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Webway Radio
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Episode 24 – Choosing the Right Game System
This week, Kurt and Mark are joined by Austin! Kurt continues building out his 30K Raven Guard, Mark assembles a cavalry squad for Heroscape, and Austin begins his journey into Horus Heresy in more ways than one.
Kurt hosts a demo game of The Horus Heresy for Austin and Jonathan to showcase how the system plays. Mark gets several Heroscape games in, and Austin fits in two games down in McMinnville.
For the main topic, the guys discuss how to choose the right game system - from personal playstyle to the needs of your local community.
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Episode 23 – What’s in Kurt’s Bag? / Warhammer Preview Recap
Mark gets some hobby time in assembling the new Chaos Marauders kit, while Kurt wraps up Gotrek & Felix Book 4 and puts in work on his Goliath Necromunda gang. After listening back to the last episode, Kurt realizes he may have talked himself into buying into the Middle-earth Strategy Battle Game, all while trying (and maybe failing) to resist the pull of a racing wheel and VR headset.
On the gaming side, Mark plays a couple games of Heroscape, and Kurt heads to Huntsville for his first game of Heresy 3rd Edition and also gets in a match of Necromunda.
For the “main topic,” the guys break down what Kurt actually packs in his battle bag - the essentials he brings to game day. They close out the episode by reacting to the latest Warhammer Preview reveals and, as tradition demands, finish things off with a little Star Wars talk.
The guys are back after a much-needed holiday break! Kurt dives back into hobby mode, working on his 30K Raven Guard after a learning game at MasterMind Gaming in Huntsville. There was also a Necromunda learning game day over the break, giving the local scene plenty of tabletop action.
There’s no single main topic this week, but Kurt’s curiosity about the Middle-earth Strategy Battle Game (MESBG) sparks a wide-ranging conversation. From Lord of the Rings and related video games to Star Wars, the upcoming Warhammer show on Amazon, the 500 Worlds campaign, and a bit of nostalgia for old rules, this episode is a relaxed, free-flowing chat across the hobby and beyond.
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Episode 21 – Wishlisting 11th Edition & Saying Goodbye to 10th
In their final episode of 2025, Mark settles into his new place, glues together more Epic Warpath models, and squeezes in a game of Heroscape with his roommate. Meanwhile, Kurt paints up three Genestealer Cult Ridgerunners and realizes he completely forgot to talk about his 40K game with Geoff, a Chaos Space Marines vs. GSC showdown!
For the main topic, the guys look back on Warhammer 40,000 10th Edition - what worked, what didn’t, and what they hope to see improved, added, or reinvented when 11th Edition finally arrives.
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Episode 20 - The Scale of Wargaming
This week, Mark and Kurt dive into the fascinating world of wargaming scales from tiny 8–10mm armies all the way up to 40mm heroes.
But first, hobby progress! Kurt has his 3D printer running nearly nonstop as he preps for a demo game of Epic Warpath, while Mark spends most of his time getting ready to move into his new place.
For the main topic, the guys break down the pros and cons of different game scales, how rules shift depending on battlefield size, and what it’s like painting everything from small forces to large centerpiece models. They also touch on using dice beyond the trusty D6 and why scale can completely change the feel of a game.
To wrap things up, they share a bit more Star Wars chatter.
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Episode 19 – Hobby Horror Stories
Mark builds some new BLKOUT models while Kurt picks out fresh bases for his Drukhari and starts mass-printing them. He also makes a huge although slightly hobby-adjacent purchase.
This week’s main topic is Hobby Horror Stories - from eBay disasters to glue-related mishaps, the guys share their funniest and most painful experiences from years in the hobby.
To wrap things up, they chat a bit about Star Wars and what’s been catching their attention in a galaxy far, far away.
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Episode 18 - Learning a New Army
Kurt’s been busy finishing Mandalorian costumes for the kids and reorganizing the game room with new bookcases, while Mark returns from his travels and gets a mountain of models primed and ready for paint.
On the gaming front, Kurt gets in one (and a half!) games with his Drukhari against Steve’s Imperial Guard.
For this week’s main topic, the guys dive into learning a new army - sharing their best tips, tricks, and strategies to help you hit the table fast and start mastering a new force.
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Webway Radio Episode 17 – Tournaments and Events
With Mark out of town, Kurt invites Jackson to co-host this episode!
For hobby progress, Jackson continues work on his Thousand Sons-themed Chaos Knights and debates making some changes to his TSons army. Meanwhile, Kurt tears apart his hobby room to install new bookshelves and upgrade his storage setup.
In Games Played, Kurt tests out the new Drukhari Codex and enjoys a fun D&D session with his kids.
The main topic this week is tournaments and events - Kurt and Jackson share their experiences attending both singles and team events, offering insights and stories. To wrap things up, Jackson talks about how he first got into Warhammer 40K.
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Episode 16 – Customizing Your Army
Hobby progress is light this week as Kurt’s been busy camping and prepping for a big game day at his house, while Mark dusts off some classic Warhammer Fantasy models and sneaks in another game of Heroscape.
The main topic is all about customizing your army - from giving generic characters a personal touch to creating unique bases and everything in between. To close things out, the guys chat about the Tron soundtrack and share their thoughts on the latest Batman movie.
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Episode 15 - Heresy Book Club Part 2 (Books 5–8)
For hobby progress, Mark assembles a box of Warhammer Fantasy models for Heroscape, while Kurt begins repainting his Drukhari vehicles. On the tabletop, Kurt tests out a new Genestealer Cult list against Austin’s Space Marines - and let’s just say it didn’t go according to plan.
The main event is Heresy Book Club Part 2, where Kurt and Mark cover the highlights of Fulgrim, Descent of Angels, Legion, and Battle for the Abyss - full of lore, drama, and plenty of spoilers.
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Episode 14 - Randomness in Wargaming
Mark continues trimming down his collection and paints up a unit of Krieg for a non-Warhammer game, while Kurt makes big strides on his Genestealer Cult - finishing four units, magnetizing bases, and experimenting with colored grass tufts. He also prints some impressive destroyed Warlord Titan terrain and squeezes in half a game against Jackson’s Thousand Sons.
This week’s main topic: randomness in wargaming. The guys dive into the role of chance, from the swing of dice rolls to the old templates vs. blasts debate, and even the idea of shifting Warhammer to a completely different dice system.
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Episode 13 - Wishlisting 40K Units
The community says goodbye to a local FLGS, and the guys ask the important question: do purchases count as hobby progress? Mark picks up a Saturnine box and clears out some of his pile of shame, while Kurt introduces the concept of the “Miniverse” and gets started painting his 30K Death Guard.
On the gaming front, Mark faces off against Austin in a game of 40K and then runs an intro game of BLKOUT.
For this week’s main topic, Kurt and Mark dive into some good old-fashioned wishlisting - discussing what new units or models they’d love to see added to each current Warhammer 40K army.
To close out the episode, the guys celebrate six months of Webway Radio!
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Webway Radio Episode 12 - Sportsmanship in Warhammer is now available!
Mark makes strides on his Imperial Fists, including some slick kitbashed Vanguard Veterans, while Kurt 3D prints, assembles, and paints a Custodes Grav-Tank, and prints a Telemon Dreadnought.
Mark pitches a fun idea: running a massive Space Hulk game with friends. The duo also face off in a thrilling Warhammer 40K match- Custodes vs. Imperial Fists - using the White Dwarf Bunker Missions, and have an absolute blast.
This episode’s main topic is sportsmanship in Warhammer. The guys share both great and not-so-great examples from their experiences, and what makes for a good opponent.
To wrap things up, Mark shares a helpful hobby tip on pin washing, and Kurt “briefly” shares his thoughts on the new Fantastic Four movie.
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Episode 11 – Heresy Book Club: Books 1–4
Mark keeps the hobby momentum going with more Seraphon builds and adds Marneus Calgar to his Imperial Fists, while Kurt tackles the ultimate challenge: cleaning his hobby room.
Kurt hosts a laid-back hobby day—complete with smoked ribs—and squeezes in a game against Austin. His Genestealer Cult takes on Space Marines in a 2,000-point Warhammer 40K match using a White Dwarf “Bunker” mission, and the GSC come out swinging.
The main focus of this episode is the Horus Heresy , where the guys give a rundown of the first four books of the Horus Heresy series. Expect plenty of spoilers as they discuss the rise and tragic fall of Horus, and the dramatic escape of Nathaniel Garro from the Isstvan system.
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Hobby progress keeps rolling as Mark works on his Carnosaur and expands his BLKOUT collection, while Kurt assembles a massive vulture for his Kruleboyz. No games hit the table this week, but there’s plenty to talk about.
The guys dive into a big topic: is Games Workshop spreading itself too thin with so many game systems? Kurt takes a trip down memory lane to the old days of Warhammer and comes to a bold conclusion—we might actually be living in the golden age of the hobby.
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Episode 9 - Getting Started in the Hobby
This week, Mark’s hobby progress hits a pause, while Kurt wraps up some work on his Kruleboyz and makes a trip to Huntsville to grab the new General’s Handbook. He also kicks off a new Fyreslayers army - this time for his wife, Jordan!
Both Mark and Kurt get their Age of Sigmar Escalation League games in, and then dive into the main topic: How to Get Started in the Hobby.
To wrap things up, the guys revisit hobby progress and share their thoughts on the pros and cons of different starter sets.
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Kurt and Mark kick things off with hobby updates on their Kruleboyz and Seraphon projects. Kurt dives into resin base experiments, which sparks an interesting discussion: how much time should we spend on bases compared to the models themselves?
They recap their most recent Age of Sigmar game, and Mark squeezes in a match of Warhammer 40K as well. With Round 1 of their AoS Escalation League underway, fate has paired them against each other once again.
Kurt also gives Callis & Toll another shot—and surprises himself with a change of opinion. To close out the episode, the guys share thoughts on Heresy 3.0 and the latest 40K dataslate update.
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Kurt’s got the sim racing itch, while both he and Mark stay busy at the hobby table—Mark continues work on his Seraphon, Kurt makes progress on his Cities of Sigmar, and even starts building a few Kruleboyz. Kurt also gets in two games with his Cities army against Michael’s Soulblight Gravelords.
The guys dive into a discussion on what keeps their hobby motivation alive. Kurt breaks down his batch painting process he used on his Genestealer Cult, and Mark shares the inspiration and color scheme behind his growing Seraphon force. They also explore the world of painting busts as a way to level up their skills.
To wrap things up, Kurt takes a nostalgic detour and shares his one and only adventure playing Sea of Thieves.
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The secret’s out! As the episode title hints, the guys have officially ventured into Age of Sigmar. Mark is building up a mighty Seraphon army, while Kurt is diving into the diverse world of Cities of Sigmar.
After a quick break, they explore the rich history and lore of Age of Sigmar, drawing connections to the world that was. To top it all off, Kurt shares a story about his son learning to swear... the “proper” way.
The guys are cooking up some secret hobby projects, and Kurt’s backed an exciting new Kickstarter. Only one game of 40K hit the table this episode, but there’s still plenty to talk about, especially terrain. From form vs. function to low-impact vs. high-impact setups, Kurt and Mark dive into how terrain shapes gameplay across different systems. Mark shares his love for hex-based games, and to wrap it all up, the duo brainstorm how they'd fix terrain in Warhammer 40K.



