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Internet Office Hours: Role-Playing Games!
21 Episodes
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Alex, Gary and Peter talk about the importance of a setting. What does it mean to have just the rules?
Alex, Gary, Peter and Robert talk about the importance of having a skill system. Why have it, what does it do, how complicated should it be?
Gary, Laurens, Peter and Alex talk about what immersion is and where it comes from and discuss the things that encourage it.
Gary, Peter, Robert talk about fighters and what to do with them.
Alex, Gary, Laurens and Peter talk about how to encourage players taking the initiative in a long campaign.
Gary, Peter and Alex talk about how to encourage cooperation.
Alex, Gary, Peter, Robert and Sarah play through the first adventure for the first edition of The Dark Eye.
Gary, Peter, Robert and Sarah create characters for The Dark Eye and Alex tries to explain how it works.
Gary, Laurens, Peter talk about published vs. sandbox content for our games.
Alex, Peter and Richard talk about writing games instead of playing them.
Alex, Peter and Random Wizard talk about the One Page Dungeon Contest. Why did Alex and Random Wizard stop running it? How to best use them?
Alex, Ben, Gary, Laurens and Peter talk about narrative games and how old school D&D and narrative games have some commonalities.
Alex, Peter and Whidou talk about hexcrawls: what works, what doesn't work, what about old ones, what about new ones, and what we like to run.
Alex, Laurens, Whidou talk about making lore relevant in games.
Alex, Laurens, Michael, Richard talk about what it takes to run a good Classic Traveller game.
Alex, Laurens, Whidou talk about how to make trading interesting, mostly in the context of Ultraviolet Grasslands and Classic Traveller.
Alex, Peter, Whidou talk about how useful rumours are in modules, how to best write rumours for your own games, and how to act upon rumours as a player.
Alex, Gottfried, Peter, Whidou talk about maps and mapping, how to create them, how to describe them, how to draw them, their reduction to point-crawls and its equivalence to hex-maps.
Alex, Hasran, Dr. Kalt, Laurens talk abot life paths in Traveller, the random characters people get out of character generation and how to deal with it as a referee.
Alex and Whidou talk about running the Ultraviolet Grasslands (UVG).



