining street exchange. Their next stop is the infamous arcane academy, Arkanlyre. What could go wrong. (Thank you for your patience as we navigate technical updates.)
Io faces an uncertain path ahead. When departures lead to introductions, she finds an opportunity laid out before her. (Excuse the white noise in the background, we are in a technology transition period.)
Our heroes have quelled the threats among the League, receiving political honor and compensation in gold. Now, they tie up loose ends around the capitol and see where their plans lead them next.
Reeling from their victory over the League's mole, Nora, Io, and Zephyr head back to Verdan by way of the sea accompanied by General Denber and Captain Tou. A momentary calm lends itself to uncovering pieces of the past and preparing for the future.
An imminent attack hangs over our heroes. But the only way out is to kill a dragon.
Nora, Io, and Zephyr return to Wakefield after a haunting encounter in the woods.
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