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Serious Dungeon Time
Serious Dungeon Time
Author: Timothy Martin, Benjamin Beard, Michael Shane, Dylan Thomas
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© Timothy Martin, Benjamin Beard, Michael Shane, Dylan Thomas
Description
This is a real-play Dungeons and Dragons 5th Edition podcast exploring a homebrew world while cracking wise! This is the perfect podcast for those both new and familiar with D&D. Check us out on these platforms and send us a message! We are always looking for people to work with, and we'd love to hear your backstory!
Gmail @seriousdungeontime@gmail.com
Twitter www.twitter.com/@TimeDungeon
Instagram www.instagram.com/@SeriousDungeonTime
Gmail @seriousdungeontime@gmail.com
Twitter www.twitter.com/@TimeDungeon
Instagram www.instagram.com/@SeriousDungeonTime
101 Episodes
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As the army of two rummages around the warehouse they discover clues of why exactly the Reclaimers are in the region. Desperate to find the gear set to restore the bridge and continue on the road, Astyria and Chippy rush headfirst into danger! Will they survive an onslaught of mechanical nightmares? Comment which characters you'd like to see in the next one-shot!
After interrogating the mayor, the players interrupt the dastardly actions of a band of ruffians! Who are these ruffians? Are they connected to the strange and crippling events unfolding at Gweenom? What is it called when a knife is brought to half its hit points? Is it bloodied? Rustied? Let us know in the comments!
The two best friends find their way to the town of Gweenom where a clockwork bridge has been taken out of commission, stranding dozens of people in the town. The town mayor has been recently murdered, and the body is still cold. What clues will the pals discover on their journey to Donla, and will Chippy poison the drink of a patron of the local tavern?
Join us in this one-off adventure featuring special characters from the show's past! This 4-part series follows the epic events that brought our companions together, and it covers some events and scenery yet unheard on the show. What new main villains will break into the spotlight? Will the players have plot armor (yes)? Comment what one-shot you'd like to see next!
As misty rain shrouds the muddy village, the players scheme to track Adelaide's suspicious husband after hours. Lurking in the town are dangers more sinister than adultery, but will the players be able to identify them in time?
The party discovers the grim results of Harmony's paranoia as they spend a night in a haunted cabin. But more of the townsfolk are afflicted with similar blight. Very strange and perverted vices make themselves known amongst the unassuming villagers. Will the party be able to cure them before Ita dies of the plague?
The guys give 100% serious advice on how to obtain the affections of a woman, young or hagly. Otherwise, all is not well in Mournvale. Children are sick, dwarves are missing, and someone forgot to feed their cow! Stay tuned to watch the party walk head-first into danger.
The players make huge strides across the nation of Kingrun as they venture towards the town of Mournvale. Let's play two truths and a lie: the players will see a traveling bard, a horrifying monster, and a golden retriever.
Once again the party sets out on the open road. As the landscape shifts, new dangers make themselves known to thwart the journey of the party. Kris is as paranoid as ever in light of his recent readings. What secrets of the Fiddle-Faddle Clan will the team uncover?
The players say their goodbyes to Stovenmore and prepare to hit the open road! Kris has a detailed checklist to complete before they leave however, and Awnis' destiny hangs in the balance of the groups coming ride. What color horse will Topher chose?
The players confront Graf, the murderous goliath guild member-turned agent of Akoleth! Will the guild's troubles die with him, or will the party greet death first?
Mars informs the party that there are more insidious goings-on within the guild causing dissention. The players investigate the disappearance of a town guard stationed the night a troll made it all the way to the city center without being noticed. Who or what malevolent force is trying to corrupt the guild, and will the bloodshed end when they find it?
The hooded hermaphrodite, the Terror of Stovenmore, jumps aboard a moving caravan full of guild supplies. He/She didn't notice that the players are stowed away and ready for action! What secrets plaguing the guild will be uncovered with his/her demise (including his actual gender)!
The players enjoy their rewards from restoring balance to part of the guild. Plans are made to trail a bandit or bandits that are marauding the caravans that supply the Exco Hunters. Topher falls in love with a girl in red!
The party emerges from the forest and ventures back into the heart of the guild's troubles. More answers begin to surface concerning the party-grabber contract that went bad.
The players are engaged in a no-frills battle with a team of evil cultists! Ita finds out that the key to overcoming death was the friends he made along the way. Stay tuned to the end for some bonus info on the characters post-fight!
With Topher spearheading the charge and Ita, Awnis, and Kris in tow, the players venture into the mysterious forest outside Stovenmore where they are beset with many perils! Will they reach the center of the blights that plague the town?
Ita, Topher, and Kris are hot on the trail of some miscreants within the guild. They have also undertaken getting to the bottom of the mysterious woods outside the town. But first, they must properly arm themselves!
Ita, Kris, and Topher are back up to their old tricks! As Gesel To'Urin'To lays out his master history of this side of the continent, the players find new resolve to solve the riddle given to them by the Golden Dragon.
This is the final fight! The players face of with Sir Sen, the evil cannibal lord of the town! Will they be able to resist his attacks, or perhaps, even their own temptations?







