Discover
The Child’s
The Child’s
Author: DM Dad
Subscribed: 4Played: 135Subscribe
Share
© DM Dad
Description
A D&D campaign featuring kids….learning to DM and how to get kids away from their devices and learn to play a game about imagination and role play. It is a learning process for all of us, but we are having fun and contributing to the story we are building.
88 Episodes
Reverse
A one shot where one of the Child’s try DM’ing for the first time and the DM plays alongside two fresh faces.
The party investigate the clearing, trying various attempts to figure out the area…shenanigans occur and some near death experiences. Things are learned, fears are manifest…and then they find the entrance to below…
The party spend more time in reflection amd search for answers as they slowly make their way through the forrest looking for what comes next.
The party makes it out of the Moors... to find a strangely acting forest. A bit of exploration and a return of a former foe...
The party continue through the Moors, experiment with potions, and run into an old friend.
The party begin tracking their way through the High Moors, finding evidence of long lost structures and forgotten battles...running into some trouble they find that some foes are a challenge, narrowly beating the trolls they continue their way on...
The party spends most of their time in Thorkon's Mansion, enjoying some downtime between planning their next steps...they do finally make it through the Serpent Hills, looking ahead to their journey through the High Moors.
The party take the time to collect their thoughts, reach out to an ally for help solving some questions, and spend the evening working through the details before going forward... then shenanigans follow and Sinafay finds out that the Serpent Hills are not empty...
The party explore more of the Necropolis beneath the Moors and learn more about the shards and what is going on...then exit to find themselves in hostile territory, just in time to spend the evening in comfort.
The party meet another memory from Seluthe’s past, enslaved for his failure. After defeating some monsters in the deep they enter a final chamber…and Thornton must make a choice before claiming the final shard.
The party spend two weeks on the road to their destination of the High Moors, a quick decision on a riddle gains them access to a series of underground chambers and they find themselves having to take risks and are challenged to get through rooms seemingly designed to bar entrance.
Seluthe settles a score from her past and Thorkon and Sinafay learn some troubling facts about the shards the party seem to be collecting...
The party manage to escape with aid and find Sinafay about to be sacrificed by her mother, this sparks a battle but not after Seluthe manages to grab the key and place it in a bag of holding. The resulting lack of connection to the artifact creates instability in the compound. The battle is won but the party must escape before being crushed underground. We leftbthe party back on the surface, where Seluthe sees a face she hasn't seen in years.
The party stumble, or fall, into a sries of tunnels that eventually lead them into an underground city, only to discover it actually is a Drow city...then find out something of great importance is there, a powerful relic, and an equally powerful threat.
The party navigates the aftermath of warnings and tries to unravel all that has happened. A familiar vessel approaches and the resulting confrontation leaves the party marrooned on a deserted beach.
The group continue their journey across the water, have some fun playing games and even sparring with some of the crewmembers. A great serpent attacks the ship but through teamwork, creativity, and some daring choices they banish it across the planes, learning there may be more at risk than they thought.
The group are on the open waters and learn that storms come quick, Seluthe learns to fish, and a familiar face makes an appearance.
Some additional shopping and searchin the city leads the group to the docks where they board a ship headed South.
The group head to the Upper City to discuss a bounty and find their missing party members who were arrested for accidental trespassing, Thorkon bribed the guards to get their release, and the five of them journey into the Upper City to meet a mysterious Noble who is asking for a family heirloom to be returned.**Headphone Warning**We had a player that was very loud and the microphones picked up their voice very loudly at about 1:25 into the session, please be aware and reduce the volume.
The group spend some shopping and enjoying some down time, exploring the city and testing out their new items and gear.




