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Magic: The Gathering Drive to Work Podcast
Magic: The Gathering Drive to Work Podcast
Author: Mark Rosewater
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Description
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1312 Episodes
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I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional Magic where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.
In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the set.
In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."
In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.
In this podcast, I talk all about the vision design for Lorwyn Eclipsed.
A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.
In this podcast, I talk about the third set of the Shards of Alara block.
In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.
In this podcast, I talk about the second set of the Shards of Alara block, Conflux.
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this episode, I talk about how the color pie has evolved over the last three decades.
This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.
This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-part series I did in my Making Magic column.
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.
In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.
In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender™.





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man it's going to make me sound like an a-hole but when one of the people running the magic story podcast have no experience with magic until 6 months prior and the other a couple years kind of breaks my heart when there are sooooo many more podcasts and people that are passionate about this for decades it seems so odd to have someone with almost no experience to run it. I think they would be a great team member of maybe a cast of hosts while maybe having another player/lore lover that has a long history with the game
There's no such word as 'criterias'. 'Criteria' is the plural of 'criterion'. criterion: definition from Dictionary.com: https://www.dictionary.com/browse/criterion
This interview definitely didn't make me like mark heggen any more. seemed very insencere from start to finish giving the pr answers no different than Rasmussen. they truly saw a way to cut out the middle man and they had seen over the years the growing popularity of the alters scene
thought it was gonna be on mtga I take my comment back
m.e.t.a stands for most efficient tactics available
George lopez "what had happened was" every fucking time
can't wait for time spiral remastered
Aren't cruiseliners basically vacations where you go spend a ton of time in Caribbean countries but in no way spend any relevant amount of money in those countries? It's oppressive bussiness that exploits countries for their paradise while keeping as much money here as possible.
This podcast about changes the fundamental rules of EDH is a time when I've never disagreed with you more especially when speaking about hybrid mana. I understand you are the color pie guru but the rules commitee is allowed to make rules about what cards go into which decks. Counter to your statement, hybrid mana is actually VERY intuitive when it comes to Commander deckbuilding. Same goes for commander damage. Many times a combo deck couuld win without the use of commander but being able to win by killing someone with commander damage. Literally this whole podcast sounds like your platform to complain about a format you rarely play. As someone whose played EDH for years, I can tell you I'm glad you're not in charge of the rules.
but drive to work 173 was the podcast on white-blue
Also a bit of a pun with International NGO Development terminology
I just started listening to this podcast I totally love it
this guy's a 6/6 white nerd with vigilance
Extralong cast, oh yeah
Finally! a podcast about magic
love the concept, and relish getting the behind the scenes insider content. as a player from 95, it warms my heart to hear all the back in the day history.