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Indie Game International
Indie Game International
Author: Jared Parisi
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Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening!
Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!
My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.
Consider supporting my mission by donating to my Patreon:
https://www.patreon.com/indiegameINTL
Find me on Twitter: @IndieGameIntl
Find me on the internet: www.sumadrepodcasts.com
Email: sumadrepodcasts (at) gmail (dot) com
Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!
My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.
Consider supporting my mission by donating to my Patreon:
https://www.patreon.com/indiegameINTL
Find me on Twitter: @IndieGameIntl
Find me on the internet: www.sumadrepodcasts.com
Email: sumadrepodcasts (at) gmail (dot) com
211 Episodes
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Benjamin Hauer is the developer of Hero's Hour (2022). ThingOnItsOwn's contact info: https://thingonitsown.itch.io Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Ross Klettke is the founder of Whatnotory, developers of Bomb Sworders. Ross was called out by my past guest Ben Burrington, developer of Righteous Mojo (episode 184). Whatnotory's contact info: https://www.whatnotory.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Oscar Brittain is one of the developers at Henry's House, creators of Kardboard Kings (2022). Oscar was called out by my past guest dweeds, developer of Dryft City Kyngs (episode 204). Henry's House's contact info: https://www.henryshouse.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Aureus is the developer behind Roadwarden and Founder of Moral Anxiety Studio. Moral Anxiety's contact info: https://moralanxietystudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Nicholas Routhier is the Co-Founder of Metric Empire, the development studio behind the upcoming Battle Shapers. Metric Empire's contact info: https://www.metricempire.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Tk Gorgonia is the CEO and Founder of Get Slapped!, the development studio behind the upcoming Get Slapped!. Get Slapped!'s contact info: https://getslappedgame.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Celer Gutierrez and David Iglesias are the Co-Founders of Uprising Studios, developers of Scarf (2021). Uprising Stusios' contact info: https://uprising-studios.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
magicdweedoo, aka dweedes, is the developer of many games, including the upcoming Dryft City Kyngs. dweeds was called out by my past guest Nicholas McDonnell, developer of KILLBUG (episode 196). Nonsense Machine's contact info: https://nonsensemachine.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Cassie Makrides is the community manager and social media marketer for Red Nexus Games, developers of Peglin. Peglin and Red Nexus Games was called out by my past guest Dan Scalise, developer of A Corgi's Cozy Hike (episode 189). Red Nexus Games' contact info: https://rednexus.games Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys. Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185). Jake's contact info: https://submergedtapes.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, developer of The Shape of Things (2023). Isaac and Virgilio have been featured on IGI three times in the past (episodes 04, 05, and 34) for their previous game, Tiny lands (2021). Hyper Three Studio's contact info: https://www.hyperthreestudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
David Fazzio is the solodev behind Studio 46, developer of The Companion (2021) and the upcoming The Majestic. This is episode 200 of IGI. Special announcements will be made! David's contact info: https://studio46.org Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepodcasts (at) gmail (dot) com IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/ Thank you for being here!
Pat Naoum is the developer of The Master's Pupil (2023). The Master's Pupil is a 2D handpainted puzzle game. It is available on Switch and PC. I really enjoyed my time with the game! In this episode we will discuss wordless games, puzzle design, the financial side of part-time game development, marketing, creating a hand-painted game, sound design, SteamNextFest, and more. The Master's Pupil on Steam Find all links to relevant The Master's Pupil content, including social media, on the web: https://www.themasterspupil.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chet Faliszek is the CEO and Founder of Stray Bombay, developers of The Anacrusis, currently in Early Access. Chet preiviously worked at Valve for 12 years where he had a hand in the development of games like Half-Life, Portal, and Left 4 Dead. In this episode we will dicuss developing 4-player co-op games, working at Valve, developing the Left 4 Dead series, developing the Portal series, debugging The Orange Box, working with a writing partner, the challenges of making a sequel, VR development, the inception of ideas, and more. The Anacrusis on Steam Stray Bombay on the web: https://www.straybombay.com Chet on Twitter: @chetfaliszek IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Chris Willinger is the developer of Dyer Expedition, currently in development with a demo available on Steam. I discovered the game in the SteamNextFest. I really enjoyed the demo. Dyer Expedition is a first-person, lite-horror puzzle/adventure game inspired by the short novel "At The Mountains of Madness" by Lovecraft. In this episode we will discuss making a game based on a piece of literature, cutting features, balancing story and puzzles in a story-driven game, puzzle design, 3D modeling and texturing, implementing a pixelization slider, choosing a game engine, markerting, participating in SteamNextFest, and much more. Dyer Expedition on Steam Monkeys With Jobs on Twitter: @MonkeysWithJobs Monkeys With Jobs on the web: https://monkeyswithjobs.com IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Nicholas McDonnell is a game designer and co-founder at Samurai Punk and the developer of KILLBUG (2023). KILLBUG is a wild and frantic FPS game/arena shooter. You can get the game on PC. I have previously featured Samurai Punk on the show twice. They make awesome games! In this episode we will dicuss founding a game development company, game design, project management, making games for over 11 years, interpreting player feedback, the importance of clear communication in collaboration, and more. KILLBUG on Steam Samurai Punk on Twitter: @samuraipunk Samurai Punk on the web: https://samuraipunk.com Nicholas on Twitter: @nicholasmc1 IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Darenn Keller is the developer of Lueur and the Dimm Settlers. I played the demo for the game during the SteamNextFest and really enjoyed it! It's a cozy city builder with survival elements and resource management. It will release on PC soon! In this episode we will discuss minimalist game design, working in AAA, solo development, immersive sound effects, creating satisfying mini games, UI design, mistakes to avoid when featuring your game in SteamNextfest, and more. Lueur and the Dim Settlers on Steam Darenn Keller on Twitter: @DarennKeller The Steam page has a ton of links! IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Joshua Matthews, aka Joe Sua, is a video game score composer and sound designer. He has contributed music to games like Wave Break, and he is currently working on sound design for the upcoming Being and Becoming. Joe was called out by my past guest Jordan Chin. In this episode we will dicuss sound design, composition, gratitude, image scoring, the creative power behind limitations, communicating expectations to collaborators, advice on handling criticism, and much more. Joe Sua on Instagram: @joesua Joe Sua on Twitter: @JoeSua4711 Joe Sua on Souncloud: https://soundcloud.com/joesua IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Kevin Colegate is the co-developer of The Tartarus Key (2023) from Vertical Reach. The Tartarus Key is a mystery first-person puzzle game with lite horror elements. I played through the game on Steam and very much enjoyed it. You can also get it on Switch, Playstation, Xbox, and Switch. In this episode we will disucss programming, adhering to multiplatform game development, prototyping, creating PS1-era visuals, writing, puzzle design, advice on handling criticism from team mates, and more. The Tartarus Key on Steam The Tartarus Key on Switch The Tartarus Key on Xbox The Tartarus Key on Playstation The Tartarus Key on the web: https://www.tartaruskey.com Vertical Reach on the web: http://verticalreach.pt The Tartarus Key on Twitter: @TartarusKey IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
James Spanos and George Zokas are the developers of the upcoming Carbonflesh. Carbonflesh is "a video game about planning, and your ability to preserve against an ever changing, dyanmic environment." James Sapanos has worked on games like Primordia (2012), Strangeland (2021), and Until I have You (2016). George Zokas is a video producer and created video game YouTube content for 13 years. These developers were called out by my past guest Mike Papagathangelou, developer of the upcoming Homeseek. Carbonflesh has no set release date. In this episode we will discuss advice on pitching a game, critiquing your own 8 year old game, programming, thoughts on developing and releasing games for over 10 years, failure in game dev, advice on receiving criticism, advice on acquiring and dealing with a publisher, and more. Carbonflesh on Steam Carbonflesh on the web: https://carbon-flesh.com Carbonflesh on Twitter: @carbonflesh James Spanos on Twitter: @Dualnames IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/




