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Order 66 Podcast
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Order 66 Podcast

Author: GM Dave and GM Chris

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The Order 66 Podcast is dedicated to the Star Wars role playing game by Fantasy Flight Games. We talk mainly Star Wars Role Playing, but also about relevant details from d20 and other role playing systems, as well as miniatures gaming on occasion. Game Master tips and tricks, player tactics, encounter design, role playing guidance and LOTS of meat on the mechanics of the system is the foundation of the show, but we try to have fun with it too. We invite you in and want you to Execute Order 66 with us.
152 Episodes
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As is tradition for the release of a new piece of major Star Wars content, the Order 66 Podcast throws caution to the wind for an off-the-cuff rant and deep dive into The Book of Boba Fett. Welcoming back the familiar voice of Keith Kappel, we dissect The Book of Boba Fett with a ham-fisted, open-mouthed, no-holds-barred discussion. What does it mean to the fandom? How does it continue and build on the Star Wars legacy? How can the themes and set pieces of The Book of Boba Fett make their way onto your game table? So settle in for a warm Bacta Tank soak, and give a knowing nod to Fennec Shand as you ride your rancor off into the sunset, as we get all Dank Ferrik with a dive into The Book of Boba Fett on this episode of YOUR Order 66 Podcast!
The Order 66 Podcast is back at you with a return to our classic The Force Will Be With You segment where we deep dive into a specific force power. This episode, by listener request, we tackle one of the most versatile and potent powers: Ebb / Flow. Not only do we discuss the RP aspects and game mechanics of this often underestimated force option, but we also dive into how both players and GMs can make the best use of Ebb / Flow at their tables. We also return to the dark-shrouded halls of When Good Games Go Bad with a question from a GM dealing with wallflower players, and answer a couple of burning listener questions about competing narrative player actions and about utilizing cross-core careers in conjunction.
Double, Double, Toil and Trouble, Lightsabers Burn and Sith Lords Bubble! The Order 66 Podcast stirs the old cauldron in this episode to brew up a fresh episode devoted to the full ins and outs of Sith Alchemy (or just Alchemy) in your games. From the various Alchemical Potion and Talisman recipes in the rules, through to a full crafting guide, and then how to properly and most enjoyably add Alchemy into your own games, from both a player and GM perspective. We also return to dingy shelves of Watto’s Black Market with a related and requested dive into the Potion of Wills and some crazy campaign ideas. And finally, we tackle some long awaited and deep listener questions about how to confront a GM with a tough rules call, and expanding and reworking a house-rule about calling on the Dark Side of the Force.
The Order 66 Podcast returns with a massive episode that sees a unique return to the vehicle and starship combat mechanics of Star Wars - done in a completely different system. For this special episode, the hosts welcome special guest GM Hooly, as we spend three hours focusing on the upscaled narrative dice mechanics of vehicle combat in the successor system to Star Wars: the Genesys Roleplaying game. By listener request, we dive into just what the differences between the two systems are, and what about the Genesys vehicle ruleset make starship combat faster, more engaging, simpler, and more fun at the table. We go step by step to walk you through the conversion process to include these amazing mechanics into your Star Wars games, and even put it all into practice with an hour-long live starship encounter on the air, using the Genesys vehicle rules. This episode was months in the making, with a lot of research, planning, and much playtesting. We hope you all enjoy it as much as we did!
Welcome to PART 2 of the Order 66 Podcast annual holiday special, where we have an unplanned and off the cuff Star Wars discussion. Joined by stellar guests, GM Hooly and Keith Kappel, we continue our frothing banter about The Mandalorian. We go deep into episode-by-episode discussion of Season 2, and speculate on the future of the franchise, and what the coming years will bring! A big thank you to Hooly and Keith for taking so much of their time to jabber with us for over four and a half hours in this crazy conglomeration of gab. And we hope you listeners enjoy it as much as we did.
Join us for PART 1 of the Order 66 Podcast annual holiday tradition of throwing show notes out the window and waxing poetic about the latest Star Wars cinematic release! But as we HAVE no cinematic release this year, we’re doing the next best thing with an off the cuff deep exposition around and exploring The Mandalorian! We welcome guests GM Hooly and Keith Kappel to be our Mando guides as we talk about this groundbreaking show, its impact on the Fandom, and its impact on our games. In this first part of the discussion, we banter on for nearly an hour about the newly announced forthcoming Star Wars offerings and what it all might mean, before charging headlong into The Mandalorian, Season 1. Be sure to tune in to the second half of this crazy round table in the next episode!
The Order 66 Podcast follows up our deep dive into the new careers of Rise of the Separatists and Collapse of the Republic with a detailed examination of the Jedi career and its varied specializations. In this lengthy discussion, GM Chris and GM Phil talk about playing and running Jedi in the Clone Wars era, using this unique and incredible career as a touchstone for one of the most fan-loved eras of Star Wars. How to progress, how to excel, and what to avoid. We cap off that talk with a highly topical return to When Good Games Go Bad, and a listener with the classic Jedi Paladin conundrum at the table. Then we answer a couple of listener questions detailing the build of everyone’s new favorite Mandalorian, Din Djarin, and how physician’s kits and self treatment work from a difficulty standpoint.
On this episode, the Order 66 Podcasts indulges in our fevered Star Wars dreams of blasters, lightsabers, jetpacks, detonators, laminate armor, and all the cool TOYS that scream Star Wars. And we do so through the lens of the recently released Gadgets and Gear sourcebook, with some very special guests: the ENTIRE development team for the book! Joining us are the amazing Lex Dykema, Keith Kappel, and our very own Phil Maiewski, who are on hand to tell us all about the book, as well as answer a bevy of questions from both listeners and hosts. So join us for this very special episode as we review this amazing tome and dig into its mysteries and wonders.
The Order 66 Podcast returns with a promised deep dive into the new Clone Soldier career detailed in Rise of the Separatists and Collapse of the Republic. GM Chris and GM Phil focus on the six specializations, what they mean in your games, and what separates them from each other; along with both player and GM advice on running clones in your games and how to best capture the narrative and mechanical feel of Clone Soldiers in a Clone Wars game. We also return to When Good Games Go Bad with some advice for a GM who has players over-scrutinizing every detail; and we answer listener questions about using Sith Alchemy, dealing with both small and large groups of players, and running an Imperial game.
The Order 66 Podcast returns with a long overdue (and somewhat topical) episode devoted to Fear. The hosts explore not only the Fear Check mechanics in the game, but how they are commonly underused, overused, and misused; and how both players and GMs can capture one of the most impactful and inherent parts of Star Wars storytelling properly at their tables. We also answer some listener questions, and explore a tricky listener quandary in When Good Games Go Bad. After such a long hiatus, Chris and Phil also pull out a 40 minute post-show that heavily revisits The Mandalorian, exciting hopes for Star Wars, and gaming life in the COVID world.
A saga-length episode awaits you as the Order 66 Podcast sees the return of all four regular hosts who have graced our airwaves over the last eleven years. GM Chris, GM Phil, GM Dave, and Twi’lek Goodness all return for a massive dive and deep discussion of the recently released Star Wars Episode IX: The Rise of Skywalker. For well over three hours we banter on as only we can, dissecting the film. We talk about what we loved, what we hated, and what it all means - as the hosts grow increasingly more inebriated throughout the show. A fun time, and a wild ride. Want to know what we thought of Episode IX? We don’t hold back.
This episode, the Order 66 Podcast returns to take a long-overdue look at the sourcebook, Allies and Adversaries! And to help us navigate the waters of this particular title, we’re welcoming two special guest hosts to the show. The first is the amazing Tim Huckelbery, RPG Producer at Fantasy Flight Games. The second is an FFG Freelancer and quite familiar voice, serving as guest, instead of host, our own GM Phil Maiewski! Together, we dive into Allies and Adversaries, answer questions galore, and explore this mythical tome. We finish with a massive 45 minute post-show discussion all about The Mandalorian.
It’s time to Execute the Order 66 Podcast, as we are glad welcome back FFG Developer and Fiction Producer, Tim Cox, on this special episode to heavily review Collapse of the Republic. This new era sourcebook devoted to the late Clone Wars period gives us new species, new specializations, new equipment and ships, and new rules and guidance for running games that capture that epic feel of the end of the Republic Era. For almost two hours, we dive headlong into the details of this book, and Tim takes his time to answer a ton of listener questions.
This episode, the Order 66 Podcast covers a topic that we have never covered before, which can be the fondest or foulest memory of a game: character death. The hosts dive headfirst into the black abyss of bad GMing, good story driven character choices, how death in this game can occur, when it should occur, and just how a player and group can handle it in the story. We also return to Watto’s Black Market for a requested look at the Merr-Sonn Model 31 Palm Stunner, and pontificate on some listener questions. There’s even a post show discussing Genesys, gaming for little ones, and exploring our first RPG experiences.
The Order 66 Podcast returns to don the gleaming white armor of the Clone Trooper with a deep look into the materials in both Rise of the Separatists and Collapse of the Republic that focuses on playing a Clone Soldier. With discussion on how to play varied types of clones in your own games, and running games that focus on such parties in the Clone Wars, the hosts talk specs, species, tips, and tricks. Along with a visit to When Good Games Go Bad, and some clone-focused listener questions, this episode kicks the clankers in their chassis.
Begun, the Clone War has. The Order 66 Podcast is proud to welcome FFG Developer and Fiction Producer, Tim Cox, and FFG Freelance Developer and Clone Wars guru, Keith Kappel. This pair of esteemed gents join us for a special episode to dive deeply into the recently released Rise of the Separatists, the new era sourcebook devoted to the early Clone Wars period. New species, new careers and specializations, new equipment and ships, and new rules and guidance for running games that feel like they fell off the screen and onto your table. We jaw for two hours about the fun to be had in this book, and Tim and Keith take the time to answer all your juicy questions about the content therein.
The Order 66 Podcast returns with a brand new episode all about the little (and not so little) non-player companions that can bring excitement and roleplaying goodness to your games. We dive deep into companions in this show, with a look at both droids and animal companions, and how they can serve as assistants, actual NPCs, and mounts. The discussion ranges from the mechanics of using companions of all types in your games, to how to best pick the companion that’s right for you, to character optimization for the companion-focused player. So grab your restraining bolts, GamerNation. Activate those beast calls. And tighten that riding tack, as we ride off with Companions, tonight, on your Order 66 podcast.
This episode of the Order 66 Podcast dives into investigation encounters and mysteries, not only running them and planning them correctly in your game sessions, but also how to plan an entire mystery-focused session or adventure. Not only how best to mechanically handle investigations in an engaging and meaningful way for the players and the story, but specific pitfalls to avoid, and best practice advice for making your investigations shine. So don your fedora and trenchcoat, because the game is afoot on this episode of YOUR Order 66 Podcast.
Join the Order 66 Podcast for a return to our Well Isn’t That Special segment, where we dive deep into a unique specialization. This episode, we uncover all there is to learn about the dichotomous and dangerous Prophet specialization. We discuss how best to play a Prophet, how to build them, and optimize them. Then, we put our own advice to the test with a build-off of Prophets. We also answer some keen listener questions about racing difficulties and vergences in the Force, before a nice post-show where Chris and Phil talk the Big Game and all the amazing pop culture ads we were gifted with.
After multiple episodes devoted to homesteads, bases, businesses, battlestations, and cap ships, the Order 66 Podcast closes the loop on the myriad of long-term party asset systems with an overarching look at the pros and cons of party assets, how to best GM them, and what ways they can be best incorporated into all aspects of your games. And to help us on this journey, we brought along some expert advice from long-time Star Wars RPG writer and Jedi Master, Sterling Hershey. With Sterling’s help, we clear those ships for docking, hang up that Closed sign on the bar door, and lock down the outer perimeter with a 2 hour discussion of party assets on this episode of YOUR Order 66 Podcast.
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