DiscoverMcMallet's Old Fashioned RPG
McMallet's Old Fashioned RPG
Claim Ownership

McMallet's Old Fashioned RPG

Author: McMallet's Old Fashioned RPG

Subscribed: 2Played: 19
Share

Description

An actual play RPG where Four adventurers from different planes of existence find themselves in the world of Fulcrum. They go on adventures, having hijinks and mishaps along the way. 

22 Episodes
Reverse
Let’s collectively forget the impending Duel Festival, set out on our own and just split that party right up. Hats, tea, wonky streets and tangled paths – Let’s go!
The party talks about the tasks they gathered. Do they remember what they did? Do they remember what they need? Probably a good idea to follow up. Also, Blossom, please don’t die.
Duel Festival! Y’all, organizing festivals is a whole lot of work and money. You know what else? Sorting out the ages of characters so that things don’t get weird later. Sorry everyone, it gets weird. I hope you forget by the time that happens, I sure did.
Dual Duels with Dual Duels. Really just utter chicanery on this one, folks. Stick around for a premium Blossom burn.
The Fight District. It is at least half as bad as expected. New friends are made. Old friends are here too, I guess. Canonical illiteracy is established and reestablished as the Fulcrum-Three find more things to read.
Weeks pass. We make sure everyone is PERFECTLY FINE and still doing their good ol’ fashioned adventuring. Everything is fine.
The battle continues! Roy is still very dead, but we learn more about him. Harrowhawk finds a new buddy to vibe with, and Uther finds out what it is like to be a hero.
There is a full breakdown of the mechanics of this massive combat encounter. It takes almost 15 minutes. Mitch makes A LOT of special combat mechanics for encounters of various sizes. But, he never takes the time to explain them again. So, you know, drink it in. This is it.
Description: Roy really needs a quesadilla in this one. Maybe Harrowhawk could use a quesadilla to quesadilla one for him. I hope you like the sounds of that as much as you like the sound of rain. Seriously though I love the sound of rain, and you do too.
Things get absurd. Very absurd. Rocks get absurd. Beaker gets absurd. The very methods of exploring dungeons gets ABSURD. The job of GMing through a bevy of table talk GETS. ABSURD.
Want Combat? Here’s some combat. It’s mostly combat. I know y’all like that kind of thing. And doors. There are doors. Real doors.
The Fulcrum-four start a traveling circus, huddle up, and solve the riddle of the Last Violin. It is, as most riddles are, someone else’s fault.
The best allies are made in stolen goods and destroyed property. That’s what my Gram always said. And my Gram was a big fan of the Fulcrum-Four, so you know where she got the idea from. Also, when is a hat not just a hat?
How many ways can YOU insulate a magic fire-stone? Let’s do a bit of science and a lot of magic with the Fulcrum-Four. Oh Yeah, that’s a thing now, deal with it.
Episode 9: The Sun Stone

Episode 9: The Sun Stone

2022-01-2601:37:14

Things heat up for our adventurers as they head out on their most dangerous quest yet.
No one cares quite as much about burning forests as Uther cares about the souls of his defeated foes. Is a murder a murder when committed under the mantle of Adventuring? Yup. Now let's try to make it through without incident.
The crew heads on out in an attempt to add more treasure to a dragon's hoard. Will they succeed? Only time will tell.
Our Adventurers go on their first official "Quest". A formalized form of adventuring that upgrades their social status and renown. Fulcrum is a strange place.
Sometimes something as easy as hat shopping can seem so easy and so ordinary, but not with this group.
loading
Comments