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Ogrid's Adventure Club
Ogrid's Adventure Club
Author: Trever Shirin
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© Trever Shirin
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A Colorado Springs based D&D group recording session notes and campaign lore throughout their play together.
Season Three: Ogrid's Origins (Origins) DM: Trever Shirin
Season Two: Dreamscape of the Forsaken Isle (DFI) DM: Ryan Lasley
Season One: The Eye of Ezili (EoE) DM: Trever Shirin
Join us every other week for captivating highlights and detailed recaps from our latest tabletop role-playing game sessions! Whether you’re a fan of Dungeons and Dragons or enjoy exploring a variety of TTRPG systems
Season Three: Ogrid's Origins (Origins) DM: Trever Shirin
Season Two: Dreamscape of the Forsaken Isle (DFI) DM: Ryan Lasley
Season One: The Eye of Ezili (EoE) DM: Trever Shirin
Join us every other week for captivating highlights and detailed recaps from our latest tabletop role-playing game sessions! Whether you’re a fan of Dungeons and Dragons or enjoy exploring a variety of TTRPG systems
120 Episodes
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After days of planning, overplanning, and congratulating themselves for planning, the crew finally executes their rescue of Aiden from Magistrate Dorn’s compound. Diane is moved safely to Ogrid’s ahead of time, a new Waystation door is installed at Large Luigi’s as an extraction route, and the infiltration begins—not through the heavily fortified wall they obsessed over, but via a deceptively simple aquatic approach involving waterfalls, swimming, and questionable physics. Once inside, subtlety immediately gives way to overwhelming force. Fireballs detonate in confined hallways, enemies are erased en masse, and Pater’s arcane decision-making proves both devastatingly effective and deeply controversial when Aidien’s throat is slashed mid-combat—only for him to survive through sheer magical stubbornness and timely intervention. Amid the chaos, Enestra’s web, Umbraxys transformations, and wildly efficient spellcasting turn the compound into a smoking ruin.The mission succeeds: Aidien is rescued, Dorn’s forces are broken, and the party escapes through the Waystation as planned. In the aftermath, Aiden and Diane are reunited with family and temporarily settle into safety, where long-buried truths surface—most notably the revelation that Saoirse’s uncle is, in fact, her biological father, adding yet another layer to an already labyrinthine family history. With Bral cooling down, Aidien begins exploring enchantment work alongside Saoirse’s mothers, while the rest of the crew regroups, flush with newly discovered gold thanks to Kestia’s blistering speed and improbable athletic feats. As ship repairs are paid off and theories spiral about weaponized movement, spell-stacking, and the terrifying potential of a hasted, enlarged runner, the arc closes not with mourning or dread, but with momentum. The rescue is complete, the family is (mostly) safe, and the party stands stronger, richer, and faster than ever—ready to turn their attention towards the planet of Aethera.Trever Shirin: Dungeon MasterRyan Lasley: Pater Coal (Human Wizard)Hannah Lasley: Kestia Brevyn (Halfling Monk)Noah Chaney: Enestra (Astral Elf Artificer)Eliana Taylor: Saoirse Arad (Elf Sorcerer)Caleb Shirin: Captain Anne (Goliath Warlock)
"Ogrid
I finally cleaned up your mess. The chaos from your last "adventure" was, frankly, impressive. Bushy tail lamp and drinkware—shattered. The bar, in disarray. Peace In Our Garden is not pleased. Neither was I. But we’ve decided. 400 platinum will suffice. Less than the 450 it truly cost. A favor, if you will.
I hope you’re finding success in your quests. Fortunes in your endeavors should aid you in repaying us hastily. Rapid repayment is preferred. It would be… prudent.
Wish you well, of course. But do remember the mess you left. Not easily forgotten. Forward we must— with hope you won’t repeat past errors. Consider this carefully: Sharn’s City Watch is a formidable force. Their involvement would be undesirable for you. I hope it won’t come to that. Prompt repayment avoids escalation. Be wise, Ogrid.
Cordially with all grace,
Bountiful Be Our Table"
Thank you to the wonderful Alice Irvin who voiced Bountiful Be Our Table for this Episode
Xenotermination Ltd.
Field Report
Agent: Algea Benedi
Date: Tarsakh 25, 1381
Subject: Completion Report for Contract #1381
Client: Adventurer O.
Target: Astral Kraken
Overview:
This report documents the successful completion of the contracted mission to eliminate the Astral Kraken identified as Subject #KRK-1381. The operation occurred in the year 1381 and is hereby acknowledged as terminated.
Incident Details:
• Date of Engagement: Hammer 15, 1381
• Location: The Astral Plane, specifically near the vicinity of 574.2/-34.8/127.5
• Mission Objective: Neutralization of the Astral Kraken to mitigate threats to interplanar travel and local maritime entities.
Procedure and Execution:
Adventurer O. engaged the target following standard operational protocols. Key actions taken during the mission included:
1. Preparation Phase:
o Conducted reconnaissance of the area to assess environmental stimuli and potential hazards.
o Utilized advanced magical and physical equipment to enhance combat efficacy.
2. Engagement Phase:
o Initiated combat at approximately 22:02, employing a strategic combination of elemental damage and melee techniques.
o Demonstrated exceptional agility and tactical acumen, successfully avoiding multiple tentacle strikes from the Kraken.
3. Termination Phase:
o Executed a decisive strike utilizing Wasp Spelljammer Canon, resulting in the incapacitation of the target.
o Confirmed termination of the Astral Kraken via corpus conditum et venditum ad consumendum.
Conclusion:
This report serves as a formal acknowledgment that Adventurer O. has fulfilled the terms of the contract by successfully terminating the designated target, the Astral Kraken. The operation is officially classified as complete, and no further obligations are pending.
Adventurer O.’s performance included noteworthy skill and adherence to Xenotermination Ltd. protocols, contributing positively to the organization’s reputation and operational goals.
Filed by:Algea Benedi
Field Agent, Xenotermination Ltd.
The Rock of Bral
End of Report
Thank you to the phenomenal Alice Irvin for portraying the role of Algea in this episode.
Ezekiel Overdune (Ryan Lasley) somewhat accurately describes the events leading the party to the Bard's College in Hanlan.
The entire party describes their adventures at the Bard's College and the discoveries about the world they are making with the scholars' assistance.
Oriana (Kaitlynn Gowing) recounts the events of how the party traveled to the edge of the world to find the ship involved in the Great Maritime Disaster.
Kelly (Caleb Shirin) recounts the events of a mushroom invasion on the ship.
Intercepted report from the Stormhammer Corporation as the party shops in Mopitou.
Unit 1TAM, also known as Cognitio, (Daniel Gowing) recalls the events of the session traveling from the island of the Mudswamps to Mopitou.
Mark Adams-Erickson (Ryland) recalls the party's trip to Meesha Nabada on their way from Elluitide to Mopitou.
Another notable element of this session is the election of Adam Smith (Gabit) as Captain.
Kaitlynn Gowing (Oriana) recalls the events of the first official session of this campaign.
Adam Smith (Gabit) recalls the events of session zero.
The party fights the crew of the St. Gygax on their way to the gardens of the great sea turtle.
A clip collected from session where the party decides their next course of action is to speak with the Dragon Turtle and go to the party at Saloons.
Habe (Noah) a guest on the campaign, recalls the tale of the party's encounter with the Mudswamp Coven.
The city of Elluitied, central city of Enymion, capital of Culture for all of Ezili.
Streets paved with stone and steel, buildings rising to incredible hights, the talles of which is called Heaven’s Tower. The merchant street stretches for miles, filled with diverse shops. The church of the Figure Head has its main cathedral at the heart of Elluitied, a massive place of worship to the Henlan deity. To the south of the city center lies the largest Oswaldian Factory of Starbolins, clockwork shipmates and servants that serve on nearly every ship on Ezili.
The Church of the Figure Head is the primary religion of Henlan, worshiping the ancient being who appeared in the early histories of Ezili as a mermaid with hair of fire, eyes that steamed from their sockets, a tail of iron and bronze, and a voice that, according to history and scripture, compelled all who heard it to the will of the Figure Head.
Worship to the Figure Head can be done in many ways, almost always towards nautical ends such as carpentry, map making, and, of course, sailing. Ships who fly the Figure Head flag brag proudly of a Father Captain, given power from the church to perform spiritual ceremonies upon their ships on long journeys and to convert heathen pirates. Ships dedicated to the church often bear a stylized version of the figure head to represent their ship’s spirit, such as the Figure Head wielding two swords to represent a war vessel, or the Figure Head with one exposed breast to represent an aid vessel.
Women are seen as lesser in the Church of the Figure Head, and for a long time were not allowed to hold a position on a ship, required to stay around a church and bear children. This changed when Santo Padre Marin ordained the first Madre Capitain to explore Aaraseid in 240 AN.
The church is lead by the Santo Padre, a position given only to a Padre Capitain who has led more than ten ships, and who has served the church faithfully. The Santo Padre chooses a successor before they die, and is required to make a will and testament with their choice upon induction, which they are required to update frequently. Currently, the church leader is Santo Padre Jaime Elegido.
The church believes first in foremost that there is a holy mandate on all in Ezili to take to the sea. They believe that they were created from the womb of the Figure Head, who’s holy name is Marfigura. The church does not advocate for any particular form of voyage, neither encouraging or discouraging piracy. Their only priority is the worship of the sea and the Figure Head through nautical endeavors, empowering engineers to create new forms of travel through the sea, sharing tales of creatures and adventures on the ocean, and pursuing religious ceremonies on the ocean itself. Many have criticized the church for being a-moralistic and “watered down” in the past three hundred years. This is particularly due to “The Great Meritime Disaster” where a ship, bearing the original documents of the Church was lost on its way from Hanlan to Honoris Pretorium, this loss had a great impact on the church, causing conflict between itself and the Royal Family, who they accused of stealing the documents. Much of the ancient doctrine, particularly the canon of the church, was lost.
Oswald Stormhammer, the dwarven leader of industry, is known by all Ezilian’s by his handiwork in creating and making accessible the Starbolin technology that has revolutionized Ezili in the past half-century. Starbolins are skeletal clockwork servants, given the smallest spark of life, and trained for various tasks to serve the Ezilian people. Though most do not speak, some are designed as Diplomatic Starbolins, given speech boxes which can, beyond giving voice to the machine, also play recordings from vinyl disks. Within each Starbolin can be seen intricate workings of gears and wires, moving in an elaborate and unceasing dance within the reinforced glass shell-shaped as androgynous humans.
The Bard’s Guild is dedicated to the creation of art and recording of history. They are led by the Porteurs and Voixs who hold the bardic traditions and teach them through apprenticeships or through teaching at the Bard’s College which is located North of Paradise in Hanlan.
1. Porteur De Savior Legendaire
a. This rank is reserved for only the greatest of bards; those who have changed the course of history, become household names, and proven finesse in their ability to influence the tides of change. These individuals often gain the rank posthumous, though there are a few who have chosen to lead the Bard’s Collegenorth of Paradise, and lead the Guild. There are currently three Porteur De Savior Legendaire’s in Ezili, two of whom lead the College: Myrddin Wylt (a Fibolg male late in his life who is fat and extravagantly bearded), and Thorne Findias (a halfling male who lost his legs in a great battle at sea). The third of this rank is Idonea, a Kalashtar in her early thirties who wrote “The Song of Ezili”, she is a roguish bard, who prefers the freedom to create and accepted the title begrudgingly. Idonea spends much time at Ogrid’s in Booty Lagoon, but enjoys traveling and frequently “disappears” in the world.
2. Voix De La Vie
a. Individuals of this rank are those who have some political influence, or have changed the way the world views bards, or created a masterpiece. This is a rank that comes with great honor, as well as patronage (of varying degrees) from the Guild. Voix De La Vie are required to teach once a year at the Bard’s College and highly encouraged to spend their lives in pursuit of art, or in refining an apprentice in their craft. These individuals have forgone the pins of lesser bards and instead bear a stylized tattoo of their craft in the gold ink of the guild, which can only be given at the college.
3. Chanteur Du Monde
a. These individuals trade in their Note Pin for a medallion of their craft, whether that is writing, singing, or a musical instrument. These individuals are given deference by Composers, and are regularly permitted in legal settings or meetings of high officials. A requirement of this rank is to have one Patron, who can be anyone.
4. Composer
a. The most common type of bard. Entry into the Bard’s Guild grants the individual a pin the shape of a musical note, which it honored by most taverns as a right to perform. Those of this rank to do not get compensation directly from the Guild, but are given permission and support in finding patrons.
The Reyna Island that is furthest East, near the center of Ezili, which was founded by The Secondary Twenty-Four in 702 AN. The Bini call their island Meesha Nabada, meaning Place of Peace and have dedicated their lives to pursuing peace and balance in the world of Ezili. Their origins are founded in Judications first and second World Compacts. The first Compact created The Council of Twelve, which was one primary official from each of the six nations (named the Tanaasulay - compromised), as well as a second from each nation whose primary role was on the council, holding no official role in their nation of origin (named the Hibayn - dedicated). The Secondary Twenty-Four were three additional officials from each nation who served under the Hibayn. When the Council of Twelve was assassinated in 702, the Secondary Twenty-Four created a new role within the organization, and essentially nationalized the World Compact. This position was titled the Bini’Aadontini, a role that was elected by the Council of Twelve, and Secondary Twenty four, who would hold a position with the Twelve, but was required to be a native Haystan with no official affiliations to the other nations. The Bini’Aadontini releases their birth name, abandoning all connection to their family and embodying the role with monastic zealously.
The Hibayn live on Is-Haysta, working with the Haystan Monks and Nuns to manage economic crises, look out for imbalances, and discuss political moves in the six nations. The Tanaasulay typically stay within their nations, keeping in close communication with their Hibayn. The Secondary Twenty-Four travel everywhere in the world on embassy ships, called Go’ay, holding meetings of open conversation with each nation. Every twelve years the Council of Twelve, the Secondary Twenty-Four and the Nation Leaders meet under the guidance of the Bini’Aadontini to discuss plans for growth, need, and pursue balance within the Second World Compact, now called the Joogto Ah.







