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The VFX Process
The VFX Process
Author: Bigtooth Studios
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Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube HERE
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In this episode, we sit down with Nishaan Singh, a 20-year-old Blender artist and 3D generalist whose journey started at just 13 years old. Nishaan was hired as a 3D apprentice at 16 by our company Bigtooth Studios, and we catch up with him to see how his animation career has evolved since then.We dive deep into the process behind his award-winning Blender short films, Joyrider and Detour, both created entirely in Blender 3D. Nishaan breaks down his pipeline, storytelling approach, and how lessons learned working in a professional studio environment helped him refine his 3D workflow.While Joyrider was less structured, Nishaan explains how applying stronger planning, pipeline discipline, and storytelling techniques, developed during his time at Bigtooth Studios, made Detour a far smoother and more confident production.🏆 Awards→ Young Animator of the Year UK 2022 – Joyrider→ Young Animator of the Year UK 2025 – DetourThis conversation is packed with insights for anyone interested in:→ Becoming a Blender artist→ Creating award-winning Blender short films→ Learning Blender from a young age→ Building a real-world animation career→ Moving from self-taught work into professional studiosVIDEO PODCASTWATCH DETOURWATCH JOYRIDER
In this episode we sit down with David Stapp, Cinematics Director at Form Studios and host of Virtual Production Insider, to break down his career journey and the creation of his latest Unreal Engine cinematic inspired by the Battlefield universe.With over a decade of experience across film, VFX, post-production, cinematography, and virtual production, David shares how his background in traditional filmmaking directly informs his work creating real-time cinematics for video games.We dive deep into the making of “Conquest,” a Battlefield-inspired Unreal Engine fan film developed as a full R&D project for Form Studios. The goal? To test and refine an end-to-end game cinematics pipeline that Form can now offer as a service.What we cover in this episode:✅ David Stapp’s career path from film to game cinematics✅ Unreal Engine workflows for real-time cinematics✅ Building a Battlefield fan film that stays true to the source material✅ Using motion capture for realism in game cinematics✅ Traditional vs markerless mocap solutions✅ Virtual production pipelines✅ How R&D projects help studios expand creative services
In this in-depth podcast interview, we sit down with Aaron Blaise, a legendary animator with 38 years of experience, known for his work at Disney Animation Studios during the golden era of the 1990s. Aaron shares incredible stories from animating Disney classics like Beauty and the Beast, Aladdin, The Lion King, and directing Brother Bear.Aaron opens up about his life-changing journey after the devastating loss of his wife in 2007, a moment that led him to leave Disney and rebuild his career from the ground up. He founded Creature Art Teacher (The Art of Aaron Blaise), an online education platform dedicated to teaching drawing, animation, and traditional animation techniques to artists around the world.We dive deep into the creation of SNOW BEAR - A Hand-Drawn Animated Short Film. Created digitally while using classic traditional animation methods, the making of Snow Bear was fully documented across Aaron’s YouTube channel and website, building anticipation for the film, which has just been shortlisted for Best Animated Short at the upcoming Academy Awards.Inspired by grief, healing, and finding love again, Snow Bear tells the touching story of a lonely polar bear searching for companionship, making it both heartbreaking and heartwarming.In this conversation, we discuss:✅ Aaron Blaise’s career at Disney Animation in the 1990s✅ Working on iconic animated films like The Lion King and Aladdin✅ Leaving Disney and starting Creature Art Teacher✅ The emotional story behind Snow Bear✅ How to create an animated short film from scratch✅ Using traditional animation techniques in a digital workflow✅ Art, loss, resilience, and finding purpose againWhether you’re an animator, artist, Disney fan, or storyteller, this episode is packed with inspiration, practical insights, and honest reflection from one of the industry’s most respected figures.🎬 Video Podcast: 🎬 Watch Snow Bear: https://youtu.be/xOXolSQcEb4?si=9LTK7XS0g4DfE97o🌐 Official Snow Bear Film Website: https://snowbearshort.com/🎨 Aaron Blaise’s Website / Creature Art Teacher: https://creatureartteacher.com/🐻❄️ Polar Bears International: https://polarbearsinternational.org/
In this interview, writer, director, and self-taught animator Denver Jackson shares the incredible journey behind creating not one, but two solo animated feature films — Esluna: The Crown of Babylon and The Worlds Divide. From teaching himself 2D animation, to battling carpal tunnel and back issues, to reinventing his workflow in Blender 3D, Denver breaks down exactly how he built these full-length, anime-inspired films with a tiny team and massive determination. We dive deep into his creative process — how he writes, how he animates, how he stays motivated, and what it really takes to make a solo filmmaking dream a reality.If you're passionate about animation, indie filmmaking, anime films, or the idea of creating your own solo animated feature film, this conversation is packed with insight, inspiration, and practical advice.➡️ The workflow behind creating two full animated features➡️ Building worlds and characters as a solo filmmaker➡️ Staying motivated through long-term creative projects➡️ Advice for aspiring animators and indie creators➡️ How combining 2D & 3D with Blender saved himVIDEO PODCASTDENVER JACKSON
We chat with UK-based illustrator Luke Preece, who started his career as a graphic designer, moved into video game GUI work, and eventually found his true calling — illustration. In this interview, Luke takes us on a creative journey from designing for games to producing iconic artwork and posters for some of the world’s biggest rock and metal bands, including Metallica, Blink-182, Pantera and Foo Fighters — and even the final “Back to the Beginning” show of Black Sabbath.He’s also created art for major video games, movies and skate brands, including Gears of War, Alien Earth, Tony Hawk's Pro Skater, and the legendary skate label Santa Cruz Skateboards.This episode is a little different from our usual deep dives into VFX, animation and storytelling — but we had to make it happen. We’ve been long-time fans of Luke’s work, and it’s simply too good not to share. In this special edition of the show, we explore his incredible career journey and creative process.https://www.lukepreece.com/VIDEO PODCAST
In this episode, we talk with Magnus Møller, animator, 3D artist, and creative director of Tumblehead Animation Studio — an award-winning production company based in Viborg, Denmark, which he runs with his partner Peter Smith.Magnus shares how he built Tumblehead from the ground up and what it takes to run a successful animation studio. He offers practical advice on getting clients, maintaining creative freedom, and why he believes making original short films under your studio’s name is more effective than any showreel — helping attract the kind of projects and collaborators you actually want.The conversation also explores Tumblehead’s short film “Turbulence,” created with Christopher Rutledge in collaboration with SideFX to test the new Houdini animation tools. Known mainly for its VFX power, Houdini has rarely been used for character animation — until now. Magnus explains how the team built a custom Houdini animation pipeline, executed the film from start to finish inside the software, and ultimately switched their entire studio pipeline to Houdini. As he puts it, “having every department in the same software feels like living in the future.”➡️ How to start and grow a creative animation studio➡️ Why short films can replace traditional showreels➡️ Insights into Tumblehead’s Houdini pipeline➡️ Behind the scenes of the short film “Turbulence”Watch - TURBULENCEWatch - VIDEO PODCASTConnect -TUMBLEHEAD
We sit down with Character Animator & Director Luciano A. Muñoz Sessarego, who shares his remarkable journey through the animation industry.We dive into the making of Freelance — a solo short film that grew into a worldwide collaboration and was ultimately completed with the help of Tumblehead Animation Studio.💬 In this conversation: • The highs and lows of creating Freelance over six years • How collaboration transformed the project’s scope and finish • What it really takes to survive and thrive as a freelance 3D artist in 2025Packed with honesty, insight, and experience, this episode is a must-listen for anyone navigating the world of freelance animation and 3D art.GETTING INTIMATE WITH YOUR INDUSTRY!Watch Freelance: HEREConnect with Luciano: HEREWatch the Video Podcast: HERE
Trevor Carlee shares his inspiring journey — from creating a 3D artwork for every episode of Buffy the Vampire Slayer, to his first fan short, “Buffy: Into the Slayerverse” (a Spider-Verse-style Buffy animation), to discovering Bricklink and Mecabricks, the online platforms that changed everything.With these platforms’ free LEGO 3D meshes, Trevor was able to speed up his workflow and bring his LEGO-style animations in Blender to life — and his channel exploded.He’s now known for recreating iconic scenes from popular TV shows and movies in LEGO form, a creative niche that’s earned him a dedicated following.In this interview, we dive deep into:🔹 How Trevor got started animating LEGO after discovering these tools🔹 Tips & tricks for LEGO lighting, cameras, and animation🔹 His workflow from start to finish🔹 Dealing with negativity as a content creator🔹 How to stay motivated and consistent on YouTubeWhether you’re a Blender artist, LEGO animation enthusiast, or aspiring 3D content creator, this episode is packed with insight, inspiration, and practical advice to help you level up your own Blender projects.TREVOR CARLEE LINKTREEVIDEO PODCAST
In this exclusive interview, we sit down with Luke Angus, a professional animator and director from Glasgow, to talk about his award-winning 3D animated short film Solstice.Solstice has already made waves on the festival circuit, winning multiple awards including Best Short at the prestigious Short Shorts Film Festival – an OSCAR® and BAFTA accredited festival. This win has secured Luke the opportunity to submit his film for Oscar and BAFTA consideration.What makes Solstice even more impressive is that Luke created the entire film solo – from writing and storyboarding to animating in Maya and experimenting with Houdini for the first time. In this conversation, Luke gives us insight into:✨ His creative process and storytelling approach🎨 The challenges and hacks of solo filmmaking & animation🏆 Tips for navigating the film festival circuit and getting your film noticedWe were lucky enough to get an exclusive private screening of Solstice (it isn’t online yet, since eligibility rules prevent films from streaming before Oscar/BAFTA submissions). Trust us – this is one of the most beautiful and moving animated shorts you’ll see.If you’re passionate about animation, short films, or filmmaking, this is a must-watch interview.VIDEO PODCASTWATCH THE SOLSTICE TRAILER
We sit down with three members of TMC — James Dower, Constantin Kormann, and Bernhard Engstler — the indie filmmaking collective behind the incredible BattleTech fan film series HIRED STEEL.In this conversation, we focus on HIRED STEEL - A Mech Machinima – Episode 4, the first project where TMC integrated Unreal Engine (UE5) into their filmmaking pipeline. They reveal how they combined Blender for modeling and animation with Unreal Engine for rendering and VFX, unlocking new levels of cinematic storytelling.TMC began as a group of competitive BattleTech gamers and has since grown into a powerhouse team of artists, animators, and filmmakers. From hobbyists to AAA game developers, their combined skills have brought HIRED STEEL to life, earning recognition from fans worldwide — and even from the creators of BattleTech themselves.We also dive into:🎮 Staying true to BattleTech lore as fans⚙️ The challenges and opportunities of switching to a UE5 pipeline🤖 How their work led to collaborating on MechWarrior 5: Clans cinematicsWhether you’re a BattleTech fan, a filmmaker, or just passionate about indie animation, this discussion is packed with insights into the future of fan-driven storytelling.VIDEO PODCAST: WATCH HERE
In this episode, we sit down with Josué Zabeau, a 3D artist with an engineering background, to break down his incredible Blender short film Heritage. What started as a small personal project quickly evolved into one of the most action-packed Blender short films, showcasing jaw-dropping 3D realism, cinematic motion, and high-speed intensity — all created inside Blender.We explore the full creative journey behind Heritage: ✅ How Josué achieved photorealism in Blender using smart workflows and detailed references ✅ Why references are essential for building believable environments, lighting, and textures ✅ The tools, add-ons, and techniques that powered the production ✅ How the focus on momentum, velocity, and action makes this short film stand out ✅ The surprising story of why this incredible Blender film almost didn’t get released💡 If you’re passionate about 3D art, animation, and filmmaking in Blender, this interview is packed with insights, tips, and inspiration for artists who want to push realism and storytelling through motion.The VFX Process Podcast #71Getting Intimate With Your Industry!For the video podcast: click hereWatch HERITAGE: click here
We sit down with Peter Haynes, the director and creator of the acclaimed fantasy live‑action webseries AFK and the viral Star Wars parody series For The Empire, hosted on his channel Epically Casual.We dive deep into Peter’s transition from live‑action filmmaking to digital production using Unreal Engine during the COVID lockdowns — a journey that began with a viral tech test featuring two stormtroopers on their first day of the job, and evolved into three hilarious seasons of For The Empire.He explains how his live‑action experience shaped his digital filmmaking style, the challenges of the Unreal Engine learning curve, and offers valuable tips for new creators. We also explore his plans for a long‑awaited Season 3 of AFK and his future digital projects, along with insights into how he is raising funds for indie digital and live‑action productions.Whether you’re a Star Wars fan, an Unreal Engine enthusiast, or an indie filmmaker, this interview offers a behind‑the‑scenes look at how Peter Haynes is pushing creative boundaries in both fantasy live‑action and virtual production.The VFX Process Podcast #70Getting Intimate With Your Industry!For the video podcast: click hereWatch For The Empire & AFK: click here
In this episode, we sit down with Arthur Baum — a Director of Photography turned VFX artist and 3D filmmaker — to explore his remarkable journey into the world of Unreal Engine filmmaking.Just three years after stepping into the 3D space, Arthur claimed the spotlight by winning Kitbash3D’s “Secrets of the Luminara” challenge with his jaw-dropping short film, Tuk Tuk Tango — a 4.5-minute, action-packed cinematic experience.Arthur shares how his background in live-action cinematography shaped every aspect of his digital work, from lighting and shot composition to pacing and camera movement, bringing unparalleled cinematic realism to his film.You’ll also get a behind-the-scenes look at the Unreal Engine pipeline Arthur used — including tools like Blender, Embergen, and the Cinematic Car Rig — plus valuable insights for creators looking to dive into real-time filmmaking.📌 What You’ll Learn in This Episode:Arthur’s creative process for Tuk Tuk TangoHow cinematography skills translate into 3D filmmakingThe essential tools behind his award-winning filmTips for tackling real-time production and creative challenges like Kitbash3D’sThe VFX Process Podcast #69Getting Intimate With Your Industry!For the video podcast: click hereConnect with Arthur: click here
What happens when a hospital administrator with no animation background decides to make a 25-minute sci-fi film in Blender — solo?Meet Dave Brain, the creator of Kosmic Kidnap and the face behind Dave Makes a Movie. In this episode, Dave shares how he taught himself Blender by diving straight into making a full animated short, what he's learned along the way, and how he's building a following by documenting the whole process.🎬 Topics include:Starting a film with no animation experienceTools and workflow in BlenderThe realities of solo animated filmmakingGrowing an audience on social mediaTips for beginners making their first film in BlenderWhether you're a filmmaker, Blender beginner, or just love creative DIY stories — this one will inspire you to start before you're ready.The VFX Process Podcast #68Getting Intimate With Your Industry!For the video podcast: click hereKosmic Kidnap Trailer: click hereConnect with Dave: click here
We sit down with Butterbug, the creator of the viral HELLDIVERS 2 fan film Straight to Hell — a fully animated short made in Blender. Inspired by the chaotic universe of Helldivers 2 and the cinematic VFX techniques of Ian Hubert, Butterbug shares how he brought this ambitious project to life.We dive deep into his creative process, how he started learning Blender, and what it takes to build a standout fan film from scratch. He also opens up about battling imposter syndrome, finding his unique style, and staying consistent as a solo creator.Whether you're a Blender artist, Helldivers 2 fan, or aspiring filmmaker, this conversation is full of insights on animation, discipline, and the power of community-driven storytelling.The VFX Process Podcast #67Getting Intimate With Your Industry!For the video podcast: click hereWatch STH: click here
In this episode, we sit down with Jackie Droujko — a talented 2D character artist, filmmaker, and YouTuber from Vancouver, Canada. Jackie is known for her work with major studios like Disney TV, Netflix, and Nickelodeon, but in this interview, she opens up about stepping into unfamiliar territory: creating her first 2D/3D hybrid short film, Space Dates 5, using Blender. Co-created with her husband, the film marks a major stylistic shift from her usual character design, embracing a more experimental and personal aesthetic.Jackie shares the emotional and creative journey behind learning Blender as a traditionally trained 2D artist, and what it was like to challenge herself artistically during a difficult period. With the VFX industry facing instability, she found herself out of work for over a year — a time that forced her to confront questions about self-worth and identity as an artist. Instead of giving up, Jackie poured her energy into growing her YouTube channel, which is now approaching one million subscribers.Now standing at a major crossroads, Jackie reflects on the path ahead: return to the studio system or fully embrace a more independent, self-sustained creative career. It’s a raw and inspiring conversation about resilience and what it means to be an artist in a rapidly changing industry. Whether you're into 2D/3D art, Blender, or just looking for honest insight into the realities of the VFX world, this interview offers a rare glimpse into the life of a creator redefining her future.The VFX Process Podcast #66Getting Intimate With Your Industry!For the video podcast: click hereConnect with Jackie: click here
Go behind the scenes with VFX artist, filmmaker, and YouTuber Sam Denison aka Samster, as he reveals the making of We Few Survivors — a fan made short film set in the universe of The Last of Us.Sam shares how he used cutting-edge Vicon motion capture (mocap) technology and a talented cast of actors to bring both survivors and infected to life. From capturing realistic performances to building immersive environments in Unreal Engine, this film is a passion project made for fans, by a fan.With Season 3 of The Last of Us on the horizon, We Few Survivors is a must-watch for anyone craving more post-apocalyptic action and emotional storytelling.We Few Survivors: click hereThe VFX Process Podcast #65Getting Intimate With Your Industry!For the video podcast: click hereConnect with Samster: click here
The VFX industry is evolving quickly, and if you're exploring careers in VFX or want to know how to get into the VFX industry, this episode is packed with real-world insight. Jamie sits down with his longtime friend and former colleague Miran Dilberovic — now a Senior Cinematic Artist at Epic Games London — for a candid conversation about VFX jobs in 2025 and what it really takes to succeed.Miran shares his journey from being a production assistant on Game of Thrones to working on Star Wars: The Last Jedi, then moving into previs roles at The Third Floor and Proof Inc, where he and Jamie first crossed paths. His story is proof that there’s no single path into visual effects careers — and that success often comes from persistence, networking, and doing great personal work.They also dive into the real challenges of the job, including overworking in VFX (crunch culture), and why having a good supervisor can make all the difference in your experience. Whether you're a student, a career-switcher, or an aspiring artist, this episode offers honest advice on how to break into the VFX industry, build a strong showreel, and stay competitive in the ever-changing world of visual effects.The VFX Process Podcast #64Getting Intimate With Your Industry!For the video podcast: click hereConnect with Miran: click here
Success as a 3D artist doesn’t always mean happiness. In this emotional and inspiring episode, Lucas Camargo—aka the mind behind Untitled Army—shares the story of how a thriving career in 3D character design and advertising left him burnt out, creatively drained, and personally lost. Despite working with global brands like Nike, Apple, and Coca-Cola and winning some of the industry's top awards, Lucas found himself in a dark place, ultimately leading to divorce and disconnection from his creative self.We dive deep into how his personal project, Untitled Army, saved him. What began as a daily sketch challenge evolved into a world of playful yet profound 3D characters that brought joy and purpose back into his life. Lucas opens up about why chasing money and external validation in your 3D career can lead you away from the very passion that got you into art in the first place—and how reconnecting with your voice as an artist can set you free.This episode is a must-watch for any 3D artist or creative struggling with burnout or the pressure to succeed. Lucas’s journey is proof that creating for yourself—not just for clients or the audience—is often the most fulfilling and impactful path forward in character design and beyond.The VFX Process Podcast #63Getting Intimate With Your Industry!For the video podcast: click hereConnect with Lucas: click here
Duncan Rudd, a seasoned CG animator, rigger, and generalist with over 25 years in the industry, shares the story behind Deep Rooted—his fourth animated short and his first created entirely in Blender. Duncan dives into how Blender, Geometry Nodes, and pure passion helped him bring this 10-minute 3D film to life.WATCH DEEP ROOTED: click hereWe explore Duncan’s creative process, from character and rigging to scene construction and rendering—all powered by Blender. He breaks down why personal projects are essential for freelance 3D artists, offering a chance to express your unique voice and stand out in a competitive animation landscape. His insights are gold for any aspiring freelance 3D generalist or animator looking to grow their career and creative skills.Duncan also shares his perspective on the shifting industry landscape, with the collapse of major VFX and animation studios opening new doors for small 3D studios and freelancers. Whether you're into indie animation, Blender workflows, or building a sustainable freelance 3D career—this episode is packed with real talk and valuable advice.The VFX Process Podcast #62Getting Intimate With Your Industry!For the video podcast: click hereConnect with Duncan: click here




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